Stellaris

Stellaris

Building: Aquaponics Farms
12 Comments
Maschinenmensch 28 Jul, 2023 @ 4:11am 
Nice
Thanks for still updating it
corsairmarks  [author] 24 Dec, 2022 @ 1:10am 
Whoops - that would be %USERPROFILE%\Documents\Paradox Interactive\Stellaris\logs\error.log - adjust the folder name based on your system language.
corsairmarks  [author] 24 Dec, 2022 @ 1:07am 
Mod load order won't matter in this case. It's the name of the individual files.

If you can restart Stellaris (no need for anything beyond starting up the game), send me this file. I am assuming you're on WIndows - if not, it will appear in a similar folder somewhere in your user directory. Click on the image "Member of the Stellaris Modding Den" above and you'll get a Discord invite to my channel there, which is somewhere you can upload the text file.

%USERPROFILE%\Paradox interactive\Stellaris\logs\error.log
ThePionier 24 Dec, 2022 @ 12:49am 
@corsairmarks
I suspect it too, I also have the mod at the bottom of the list, so it should actually overwrite others.
Is there some kind of log I could make available to you? Where can you possibly see where the problem could be?
corsairmarks  [author] 24 Dec, 2022 @ 12:41am 
@ThePionier I took another look at it. It work correctly for me, when I run the mod without other mods. I think you might have a mod conflict which is affecting the Angler job.
ThePionier 24 Dec, 2022 @ 12:25am 
@corsairmarks
Good morning,
no. Not a machine or hive, a normal biological species.
What surprises me is that the farmer jobs are being taken, but not the fishing job
corsairmarks  [author] 23 Dec, 2022 @ 8:45pm 
@ThePionier are you playing a Machine or Hive empire? I think I made an oversight and didn't create any sort of Angler Drone job.
ThePionier 23 Dec, 2022 @ 1:19am 
Good morning,
I have the problem that my people don't do the fishing job. I have vacant workers but he just won't be occupied. Even if I prioritize him
LoiteringAround 19 Dec, 2022 @ 1:37am 
I moved the mod in the load order and Irony picked up some conflicts. I found the overridden code keeping the upgrade from showing. If helps someone else, it was the combination of 'sort those builds' and 'Starnet AI'. Patched in irony, all fixed. :steamthumbsup:
LoiteringAround 19 Dec, 2022 @ 12:12am 
You're probably right, thanks for info. I'll look into it.
corsairmarks  [author] 19 Dec, 2022 @ 12:03am 
One of your other mods is probably overriding the building_hydroponics_farm - it's not a file-level conflict, but it is a game-object-level conflict.

I confirmed that I can access the building upgrade with only this mod active. Console command: research_technology tech_aquaponics
LoiteringAround 18 Dec, 2022 @ 9:58pm 
Love the idea of this mod, but its not working for me. Granted I have a few other mods, but Irony is showing no conflicts. I'm playing as a void dweller and I have researched the tech, but the upgrade is not available. Any ideas ?