XCOM 2
[WOTC] Occultist Class
49 Comments
XxLengeyxX 1 Jun @ 2:50pm 
Such a fun class.
But when you use your blood counts as a hurt soldier even if you regen your hp back at the final. So any mission with them you can't do a perfect mission.
Miles Hikari 9 Feb @ 12:55am 
I can't use any of the melee skills aside for rend. Was really looking forward to that melee life drain
Grunt 5 Feb @ 12:32pm 
crit 0 bleed
沧月流觞 25 Aug, 2024 @ 3:32am 
For some reason, I can't use the upgraded replace_psiamp
Ehlookatthat! (She/Her) 26 May, 2024 @ 1:54pm 
OK, so Vestal next? Bounty Hunter? Leper?
vladikos999 9 Mar, 2024 @ 8:56am 
skill with tentacles is bugged it writing something about time out
Cerebralcloud92  [author] 31 Jul, 2023 @ 1:49pm 
Use at your own risk.
KhaosHawk92 31 Jul, 2023 @ 1:06pm 
Does this work with LWOTC?, apologies if this has been asked before
Zelfana 6 Jul, 2023 @ 7:13am 
There is "OccultistStarter" specified as squaddie loadout but that loadout isn't configured in XComGameData Loadouts.
Captain Flint 22 Jan, 2023 @ 8:13pm 
Man I wish there was a specialization mod for this
They_call_me_"Grandpa" 23 Oct, 2022 @ 5:24am 
Nice mod. I love Mind Control :)
The Unfriendly Spoon 31 Aug, 2022 @ 3:09pm 
Is there any way to modify the inis so Abyssal Blade doesn't miss so it works the same as Rend, or just increase the aim stats of that ability/gauntlet in general? I tried looking through the ini's of Mitzruti's perk pack to change it but the best i could do was get it to also pull from psi offence stats in the aim calculation? Cheers! :)
jahsinha 16 Jul, 2022 @ 7:34pm 
The allow psi amp command allowed the amp but the gauntlet can’t be equipped in the sidearm slot.
jahsinha 16 Jul, 2022 @ 7:31pm 
@Agent Coxack, I need to turn off UniqueEquipCategories in both Implants and PEXM to get the Gauntlets to work? Does that affect anything in those mods? I have this problem now. This class is awesome btw, Cerebral.
Who 23 Jun, 2022 @ 12:52pm 
Thank you for the quick response. Awesome mod!
Cerebralcloud92  [author] 18 Jun, 2022 @ 1:26pm 
No.
Who 18 Jun, 2022 @ 1:06pm 
Is this compatible with rpgo? Almost all of my soldiers become occultist upon promotion
Agent Coxack 13 May, 2022 @ 11:54am 
@Cerebralcloud92 I did try that, but it still didn't let me equip the Gauntlet. It might've been another mod causing that specific problem, but this is just to warn people that isn't a 100% fix. Cause you know people.
Cerebralcloud92  [author] 11 May, 2022 @ 7:59am 
Currently, I'm unable to update the mod, but I do have a method for fixing the equipping bug. In the Occultist's Class Data config, add

+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")

It'll allow you to equip a Psi-Amp, and from there, you'll be able to equip the Secondary Psi-Gauntlets again.
Mitzruti 5 May, 2022 @ 7:30pm 
@Agent Coxack
for gauntlets, ripjacks and psimelee, there's a right gauntlet and a left gauntlet. the second one is mostly just cosmetic. The axe from Alien Hunters DLC is also paired - the main axe + the thrown axe.
Agent Coxack 5 May, 2022 @ 7:04pm 
No worries at all, having such fun with this mod. Fits great with one of my mainline soldiers, and the red Psionics are real pretty.
RustyDios 5 May, 2022 @ 4:55pm 
Sorry for that! We'll do better in the future for mod<>mod issues :)

At least the issue has been found! And I learned something new about UniqueEquip categories and PairedWeaponTemplates :)
Agent Coxack 5 May, 2022 @ 4:26pm 
I am back again, hopefully for the last time (this is a lovely mod, just a few conflicts I've come across).

