Insurgency

Insurgency

Breville [breville_pvp]
3 Comments
BlueShinobi 3 Feb @ 11:33am 
Appreciate it mate, I am gonna try and do it for doi despite how long it takes. It's just good that at least there is a starting point for me, thanks once again
Positive  [author] 3 Feb @ 11:26am 
Hi, I used the bspsrc program to decompile the map and then edited it in Hammer Editor. I had to manually fix a lot of bugs that appeared during decompilation, such as areaportals and occluders not working properly. I don’t have the original map sources from the developers, so I couldn’t port all the maps to this game. Most of the maps heavily use displacement surfaces, which prevents me from compiling them without errors at the initial stage, stopping the map porting process. I couldn’t port Ortona, Comacchio, Foy, and Sicily. Perhaps by editing the vmf file in a text editor or in a 3D editor, it’s possible to merge these split surfaces as they were originally created, but it’s time-consuming and not worth the effort.
BlueShinobi 3 Feb @ 8:02am 
Hello I just wanted to ask how you were able to port these doi maps to ins? I am wondering if you were able to obtain the original VMF files for these maps as well as any others (vanilla INS maps). I am trying to port some of these maps to doi and was wondering if you had access to the original vmf files or if you had another way to port.