Hero's Hour

Hero's Hour

The Colony Alliance
57 Comments
AntHoneyRose  [author] 26 Jun, 2024 @ 9:12pm 
Here's some monthly news. Anyone here is free to follow development of Colony 2.0 in the Hero's Hour discord, just join it and you'll see me there.
AntHoneyRose  [author] 30 May, 2024 @ 5:14pm 
Hmm, that shouldn't be possible, if that is happening then that should be fixed already with the upcoming 2.7 version of the game, if not then with the new version of Colony I'm working on, unfortunately due to motivation and personal reasons its taking far longer than I'd want which I apologize for
Lordlynel 29 May, 2024 @ 8:10pm 
The heroes mastery and bodyguards seem to be giving the vanilla non-upgradeable ants
Gentleman Crow 24 Feb, 2024 @ 7:54am 
Ah I see, Thank you for letting me know!
AntHoneyRose  [author] 21 Feb, 2024 @ 11:01am 
Hello Gentleman Crow, this is fixed in the upcoming v2.6 version of the game since it was something more related to the game itself rather than my own mod
Gentleman Crow 19 Feb, 2024 @ 11:42pm 
I think that I found a problem with this mod. The problem is that you can not play skirmish mode with this mod enabled. I only have 2 mods installed and this is the one that is causing the problem.
AntHoneyRose  [author] 26 Aug, 2023 @ 3:16pm 
Update again:
Thanks to working with the dev a proper solution/fix has been found, this is a good time to suggest any balance changes to the heroes themselves or any suggestion really. And any other bug report
roboapplejack 22 Aug, 2023 @ 10:17pm 
Imma read everything. but I just wanted to warn you. Some how your mod is crashing the game and I get a pop up box. I should have copyed it. But like I said, Imma read everything, re-download, and try some other mods and see if it's on my end. I'll update you when I can.
AntHoneyRose  [author] 21 Aug, 2023 @ 3:52pm 
Update:
Update: I am now aware of the very nasty bugs (no pun intended) with the latest version, I have now dealt with most things I had to, or well not most but enough that I have enough time to look at them.Thank you for your patience.

Seems that the method I use to give unique hero combat sprites is no longer supported as of 2.5.1.
Potential fixes have been found, unfortunately it means to either wait for the game to be updated to reintegrate somehow support for said method or remove said sprites entirely and do very downed and worse versions of those sprites (4 frames with a single animation) which is the only way to continue having combat sprites, or for this more official method to be updated as to accommodate for the sprites from my mods (and some other mods unless I am the only one doing it this way).

Would like to know your thoughts if I should just remove those sprites or wait for a potential bugfix in the game to continue supporting them.
AntHoneyRose  [author] 31 Jul, 2023 @ 5:57pm 
Update: I will still no longer update any of my mods but most things have been dealt with. There are still certain things I need to deal with.
There is also the fact that even if I wanted to, there is now a different method of uploading and updating which I still have not received any response or info as to how it works from anyone.
I am working on "true unique" projects though involving these mods but I cannot promise anything as all is just on the thinking and preparation step.
Thanks for the support.
Родион 27 Jun, 2023 @ 12:34am 
can you share what happened? so sad to lose insects (
AntHoneyRose  [author] 13 May, 2023 @ 2:14pm 
For anyone reading this. I will no longer be updating any of my mods at least for the time being. Due to certain decisions made in the background and by those behind this game along with certain other things. I cannot give further support until certain things are... "dealt with" so for now I apologize but again there will be no more updates.
Lavan 10 May, 2023 @ 7:47am 
I like the faction overall but a few things need a bit more work. Worker Spire colonies don't fight alongside the hero thats creating them, you get two separate fights. Seems kind of weird and makes it alot weaker than it should be, the pace it creates units is also kinda underwhelming.
Pheromone spell seems so much weaker than the passive version
Would be nice if there was a third siege equipment like the other factions have now.
Teddinamite 19 Mar, 2023 @ 11:31am 
the ants spawned by the pheromone skill usually don't attack and remain stopped even being close to enemies, is this normal?
Chara127 13 Mar, 2023 @ 10:43am 
is it gonna get a update for the new dlc because it doesn't have any changes to stats or any extra unit
AntHoneyRose  [author] 2 Mar, 2023 @ 4:01pm 
Hello ForceWiz. Yes it should work, same with with all my other mods, atleast with the update, with the DLC this mod does work too (or atleast it should)
Forcewiz 2 Mar, 2023 @ 12:45pm 
Does this mod work with the new DLC and update?
AntHoneyRose  [author] 28 Dec, 2022 @ 7:00pm 
Apologies for the lack of response. Glad to hear the mod works now albeit unfortunate you needed to go through extra steps to play Kiko2211.
Thanks for the kind words Rooster, also that is because of this mod's unique stand as the mechanics are actually coded in the game directly
Rooster 27 Dec, 2022 @ 10:59am 
I don't know how, but the two skills from this mod somehow persist in my game even though I unsubscribed from the mod. It's really strange.
Rooster 17 Dec, 2022 @ 6:18pm 
Strong, but not overpowered. The heroes are balanced just right, I'd say that this faction could be in vanilla with it's unique buildings and faction skills.
Kiko2211 15 Dec, 2022 @ 7:09am 
Hey i want to update a bit.. i managed to actually play the mod :D but not from workshop.. i had to download it from the itch.io i think it was the name of the page, and it does work! even with other mods, which is very odd..
Kiko2211 12 Dec, 2022 @ 6:35am 
Yeah only with that mod since i tried some others and didn't had trouble, funny enough your other mod which is the bee empire thing (the first one i tried the moment i saw there's mods in this game, i tried yesterday) also gave me problems, the moment i hit play it crashes, which is odd
AntHoneyRose  [author] 11 Dec, 2022 @ 8:16pm 
That's very odd, I tested just now and it started just fine and this was with the mod itself alone too, hmm I really wouldn't know sorry. Does it really just happen with Colony? Did you try no mods at all and map loads just fine?
Kiko2211 11 Dec, 2022 @ 1:29am 
Yes, the mod was on it's own, when i start the game it doesn't crash but when i hit game and select the faction it then crashes after loading a bit the map
AntHoneyRose  [author] 10 Dec, 2022 @ 11:38am 
Hello Kiko2211, I unfortunately have no clue what would cause this, is it only with my mod? Did you make sure to unsubscribe/disable all the other mods first and still happened?
Kiko2211 10 Dec, 2022 @ 3:57am 
Hey i got a question this mod crashes me when i create a game with selecting that faction having this error:

