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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898431155
Hope it helps anyone!
found it from a mod list in a vid sires on the YouTube, looked really amazing, hopefully the author is well & can someday find time to update =^.^=
Thank you for all of your work <3
separate toggle for the (quality) designator in addition to the original item name? I've got Auto Links which will display what the weapon is but I would still need to change the options toggle if I want to check what the quality is.
Yeah sure, I'll do that when I get the time.
Woops, I've fixed that.
@DeoxidizerX
I wasn't sure when you asked the question but I took a look and I don't think there's a good way to add tools sadly.
You can disable it by setting the chance to rename weapons to 0% in the config menu.
I've fixed them. Thank you.
[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded - Frontier) failed
file: F:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2766683678\1.3\Patches\VanillaWeaponsExpanded-Frontier.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
I've fixed them. Thank you for the bug report.
I wish I could tell you but I have no idea to be honest. Someone reported a couple of weeks ago and I just put it in there. I will try to take a look at why this is happening and if I can fix it when I get the time.
Wow you work fast! Thank you for your work Sk
I've updated the mod with your classes suggestions and added a remove class button. I am going to leave adding a weapon type tag until 1.4 because it might break saves for people.
Much appreciated. Looking forward to them!
First suggestion is an easy fix and it shouldn't affect existing saves for anyone. I'll do it when I get a little bit of time. As for the second suggestion, I'll have to see if I can add that without breaking anyone saves. It might take some time. Finally, I'll add a way to completely remove a class from a weapon in the config menu.
However I believe the current class system is too noisy and could be simplified down.
For a few examples:
- Maces, hammers and clubs could be unified into blunt weapons
- Swords and knives could be unified into bladed weapons etc
That much I can manage with XML patches.
Or for the opposite effect perhaps another extension, a "Weapon Type" could be added, like Coil Weaponry, Laser Weaponry etc which could interact with the pre-existing system in some ways. But I believe that would require C# coding which i'm not familiar enough with.
One last thing. A way to remove added classes in the mod menu would be greatly appreciated.
Hi, I think you're the first person who is asking about patching so I am hopefully assuming nobody else made other patches and maintaining a universal list would be nice. I compiled a list of the classes that I used for my patches but I am no gun expert so I tried my best here.
Link [gist.github.com]
It's incompatible with CE