Mitzruti - lifesaver.

As it turns out Psionics Ex Machina AND Psionic Implants both have the "UniqueEquipCategories" tags enabled by default, and after taking some Tipex to those lines it seems to work fine. Thanks so much!

So yeah not sure if it is just me or part of the unending chain, but Psionics Ex Machine and Psionic Implants seem to not be nice to this mod without some tinkering. Ta once more.
Agent Coxack 5 May, 2022 @ 2:30pm 
@Mitzruti
Ah, smol brain moment on my part regarding the weapons there. Oops.

The only mods I can think of that'll mess with the gauntlets are Psionic Melee (which is listed here, so unlikely), Dedicated Pistol Slot (which doesn't allow Gauntlets but it DOES allow Psi Amps), and Psionics Ex Machina (with which I also have Gem Gauntlets addon for PeM).

I'm not sure what you mean by paired weapons tho, what's the other one that gets equipped, Psi Amps?

As for the UniqueEquipCategories, is that a thing I can edit somewhat easily in the .inis to switch off or is that beyond simple tampering?

These questions are open to anyone who knows the answers btw, don't wanna bombard anyone. Thanks for any possible help!
Mitzruti 5 May, 2022 @ 10:25am 
@Agent Coxack
The Templar's primary gauntlets and the secondary gauntlets that Occultist uses are already completely different items with different weapon cats etc etc.

However, they are both paired weapons which means when you equip one, you essentially equip two items at once. The error you get suggests that something has added a UniqueEquipCategories restriction to gauntlet or replace_psiamp a soldier can have equipped, and it's detecting the offhand one and therefore preventing swapping the primary one.

possibly something that might be enabling equipping them somewhere other that their normal slots?
Agent Coxack 4 May, 2022 @ 8:44pm 
I've returned.

So, as it turns out, upon gaining the Tempest Gauntlets, my Occultist loses the ability to equip Gauntlets altogether - old and new. It gives the "MAX 1 UNKNOWN WEAPON" thing again, and as the mod's key skills are dependent on them, it basically renders the class unusable. The only thing I can think of that'll mess with this system is the Long War 2 class mod (not Long War 2 itself though, I'm not using that). Is there a workaround to restore the weapons? I've even tried a little .ini skullduggery and got nowhere.

And an off suggestion; it might be an idea to have a mod-specific version of the Shard Gauntlets that are completely independent so they can't break, like how the Biotic mod adds Biotic Implants which are just Psi but different. Not that I know how hard that is.

The mod seems great so far but I can't kneecap my Templars for one class. Any help would be appreciated.
Agent Coxack 3 May, 2022 @ 8:58pm 
Thanks, but I managed to "fix" it regardless. I have no idea how. Still no clue what broke the mod, but knowing how to find the ModID easier is a help. Cheers Rusty!
RustyDios 3 May, 2022 @ 8:50pm 
That would be the ModID .. its the same as the last digits in a browser address bar, or if you click the sharefile button in steam
In this case: 2765677679
Agent Coxack 3 May, 2022 @ 8:33pm 
I don't know how or why, but this mod just bricked itself. Suddenly the Occultist couldn't equip the Gauntlets (MAX 1 UNKNOWN WEAPON) and then it just... vanished. It's not in my mod manager, I can't find it in explorer, and no matter what I do it won't download again. Any chance you could share the number it gives in the folders? You know, the long one after 268500, so I can find it. Thanks.
Aelfric 1 Apr, 2022 @ 9:38am 
RPGO Version Possible?
RossieSvendo 17 Mar, 2022 @ 10:21pm 
I thought I did but it seems I didn't. I had it downloaded so steam didn't kick up a fuss... but it was disabled.
Cerebralcloud92  [author] 16 Mar, 2022 @ 8:09am 
Do you... do you not have Psionic Melee?
RossieSvendo 16 Mar, 2022 @ 12:17am 
So... is this class supposed to have a secondary? Because Abyssal Blade doesn't *do* anything and it's confusing... but the class so far does look quite interesting!
Cerebralcloud92  [author] 13 Mar, 2022 @ 10:40am 
As the ever-brilliant Iridar once said, there's a lot of rakes you step in when modding XCOM 2, and once you step in them, you know not to step in them again. Chances are that there's a lot of background stuff to making Classes which I still don't know. Additionally, I'm not the one who made literally any of the Occultist's skills, that was all done by Mitzruti, Bstar, and their Perk Packs.
Nipukka 13 Mar, 2022 @ 12:22am 
My shiv just got blood cursed. I don't think mechanical units should be able to get cursed.

