Sid Meier's Civilization VI

Sid Meier's Civilization VI

JNR's Project 6T
7 Comments
JNR  [author] 3 Sep, 2024 @ 12:33am 
I am also confused. What do you mean by "this"? This collection? The original 6T core is part of it already. But really, it's just a collection, not a playlist.
Plyrwnb 30 Jan, 2024 @ 4:09pm 
Your paypal link appears to be broken, DM me so I can donate please. Love all the work you've done to change the complexity of this game. They should have you on staff for C7!
JNR  [author] 23 Jul, 2023 @ 2:05pm 
I lack both the skills and the time to remaster RwF.
SETSOR 22 Jul, 2023 @ 4:27am 
Another aspect to consider is to bring in some new Great People types (e.g. Great Theologians) and more unique units for religious civs. Again, thank you for your dedication to creating these amazing mods!
SETSOR 22 Jul, 2023 @ 4:27am 
Hi @JNR. First, thank you for your mod series. I really like playing with your Urban Complexity mods as well as Project 6T. I have a few ideas that you could implement to expand Project 6T. You could add some RwF features to your mod series since JFD is no longer maintaining his and are very buggy. One aspect to consider is to tweak how governments work. You could 3 new policy types: Scientific, Cultural, and Religious. Maybe also translate all economic and diplomatic policies that boost culture, faith, and science into their new respective types. Since you have Enlightenment Governments, you could also add 3 starting governments (Horde, Polis, and Chiefdom) and government classes similar to JFD's way of doing this (Monarchic, Aristocratic, Democratic). On top of that, it'd be nice to have a way to generate governor promotions (similar to JFD's peerage) and from there expand or tweak a bit the governors.
JNR  [author] 21 Jun, 2022 @ 7:19am 
CQUI incompatibility
Justiz1 20 Jun, 2022 @ 12:05pm 
Hi, Thank you for creating this mod, I really enjoy it. Sorry if this has already been answered somewhere else in the comments. I am starting a game with all of the JNR's Project 6T mods. I have disabled all other mods, and have all Sid Meier's Civ VI Dlcs installed. When I play the game, I can't get either the tech or civics tree to show. I don't know if this is a known issue. Thank you once again.