RimWorld

RimWorld

Weapon Mastery
316 Comments
JessieFeathers 4 Jun, 2024 @ 1:41pm 
1.5?
The Gunslinger 12 Apr, 2024 @ 10:06am 
Plz update!
PGMP 4 Sep, 2023 @ 4:32pm 
- Suggestion - It would be cool if pawns also have a weapon preference when they are generated. That way you can equip that pawn with their weapon of choice.
JessieFeathers 20 Jul, 2023 @ 11:25am 
1.4?
FTLSquirrel 4 Mar, 2023 @ 5:02pm 
Mile I love you!
Redtor 6 Dec, 2022 @ 12:55pm 
@Mlie you beautiful person.
Mlie 6 Dec, 2022 @ 12:44pm 
FranCSGO Gameplays y Tutoriales 4 Dec, 2022 @ 12:01pm 
bro will you update to 1.4?
Rainoa 4 Dec, 2022 @ 11:00am 
to bad i never know about this mod till after 1.4, i would have loved to try it out =^.^!=

found it from a mod list in a vid sires on the YouTube, looked really amazing, hopefully the author is well & can someday find time to update =^.^=
qc 14 Nov, 2022 @ 12:08am 
@TiagoSSJ2007 If I were a modder, your incessant nagging would make me LESS likely to update this mod. Stop it.
FranCSGO Gameplays y Tutoriales 13 Nov, 2022 @ 9:39pm 
bro 1.4
bearhiderug 8 Nov, 2022 @ 4:20pm 
Any option to have the skill gain, and weapon mastery without weapons being renamed?
FranCSGO Gameplays y Tutoriales 8 Nov, 2022 @ 12:41pm 
1.4 ???
Chiseled Cactus 29 Oct, 2022 @ 2:10am 
Hello! definitely looking forward to a 1.4 update if/when you're able to! tried myself, but the knowledge needed was past just a smol edit of "change from 1.3 to 1.4" so I could not.

Thank you for all of your work <3
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 7:45pm 
1.4?
The Gunslinger 26 Oct, 2022 @ 3:20pm 
Update Please
zayden 23 Oct, 2022 @ 7:02pm 
pls :)
Nobnab 22 Oct, 2022 @ 12:05pm 
yes, pls update
Vinlic 22 Oct, 2022 @ 8:14am 
Any plans for update to 1.4?
noghettoblastrs 20 Jul, 2022 @ 1:57pm 
a suggestion:
separate toggle for the (quality) designator in addition to the original item name? I've got Auto Links which will display what the weapon is but I would still need to change the options toggle if I want to check what the quality is.
Alexander Zagirov 18 Jul, 2022 @ 6:41pm 
Don’t know if it’s only me, but stats from weapon mastery (both specific and class) doesn’t seem to do anything. I even set some stats to considerably high numbers to have a better way to test everything, but nothing worked. Shame…
Domino 11 Jul, 2022 @ 5:56am 
This mod seems to cause huge performance drops when opening an armed pawn's info panel. Not a huge issue since it's just a UI screen and it goes away when it's closed, just a li'l weird and makes navigating it a tiny bit annoying sometimes.
Kokorocodon 10 Jul, 2022 @ 9:51am 
can you tell us how much it hits performance?
M<ueoi~Lucky 9 Jul, 2022 @ 6:20pm 
Does anyone know how to add mod weapon adaptation to this mod? He doesn't know a mod weapon I use and can't generate proficient
DeoxidizerX 20 Jun, 2022 @ 1:07pm 
awesome thanks
Sk  [author] 20 Jun, 2022 @ 10:53am 
@DeoxidizerX
Yeah sure, I'll do that when I get the time.
DeoxidizerX 17 Jun, 2022 @ 8:36pm 
not sure if this is possible either, but would it be possible to add a checkbox 'filter' for the custom classes section that 'hides' all weapons that have a class assigned to them? or really anyway to easily see if a weapon doesnt have a class assigned to it without selecting each one and checking it.
DeoxidizerX 14 Jun, 2022 @ 6:43am 
ok. not a problem. thanks for taking a look.
Sk  [author] 14 Jun, 2022 @ 12:13am 
@Hazzer
Woops, I've fixed that.

