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PS: "Longbow" should be linked to "greatbow" instead of "recurvebow" don't you think?
The balancing issue doesn't seem like a serious problem to me, since Gallatros is not a vanilla creature, and it is designed to be super tough.
As for the new cryptogear, it is now said to be a very special technology that can only be crafted in the one and only cryptoforge, it cannot even appear in quest rewards anymore. So I now find it a bit inappropriate to become a ideology relic.
https://github.com/Vanilla-Expanded/VanillaRacesExpanded-Highmate/commit/51d02dc73af145773925267163d129c1f424c609
this is what i was looking for this whole time lol, i just think it doesnt make sense without this
and i see you play lobotomy corp, man of culture
I even already wrote this:
<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Weapons Expanded</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>/Defs/ResearchProjectDef[defName="VWE_MakeshiftWeapons"]</xpath>
<value>
<prerequisites>
<li>VWE_Gunpowder</li>
</prerequisites>
</value>
</match>
but I think it would work better if there was a condition that checked if prerequisites were already there, and created them if not, and only then added gunpowder.
https://gist.github.com/HugsLibRecordKeeper/4fcde7831d41f4d32fba05f560a25bc4
I appreciate your work!
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
Can't post the entire error here
1)
Verse.PatchOperationAdd(xpath="/Defs/HediffDef[ @Name="VRE_BondHediff_Base" or
@Name="VFEV_CryptoBleedBase""): '/Defs/HediffDef[ @Name="VRE_BondHediff_Base" or
@Name="VFEV_CryptoBleedBase"' has an invalid token.
2)
Patch operation Verse.PatchOperationAdd(/Defs/HediffDef[ @Name="VRE_BondHediff_Base" or
@Name="VFEV_CryptoBleedBase") failed
file: C:\SteamLibrary\steamapps\workshop\content\294100\2763415519\1.4\Patches\Mech_Serum_Dont_Heal.xml
(I assume this is now mostly redundant?)
Your work won't be forgotten!
The VE team is currently working on VFE-Deserter, I'll see if I can change anything after that mod is released
Also, didn't see the cannon change since it isn't in the description or changelog.
If they don't currently, maybe the VFE empire deserters should have VE psycasters like imperials and tribals (especially since the deserter armour is psy-gear).
Thank you for this excellent mod, btw