STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

1 Credit 1 Second and Infinite Unit Cap for Republic at War 1.3
58 Comments
HALO KING O1 16 Jul @ 8:52am 
no heavy factories and fully leveled space stations dont give you anything past like level 2 stuff
Liam the Lime 12 Jun @ 6:52pm 
WE NEED AN UPDATE RUAHHHH
TheBrubberhood 8 Jun @ 8:16am 
So 1.5 is out and I am in need of an update or at least a new version for the 1.5 please.
Wildman 8 Apr @ 11:27am 
Id just suggest using the Fall of the republic one untill someone either makes a new version of the mod or snek updates it which i doubt he will
GeorgeFloydBGaming 2 Nov, 2024 @ 9:05pm 
Can someone make a new one? My autism just gets in the way of making the submod and the directions aren't clear to me when I tried to follow the tutorial.
SVaughan 8 Oct, 2024 @ 12:28am 
Just make a new one. Snek isn't going to care.
GeorgeFloydBGaming 7 Oct, 2024 @ 2:56pm 
@SVaughan No the submod itself is the issue, I tested out another sub mod that's linked to the main one and the ATTE spawned at its normal game size. Which means that this submod needs an update and the creator of the mod needs to update it.

Note for the creator: When I use this mod, the ATTE size is way too big when I spawn it into battle.
SVaughan 15 Sep, 2024 @ 12:15am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1129810972