@DeoxidizerX
I wasn't sure when you asked the question but I took a look and I don't think there's a good way to add tools sadly.
Hazzer 13 Jun, 2022 @ 2:45pm 
Minimum value is 1% unfortunately or another mod mess with UI ;/
Sk  [author] 13 Jun, 2022 @ 8:37am 
@Hazzer
You can disable it by setting the chance to rename weapons to 0% in the config menu.
Hazzer 13 Jun, 2022 @ 8:14am 
Regarding ROM compatibility, is it possible to turn off weapon renaming?
Ivhans 12 Jun, 2022 @ 4:46pm 
@Sk you rule Thanks
DeoxidizerX 12 Jun, 2022 @ 3:24pm 
not sure how possible this is, but would there be any chance to add a 'tools' category. so it would be ranged, melee, and tools. and allow the tools to gain the mastery exp on use? just wondering.
Sk  [author] 12 Jun, 2022 @ 2:57pm 
@Ivhans
I've fixed them. Thank you.
Ivhans 12 Jun, 2022 @ 11:51am 
Hi ...getting these error from the recent patch
[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded - Frontier) failed
file: F:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2766683678\1.3\Patches\VanillaWeaponsExpanded-Frontier.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
DeoxidizerX 12 Jun, 2022 @ 12:54am 
Awesome, Thanks.
Sk  [author] 12 Jun, 2022 @ 12:42am 
@DeoxidizerX
I've fixed them. Thank you for the bug report.
DeoxidizerX 11 Jun, 2022 @ 10:40pm 
getting these 4 errors from the recent patch: https://pastebin.com/vVg3WA0u
Sk  [author] 11 Jun, 2022 @ 10:12pm 
@SlippyCheeze
I wish I could tell you but I have no idea to be honest. Someone reported a couple of weeks ago and I just put it in there. I will try to take a look at why this is happening and if I can fix it when I get the time.
SlippyCheeze 11 Jun, 2022 @ 3:41pm 
@Sk, quick question, any idea *why* the VE Ancients incompatibility?
Soul 9 Jun, 2022 @ 4:11pm 
@Sk
Wow you work fast! Thank you for your work Sk
Sk  [author] 9 Jun, 2022 @ 8:52am 
@Soul
I've updated the mod with your classes suggestions and added a remove class button. I am going to leave adding a weapon type tag until 1.4 because it might break saves for people.
Soul 7 Jun, 2022 @ 9:29pm 
@Sk
Much appreciated. Looking forward to them!
Sk  [author] 7 Jun, 2022 @ 9:22pm 
@Soul
First suggestion is an easy fix and it shouldn't affect existing saves for anyone. I'll do it when I get a little bit of time. As for the second suggestion, I'll have to see if I can add that without breaking anyone saves. It might take some time. Finally, I'll add a way to completely remove a class from a weapon in the config menu.
Soul 7 Jun, 2022 @ 9:56am 
I am also interested in patching.
However I believe the current class system is too noisy and could be simplified down.
For a few examples:
- Maces, hammers and clubs could be unified into blunt weapons
- Swords and knives could be unified into bladed weapons etc
That much I can manage with XML patches.

Or for the opposite effect perhaps another extension, a "Weapon Type" could be added, like Coil Weaponry, Laser Weaponry etc which could interact with the pre-existing system in some ways. But I believe that would require C# coding which i'm not familiar enough with.

One last thing. A way to remove added classes in the mod menu would be greatly appreciated.
Sk  [author] 31 May, 2022 @ 10:55am 
@Holgast
Hi, I think you're the first person who is asking about patching so I am hopefully assuming nobody else made other patches and maintaining a universal list would be nice. I compiled a list of the classes that I used for my patches but I am no gun expert so I tried my best here.

Link [gist.github.com]
Holgast 31 May, 2022 @ 1:43am 
This sounds awesome. I'm interested in adding more mod compatibility. is there a master list of all the available classes?
Sk  [author] 29 May, 2022 @ 10:11pm 
@CPT:Senator Bulworth
It's incompatible with CE
Bullworth 29 May, 2022 @ 4:14pm 
good mod but...................ce i need to play with it just seems ce wheapens dont have the buff/name.