"
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_castle:

Push :: Execution Error - Variable Index [13] out of range [13] - -5.FB_unifm_name(102109,13)
at gml_Object_obj_castle_Other_12
############################################################################################
gml_Object_obj_castle_Other_12 (line -1)
gml_Script_M_fillregions (line -1)
gml_Object_obj_worldgen_Draw_64
"
It happened even without any other mod which is odd can you tell me what's wrong?
AntHoneyRose  [author] 6 Jun, 2022 @ 9:19am 
Hello notHarvog, to enable this after subscribing simply go to options in the game tab and make sure to have "Mods: Enabled" in there
notHarvog 5 Jun, 2022 @ 4:02pm 
How do I actually install this, once its been downloaded. The faction isn't appearing for me?
AntHoneyRose  [author] 18 May, 2022 @ 12:30pm 
I mean it's good to hear it works now but I too am lost for words, sorry for any inconvenience
eriyherantea 9 May, 2022 @ 2:44pm 
Then after it crashing a couple times, I tried again and it is letting me make a game now? That is a bit odd.
eriyherantea 9 May, 2022 @ 2:42pm 
Odd, I am getting the same error and crash on immediately trying to start a new game. English player here. Only mod I've ever downloaded and tried to use.
AntHoneyRose  [author] 5 May, 2022 @ 10:45am 
Hmm sorry but, can you head to the game's discord and provide as much info as you can about this issue or maybe even in here and I do that part because it doesn't really seem related to my mod? I'm not fully sure
****** 1 May, 2022 @ 6:45pm 
更换英文也不行,不过我把存档删了,就能运行了
[MLP] Fluttershy 28 Apr, 2022 @ 9:27am 
Hi. I got the same Problem every Time on Map Generating since last patch i think.
Doesnt matter what language i choose.
Even if i unsubscripe this Mod and delete the Folder, it still happens
AntHoneyRose  [author] 27 Apr, 2022 @ 6:25pm 
Hmm it might be because mods are supported on English only? I had no problems and haven't gotten this error, sorry I wouldn't really know what is causing this other than language
AntHoneyRose  [author] 27 Apr, 2022 @ 6:17pm 
Hmm interesting, this is the first time this has been reported, what language are you playing in by the way if I may ask?
****** 26 Apr, 2022 @ 8:06pm 
完全不能理解的BUG,无法进行游戏,去掉MOD,重装游戏都解决不了。
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_con:

unable to convert string "Antscholar" to bool
at gml_Object_obj_con_Step_0
############################################################################################
gml_Object_obj_con_Step_0 (line -1)
Dee Hemlock 25 Apr, 2022 @ 5:37pm 
im not entirely sure how but this mod seems to have completely bricked my game, the antscholar keeps getting errors and im unsure as to why
Ultragrunt777 25 Apr, 2022 @ 6:22am 
How do you enable the mods i subscribed to them?
AntHoneyRose  [author] 24 Apr, 2022 @ 1:34pm 
Thanks for the kind words but someone else is already doing a Skaven type faction I think and also I'm sticking mostly to bugs/insects/arthropods/invertebrates
Seipher 24 Apr, 2022 @ 10:34am 
Looks pretty good this one. Have you thought about maybe a Skaven type faction maybe? (rat folke)
Jork 23 Apr, 2022 @ 7:10am 
This is actually quite a well made mod, thank you for your hard work!

Having a great time with the ants. I didn't expect such variety in them. Especially love the cordicep ants.

It's also very nice seeing a proper ant hero on the battlescreen.
AntHoneyRose  [author] 16 Apr, 2022 @ 10:10am 
Thanks for the kind words
睿智的菜鸟 6 Apr, 2022 @ 5:20pm 
6
Agoz 26 Mar, 2022 @ 7:36pm 
So far the only faction mod I've seen with a unique town mechanic and buildings, well done!
AntHoneyRose  [author] 22 Mar, 2022 @ 9:59pm 
Thanks
BluePiggy 21 Mar, 2022 @ 12:09pm 
A stupidly good idea for a faction. Well done Anthony.
AntHoneyRose  [author] 20 Mar, 2022 @ 9:25pm 
Hey SunShine, that bug is a base game bug which will most likely be fixed next patch, thanks for reporting noneless
SunShine 20 Mar, 2022 @ 7:31pm 
Get this bug when trying to build 6th and Hero while having a caravan. Not sure if this is a base game bug or related to this mod but I was using it.
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_army:

DoAdd :1: illegal array use
at gml_Object_obj_army_Other_12
############################################################################################
gml_Object_obj_army_Other_12 (line -1)
gml_Script_create_hero (line -1)
gml_Script_create_hero_townbound
gml_Script_draw_tavern
gml_Script_draw_sixbuildings
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
AntHoneyRose  [author] 16 Mar, 2022 @ 10:57am 
You can't, they stay there where the anthill was created, that's intended.