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Zombies often respawn in areas that have already been cleared by players. Moreover, the map creator seems to have a tendency to use gate mechanisms to forcibly slow down the player's progress.
- Lack of medicine and ammo\weapons in some parts
- Infecteds are often respawn out of the blue
- Bots are dumb, but that's the usual issue in most of the campaigns
- Bots are not waiting while the gates are opening and simply goes through, while you're being attacked badly with no help or backup
-1/10
the biggest problem in this campaign is the HORDE, hordes will spawn right in front of you or behind you, hordes can just come from nowhere by doing nothing
does the creator wants to have an affair with hordes or something?
witches can spawn in front of doors making it impossible to open, oh and it can also spawn near each other, overall this campaign is fine until chapter 4 then it becomes dogshit
I only ever play with bots and never have issues. I also only use music and simple bot mods. Nothing that gives me an unfair advantage. No fun if you remove the chance of losing from the equation.
man,why so many horde of zombies? this is disgusting this is like home town campaign from the workshop but without so many tanks and shit design
MY GAMEPLAY:
1 CHAPTER: for some reason in the beginning there's a tank and we don't even have 1 weapon right this is pretty annoying even for a map, ESPECIALLY IF THE TANK DOESN'T SUMMON A HORDE OF ZOMBIES, at most I saw 9 hordes in the gameplay first chapter and besides...
THE BOTS, the bots can't get weapons from chapter 1 to 2, they just went to get a weapon there for chapter 3 and to go to chapter 2 you have to press a button to open a gate that spawns 3 HORDE ALERT .
IM WARNING YOU
but it can be terminated without reboot
of course, in the second map at the end
the 3 doors, is the problem that the bots
leave me alone with the horde
and don't help me
and the last map
You lack ammunition where the first aid kits are and not above the boxes.
only that.
greetings from Argentina
and there ARE weapons and stuff in the start of the second chapter - you just need to fight your way to get them . AND the level design is OK, not monot.... Jesus who is this guy?!
In general, a boring, crude campaign, hastily bungled tyap-blunder.
Raw unfinished campaign, with monotonous textures. Throughout the campaign, bots do not take weapons and pharmacies, although sometimes one of them can pick up something, but the rest will not do this even though the weapon lies right under their feet. At the end of the first chapter, the bots teleport directly to the shelter, and you alone must fight off hordes of zombies and bosses until the gate opens.
In general, a boring, crude campaign, hastily bungled tyap-blunder.
"Well... zombies ramdomly spawning behind your back. BUT it is not that annoying as it could be.
8/10
fun and a bit of challenge
Normal realism with 2 friends"