There's also no warning indicator for which tiles are cursed when you hover over them. I think if possible there should be a warning indicator added when trying to walk over it like with poison and fire etc.

My mechanic and occultist classes also get no nicknames at sergeant rank. An oversight or bug? All other classes get nicknames just fine.
tylercobb2003 10 Mar, 2022 @ 9:18pm 
The issue I noticed is that Abyssal Blade doesn't have an accuracy modifier. The basic Rend attack with Shard Gauntlet always hits but Abyssal Blade does not, and the gauntlets don't have an innate accuracy bonus like other melee weapons because they were only meant to be used with Rend. So an attack that both costs health and can whiff looks really bad.
Cerebralcloud92  [author] 9 Mar, 2022 @ 11:23pm 
I mean, in theory, if you already had the systems set up for the game to handle an extra rank, and you changed the config to give yourself an extra three skills at the end, I don't see why the game wouldn't be able to handle it.
marshmallow justice 9 Mar, 2022 @ 10:21pm 
thanks, I'll do that and make it a like 12 tiles or something. I want to see if it has special effects! I was pleasantly surprised to see that awesome red colouring to the void conduit effect; really made it look like occult tentacles when using the immobilize and steal hp skill. Would be cool if the gauntlets effects could somehow be red also/more thematic particles across the board.

Side note, if I wanted to add another skill/rank, is it as simple as copying the format and doing another row in classdata? I'm in LWOTC so technically it's missing a rank
Cerebralcloud92  [author] 9 Mar, 2022 @ 4:35pm 
If I don't make an update for the Occultist to fix that later, I recommend going into Mitzruti's Perk Pack and editing the Config to extend Shadow Thorn's range. Also for those reading, Shadow Thorn has a base range of 6 Tiles.
marshmallow justice 9 Mar, 2022 @ 11:54am 
Oh it requires close proximityyy
marshmallow justice 9 Mar, 2022 @ 11:51am 
Shadow Thorn doesn't seem to work? Whether concealed or unconcealed, it just says no targets.
Goth Gamer Grill 6 Mar, 2022 @ 1:28pm 
Man, where is my 0 HP with bleed crit heal at?
Reaper The Hedgehog 6 Mar, 2022 @ 11:40am 
How does this work with wound recovery time? Does HP lost from skill usage still count towards the timer?
marshmallow justice 4 Mar, 2022 @ 9:26pm 
Seems like it should work fine in LWOTC other than not being able to roll the XCOM-Perks and maybe even the Pistol Tree everyone gets (so just this class skills and that's it). Psionic Melee is the main part for concern, but I'm gonna try it out anyway! Seems to just add a secondary weapon into the game, can't go wrong with that I guess?
FreeastheWind 1 Mar, 2022 @ 6:49am 
Hello my dude. I'm enjoying this class keep up the good work and hope the next class you make has this level of oddness to it.
Emperor Mollune Veilis Emouran 28 Feb, 2022 @ 6:48pm 
Rpg overhaul version?
Flashstriker 28 Feb, 2022 @ 2:33pm 
Don't suppose we could have a skill tree somewhere?
Cerebralcloud92  [author] 26 Feb, 2022 @ 9:26am 
I mean, I could be wrong about the Compatibility issue. Again, experiment at your own risk.
mynameactually 26 Feb, 2022 @ 5:52am 
Damn. I wanted to try this, but am currently building for Covert Infiltration. Let me know how that goes.