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The unit itself....It's exactly the same cost and strength as the pikeman, but trades the mounted bonus for ignores terrain. No anti-cav for Daien during Medieval era unless they go Commerce. Do they upgrade from spears, and if so, do they retain Anti-Cav?
2. No, i don't. I run G&K
3. i heven't tryed begion. i am no fan of that land and sepcialy sephirion for personal reasons.
4. i will give it a go
Thx for the Aswer^^
1. Did they work before the patch?
2. Are you running BNW?
3. Does Begnion have this same error?
If it truly is just the new patches that Crimea and Daein recieved that are causing them to crash, I will get on that immediately. Until then, as a temporary fix, you can use the Beorc Civpack. The only difference is that they're all in one mod instead of three. For efficiency and stuff. Thanks for letting me know this important glitch!
On the side, I'm curious, part of the first UU was that they could not be truly removed from a game. I know how to read and write XML, and I usually look through the XMLs of mods I download. I must ask why would you even bother writing in a removed from game quote, if they cannot ever be removed from game?
On a different note, I have tried out this version of Daein. I really like the unique building, though I haven't had a chance to try out the UU just yet, myself. But they seem a bit weaker than Crimea and Begnion on paper, mostly because it seems like they really don't much of a focus on any particular victory path. You could do anything with them, I'm sure, but I guess it feels like it all comes down to how well you do at the start. I dunno how to explain it, really, since I'm not too great at this.
I saw in a previous comment that Daein is getting a sort of major overhaul at some point, if I read it correctly. So maybe my feedback doesn't matter so much, in the face of that. I just thought I would share my opinion, since you seem rather open to feedback. :3
I wish it were as simple as deleting a few tables and lines, but it's not. Or, if there is a way to easily convert my mods between Vanilla and G&K and BNW, I wish someone would let me know. My research being what it is, and my skills being where they are, it would take a very, very, very long time to get them working for the other versions. And that means more mods to post, and comment threads to monitor, and more things to update. That said, I'm really not that busy right now, (waiting for feedback to see what direction I should head in next) so it's a distinct posibility. Also, brohoof. /)
(Totally serious. Not sarcastic. Really, you're probably gonna have to remind me again)
If people feel that Daein needs some kind of buff in the late game, I would suggest making later defencive buildings yeald more culture (walls giving +2 culture, castles +3 etc). Maybe give Barracks, Armories and Military Academies some culture as well, keeping with the military theme.
I will be revising all of my Fire Emblem mods after Begnion comes out (etiher Wednesday or Thursday) so that I can put them all into a modpack. I will definitely tweak Daein then.
Furthermore, as much as I enjoy this coversation, it'd be fantastic if we could mov eit to my CivFanatics page: http://forums.civfanatics.com/showthread.php?t=529081
It's lonely, and needs comments, whereas poor workshop Daein is drowning in 60 comments as of now. =)
Thanks for your input!
Also, on an aside, it's an interesting coincidence that Krad-Eelav made the Daein symbol for you - we used to know each other (over the internet), a long long time ago. Funny how these things happen.
@Durandal: Yes. Well, I'll reupload the most recent version, but beyond that, I don't know what would be causing the problem.
As for a UI, a Ducal or Senatorial Palace would seem to be the logical choice - the Begnion aristocracy seems to have a noted preference for grand homes out in the countryside. As for what it would do, I dunno. I'm assuming Begnion will have a faith-based UA, so it might make sense to have some luxury-related faith bonus to fit in to the idea of the Begnion Senators also being the chief ministers of the theocracy, and being exclusively Bishops and Saints in-game.
Now, granted, it works quite well to represent the Dawn Brigade, and the insurgency lead by Pelleas and Micaiah in Act 1 of Radiant Dawn. But I don't think that's representative of Daein, really.
I personally would give Daein a very different UA. Perhaps something that would improve Great Generals, to represent the Four Riders of Daein? Or (as has been mentioned before) something to do with mountains and/or mining (though I think there would be better FE civilizations for such a bonus, though not on Tellius). I'd similarly also not have Micaiah as the faction leader, but that's maybe less significant.
Anyways, that's just the idle observation of someone who spends far too much time and energy worrying about Fire Emblem lore. Feel free to pay them no heed if you so desire.
"fancier" mods. I am ever so sorry about this. =(