Unit and base mod complaints should go to the actual mod page itself. 1C1S is just a submod by whoever wants to make a sub-mod.
GeorgeFloydBGaming 14 Sep, 2024 @ 10:03pm 
Can you fix the AT-TE's size? It's actually massive
SVaughan 10 Jul, 2024 @ 7:57am 
Don't tell me what to do. I'll spawn as many AT-TE's as I want. :)
DARKSHADOW 9 Jul, 2024 @ 10:58am 
guys never spawn the republic at-te because they are very big
collemantim75 9 Jun, 2024 @ 4:49am 
Could you do this for mods like Rise of Palpatine? and Awakening of the rebellion?
J_Creed10 23 May, 2024 @ 7:55pm 
Can you update this mod to the current version?
command3rPriME 23 Mar, 2024 @ 12:04pm 
where i can find the XML file of this mod in my game?
shadwgamer213 29 Dec, 2023 @ 8:10pm 
Every time i try to run skirmish with this mod is crashes around 30 seconds into the match
Sam 2 Dec, 2023 @ 6:18am 
Is there a way to stop the AI from getting the 1C1S bonus?
Wildman 18 Jul, 2023 @ 6:03pm 
it wont work it doesn't even load and just goes to the original game please fix this XD
megawonsz10 ******* 5 Jul, 2023 @ 11:45am 
mod
does not want to load
Instant Snek  [author] 2 Jun, 2023 @ 9:41am 
Because combining 1C1S and infinite unit cap causes the AI to spam too many units at once for the ancient game engine to handle.
Xyrio 28 May, 2023 @ 4:05am 
game crash when after 2 minutes in a skirmish idk why
Instant Snek  [author] 5 Feb, 2023 @ 6:35pm 
It is partially due to the way the AI works. I haven’t looked into the full implementation, but from what I understand, since it takes no time to build up a defense or get a good economy, it can almost immediately start building death stacks to attack with.
I don’t think Republic at War is actively developed anymore. I don’t feel like trying to rebalance the AI for this either, since I am trying to focus on a conversion mod for Homeworld Remastered.
TheRebelGreaser 31 Jan, 2023 @ 12:28pm 
Same as elite, I have the same issue with the AI I don't know if it is due to this mod or Republic at war but the AI is almost always attacking just about the second you start a galactic conquest, which makes it borderline unplayable, I don't know if you have control the AI or if it's the Republic at war devs but it's definitely an issue that needs to be fixed at some point, but as a side note the developers of Republic at war is aware of the issue if it's on their side or should be aware.
SEBORXELITE 11 Oct, 2022 @ 10:55am 
Only issue i have is it effects the AI, So they are attacking with big fleets every few seconds. i dont have time to build anything
StarfleetPups 27 Aug, 2022 @ 2:41pm 
hey for some reason the game died when i am in multiplayer and try to upgrade the tech
dWaller61669 1 Jul, 2022 @ 11:32am 
Alita did you launch with STEAMMOD=2766482290 STEAMMOD=1129810972? You go to Star Wars FOC properties and copy and paste it into launch options. Works every time for me.
dWaller61669 18 Jun, 2022 @ 3:29pm 
Instant Snek to be honest with you I just hope you or someone else makes a 1c1s for Rise of Palpatine because all those planets to build both land and space and also some special constructions that I've never seen before they cost so much like in the 10,000 or 100,000, but like I said in my previous comments before take your time and keep up the good work.
Instant Snek  [author] 18 Jun, 2022 @ 11:41am 
@dWaller61669
There is a video at the end of the linked guide. I can try to make a better one later (though I can't make any commitments). As for the other submods, I haven't been working on them because I didn't want to deal with keeping them up to date. I may still do it, but it would always be appreciated if someone else would do it, or if they would be willing to help keep existing ones up to date.
dWaller61669 17 Jun, 2022 @ 1:08pm 
Instant Snek is it possible to make a video tutorial on how to make a infinite unit cap and 1c1s, the reason I'm asking is because I figure a video instructions would be easier cause were seeing how to do it, also how's your Battlefront Commander infinite unit and 1c1s going? I can't wait to play it keep up the great work your mods are great.
Instant Snek  [author] 6 Jun, 2022 @ 2:26pm 
@Aven
Right click on EAW from steam, go to properties, and paste "STEAMMOD=2766482290 STEAMMOD=1129810972" into the launch options.
Aven Oul 6 Jun, 2022 @ 6:31am 
how do u get submods to work (never used one in this game) cos for the major mods u have to open forces of corruption then go to mods and select the mod.
LongHaul86 3 Jun, 2022 @ 10:48am 
whenever i start up the mod it loads the original version of the game and idk how to fix it
StarfleetPups 25 May, 2022 @ 12:16pm 
oh
Instant Snek  [author] 25 May, 2022 @ 11:53am 
I haven't actually been able to test these in multiplayer in a while.
StarfleetPups 25 May, 2022 @ 9:48am 
tried that with fall of the republic, and yoden. it didn't work it kept saying mismached verson
Instant Snek  [author] 21 May, 2022 @ 6:41pm 
You have both you and whoever you are playing with launch this, and then just go to the multiplayer tab and join a game with them.
StarfleetPups 13 May, 2022 @ 8:55pm 
hey um how do i play this in multiplayer?
Instant Snek  [author] 4 May, 2022 @ 8:03am 
@Marcelgaming1221
Don't feel like it. Please see guide.
Marcelgaming1221 2 May, 2022 @ 9:09am 
Instant Snek could you do a 1 credit mod for the new jedi order mod
Ace6856 25 Apr, 2022 @ 9:40pm 
doesnt work, crashes the game and unit cap is still 25
dWaller61669 6 Apr, 2022 @ 9:50am 
Instant Snek can you add this your list of mods to do? A 1 credit 1 second and infinite unit cap for Republic at War Order 66 Edition.
Instant Snek  [author] 1 Apr, 2022 @ 11:51am 
@Fearless. Please see my prior comment.
Fearless 31 Mar, 2022 @ 3:44am 
Instant Snek can I have request Can you Make 1 Credit infinite unit Cap For starwars Battlefront Commander
dWaller61669 29 Mar, 2022 @ 1:54pm 
Okay and thank you.
Instant Snek  [author] 29 Mar, 2022 @ 9:51am 
When I feel like it, my current list of mods to do are Battlefront Commander, Rise of Palpatine, and Absolute Corruption/Chaos.
As for the guide, it really isn't that complicated. Once you download the two necessary programs, the rest is basically just copying and pasting.
dWaller61669 29 Mar, 2022 @ 7:16am 
Instant Snek can I make a request? Can you make a 1 credit 1 second and Infinite Unit Cap for Rise of Palpatine? I was planning on using the guide to help but it look very complicated. You made one before so I figure you can do it again.
Instant Snek  [author] 17 Mar, 2022 @ 6:39pm 
What? It already affects both CIS and Republic.
Jacob117 17 Mar, 2022 @ 2:27pm 
cis wen:steamthumbsup:
Instant Snek  [author] 28 Feb, 2022 @ 7:59pm 
Well I don't really know what to do then.
TheRebelGreaser 27 Feb, 2022 @ 11:32am 
well i got rid of the other 1C1S mods and verified the files twice and resubbed to your mod and used the modpath and still nothing even though i followed evey one of your steps so i have any idea what the problem is.
Instant Snek  [author] 27 Feb, 2022 @ 10:53am 
This is why the submod combining 1C1S and infinite unit cap is necessary, because they modify the same files.