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UnityEngine.GameObject.GetComponent[T] () (at <82f243aab18c4f32918da2df41974365>:0)
MassSensor.Mod+DetailsScreen_OnSelectObject_Patch.Prefix (DetailsScreen __instance) (at <8b9a1c51cd8345e1aeda7fdfd2e4b131>:0)
(wrapper dynamic-method) DetailsScreen.DetailsScreen.OnSelectObject_Patch1(DetailsScreen,object)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <7becb3f73037484c93dc2b548fe42a58>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <7becb3f73037484c93dc2b548fe42a58>:0)
(wrapper dynamic-method) SelectTool.SelectTool.Select_Patch2(SelectTool,KSelectable,bool)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <0fc850f6a6e247dd80ffaaaf03c47ba8>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <0fc850f6a6e247dd80ffaaaf03c47ba8>:0)
Oh hey there! I have added compatibility with FastTrack! sorry for the wait!
Updated for the latest game version!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2277619848&searchtext=sensor+max
(lower part is first, upper is second)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <53ba8544b0394db88dcaac034e1fe553>:0)
Game.SimEveryTick (System.Single dt) (at <33cbadb4d53344698461e1b8bda03e57>:0)
Game.Update () (at <33cbadb4d53344698461e1b8bda03e57>:0)
Build: U41-498381-SD
MassSensor.UI.PinnedManager.Create (MassSensor.Sensor sensor) (at <a06023ca0856417eb4caa16c20f4f89e>:0)
MassSensor.UI.PinnedManager.Add (MassSensor.Sensor sensor) (at <a06023ca0856417eb4caa16c20f4f89e>:0)
MassSensor.SensorsManager.Add (System.String name, MassSensor.Sensor reservoir) (at <a06023ca0856417eb4caa16c20f4f89e>:0)
MassSensor.Sensor.Sim4000ms (System.Single dt) (at <a06023ca0856417eb4caa16c20f4f89e>:0)
- Does not have an automation port (I didn't think it will be needed)
Unfortunately that's really a pity. If it had an automation port, one could build large liquid tank gauges with Pixel Packs. I have been looking for this for so long.
Exception while loading mod KIN.MassSensor at C:/Users/********/Documents/Klei/OxygenNotIncluded/mods/Steam/2768128560.
System.IO.FileNotFoundException: Could not load file or assembly 'PLib, Version=4.8.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'PLib, Version=4.8.1.0, Culture=neutral, PublicKeyToken=null'
at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00222] in <33cbadb4d53344698461e1b8bda03e57>:0
Build: U41-498381-S