Arma 3
CO-10 Clearing the Way
13 Comments
Variable 8 Jul, 2014 @ 6:16am 
Video is up! Thanks Imperator!
http://www.youtube.com/watch?v=kOlB62BZWho
Imperator  [author] 8 Jul, 2014 @ 3:19am 
Thanks a bunch for the feedback guys, greatly appreciate it as a mission maker!
Variable 6 Jul, 2014 @ 5:23pm 
One comment though - it doesn't make sense to lock MGs that were manned a second ago by a gunner. They didn't take the keys to the gun to hell when we shot them have they? ;)
Mali Robot 6 Jul, 2014 @ 3:05pm 
Excelente, keep us well fed with good missions!
doveman007 6 Jul, 2014 @ 3:02pm 
Great mission, thanks Imperator. Couldn't see much through the fog but at least with the Titan I was able to spot some targets for my comrades and take out some vehicles.
Valhalian 6 Jul, 2014 @ 3:01pm 
Great mission! I liked the touch with the mines. Its always nice to see the demo specialist put to use =)
Variable 6 Jul, 2014 @ 3:01pm 
Great atmosphere, attention to details and unit placement. It was great playing it! Looking forward to more missions from you! :CSAT:
Alwarren 6 Jul, 2014 @ 3:00pm 
Very nice mission, very tense, and we surely had our dramatic moment ("Take the missile from my backpack. FAST!").

I second Variable's proposal for Psycho's revive, it's the best IMO since it will not let you survive if you get a nuke to the face :)
McGregor 6 Jul, 2014 @ 3:00pm 
Nice insertion with boats. Enjoyed it!
elifor 6 Jul, 2014 @ 2:59pm 
intense mission, enjoyed it very much
Variable 27 Jun, 2014 @ 4:18am 
I promise to provide feedback. We made a habit out of posting feedback to good missions right after we play them.
I suggest you take another look in Psycho's revive script, it's really great. Fatal injury will kill you and you can die of blood loss, but while you are bleeding you can crawl, be picked up and carried to safety. Makes cooperation important and adds a lot to gameplay and immersion.
Imperator  [author] 27 Jun, 2014 @ 3:21am 
Scipt usage is very minimal and there shouldn't be any dramas hosting on a dedicated server.
I tested Psycho's scripts during early development and had a few design issues with it howevrer I have not tested since.
Looking foward to feed back from the CiA guys!
Variable 26 Jun, 2014 @ 4:30am 
Your missions sound great. I'm going to host them on the Comrades in Arms coop server. Have you used any scripts that might not work on a dedicated server?

Also, I highly recommend you switch to Psycho's wounds script, much more realistic, yet simple script, great for cooperation.