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Only with this mod, when I have something in my hands (for example, an axe) and I take a torch from my inventory with the mouse pointer and place it over my character and click on him to equip the torch to him, my game crash.
Image of crash;
https://ibb.co/HgvDBqn
log.txt - backup_log.txt:
https://files.fm/u/fjxsftscfb
until someone makes a mod to revert the more & lots back to its old dispersal method(all biomes instead of specific biomes only) there i no way i can justify the updated version of the game and your mod is super helpful
Fix added, Kilowide, thanks for saying the DLC :)
Images:
https://imgur.com/a/H5j3Z1r
I stumbled into a crash when I tried to spawn the prefab "tubertree_stump". In /scripts/bug_fixes/hamlet.lua at line 431:
local _onregenfn = hackable.onregenfn
Since the stumps don't have a hackable component, it obviously doesn't like this. Looking over the larger function and what it does, it seems to me that it should return early after taking care of business that is only relevant to stumps. Alternatively, guard a bunch of the logic behind conditionals for components we're not sure the stump has. It looks like it still has the "bloomable" component, which I guess makes sense, but I've never fully hacked and dug up a blooming tuber tree.
Lotta bugfixes which I really appreciate, wish something like the tree getting planted after being burnt and extinguished wouldn't be fixed tho... but worth giving up the trick for the sheer amount of bugfixes. (Plus I probably can try cutting the code out for it anyway, hmm)
Heres the log https://ibb.co/KXp2rGj
In Don't Starve(no DLC) the rocks with gold are not shown on the map(tab), instead only the normal ones are shown.
Attempt 3: https://pastebin.com/HT3TCUee
I upload the attempts so that you can have a better notion of what is happening.
Just in case, I'm with skinny Wolfgang and Chester has the slots upgrade.
Crashlog here: https://pastebin.com/NENty1p5
https://imgur.com/a/72KSmhG