STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Fall of the Republic 1.5: Pathfinding Lines Submod
30 Comments
IRampagingRhin0  [author] 4 May @ 9:31am 
Updated for 1.5 release
IRampagingRhin0  [author] 9 Feb @ 6:46am 
It is generally compatible, just need to check if other mods change GameConstants.xml
Tohba Shotgun 8 Feb @ 8:49am 
it seems that the mod is not compatible with other submods, it works perfectly with just base FotR but when there are other mods it seems that it won't load in the game
god_of_gaming 31 Dec, 2024 @ 9:18am 
i think this mod is not compatible with:Heroes Respawn - Fall of the Republic EAWX it either does not show Pathfinding Lines or doesnt respawn heroes depending on wich mod is loaded first
'Jin 外国人 12 Jun, 2024 @ 1:38am 
dunno how people play without this mod
IRampagingRhin0  [author] 26 Feb, 2024 @ 9:04am 
Updated for 1.4 release
Airwolf 21 Jun, 2023 @ 12:07pm 
Oh! My apologies in that case. Thanks!
IRampagingRhin0  [author] 21 Jun, 2023 @ 11:16am 
Messed up text was an issue with the main mod, it's been fixed now

May need to restart steam or unsub and resub to the main mod or verify file integrity, one of those should force it to update

The submod doesn't touch any text files, so not a problem here
Airwolf 21 Jun, 2023 @ 10:09am 
Looks like this needs to be updated again? Getting the issue of text showing up strange and based of the information from the main mod it's caused by submods?
IRampagingRhin0  [author] 19 Jun, 2023 @ 7:03pm 
Unfortunately had to set it to Fall of the Republic

Going to have to make a separate version for Thrawn's Revenge

I know it is convenient to have 1 for both, but if it's breaking things to the point of unplayability I have to make them separate

Will post when I get the TR one working
Irrer on Tour 19 Jun, 2023 @ 3:55pm 
tried to uninstall this mod, and pause works again, a shame, i liked to see where my ships were heading!:/
SBD52 19 Jun, 2023 @ 2:55pm 
I tried loading a previous save but it didn't work, I tried just starting a new campaign but I still encountered the issue
IRampagingRhin0  [author] 19 Jun, 2023 @ 2:24pm 
That's most likely an autoresolve loop, which can happen in any mod / base game

Only fix is to load a previous save, where it doesn't happen
paaarakeet 19 Jun, 2023 @ 1:29pm 
getting the same thing with FotR
SBD52 19 Jun, 2023 @ 12:35pm 
I'm playing TR with this but when I pause the game it doesn't pause, the thing that pops on the top of the screen say it is paused, but the ships are still moving as if it wasn't paused
IRampagingRhin0  [author] 19 Jun, 2023 @ 6:30am 
Had to disable main menu background battles as it causes TR to crash.
This does NOT affect the play-ability of the mod and you can still select GC's
It will be fixed when TR updates
IRampagingRhin0  [author] 19 Jun, 2023 @ 6:26am 
Thanks for that, uploader just decided to not upload the new file. Everything should work now
fatfluffycat 18 Jun, 2023 @ 6:52pm 
Its not working for me in both mods, I have the launch options set.
IRampagingRhin0  [author] 18 Jun, 2023 @ 2:05pm 
Updated for FotR 1.3. TR should still work
IRampagingRhin0  [author] 20 Apr, 2022 @ 8:52pm 
Updated for both FotR and TR, so you can use the submod for both mods per description
APE_DETANATOR 4 Mar, 2022 @ 7:35pm 
Does anyone know how to remove the building cap for capital ships on individual planets?
MUSTARD_PACKET 4 Mar, 2022 @ 6:50pm 
Oh good to know. Great mod thanks!
IRampagingRhin0  [author] 4 Mar, 2022 @ 3:08pm 
You can use the this for both mods once 3.2 gets released. Only reason it's not listed as both right know is TR still has the lines
I'll make it so it's more clear it's for both once 3.2 comes, whenever that may be
MUSTARD_PACKET 4 Mar, 2022 @ 2:39pm 
Will u make another one of these when Thrawn's Revenge 3.2 comes out?
IRampagingRhin0  [author] 3 Mar, 2022 @ 7:39am 
The pathfinding lines are a debug feature and do cause some lag for some people, especially when there are multiple units on screen.

Also with changes to how the game sees the sizes of units (Which indirectly helps with pathfinding, at a small cost of clipping units), the weird pathing was fixed. So with the better pathing and reduced lag by not having them, it was felt they were not needed anymore
Milt Willie Guzzler 3 Mar, 2022 @ 4:17am 
whyd you get rid of them in the base mod?
Heraldus. 28 Feb, 2022 @ 6:25pm 
You can only truly appreciate something once it's gone, @Marxist1.
dAjOsh42069 27 Feb, 2022 @ 3:44am 
Yeah... I kinda miss the lines too. Since now I never know what absurdly stupid path my ships are ATTEMPTING to take.
So yeah... sub'd. Thanks!
Marxist1 24 Feb, 2022 @ 10:57am 
I didn't know how much i liked the arrows before they were gone:(

Thx For this my guy<3