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I don't know if it would be balanced but I find myself wanting melee ganons f-air and his better wavedash and moonwalk. i cant moonwalk at all with this version no matter how hard i try
Solid job balancing him otherwise, though. Ganon's fun to play.
@Raven_Ash_ oof wish i had control over that, sorry he runs like crap
@Seb yep been working on him for a bit, he'll be out here soon enough and trust me, he'll be worth
Would be pretty neat if it would be a character which can be picked up alongside Link from the workshop.
@Mono yes he is and trust me, he's gonna be one of the coolest characters i've ever made.
@Kidd_Rango there's a couple wip ganon's but they were canceled and left very broken, and thanks
Also, good character.
The attacks that I think seriously require bigger hitboxes/range are:
- Down tilt.
- Up tilt (I think making it something like his PM utilt or Olympia's utilt would be great).
- Dash attack (I think the OG shoulder bash works a lot better, but the current one can be fine assuming it actually send you forward a bit rather than it being a bad jab almost).
- Up air (It has a really small/short lasting hitbox, which sucks because that's one of Ganon's best moves in most smash games).
- His nair and fair I think don't work well together, seeing as they're both "nairs". I think his fair should've stayed as his OG arched punch he does.
Outside of this however, I think you did a great job, and while I agree with others that his sprites aren't perfect, I think all he needs are a few more sprites to make his animation less choppy.
U–tilt could use a longer hit–box
U–special could go a little farther imo
Grounded S–special stun should last longer
@Juisader With the sprites i have to work with some animations were limited but i'll see if i can add some here and there and the effects too.
@Muccatron3000 yeah we might of went overboard on what all ganon can do but i'm glad you like em, and i'll get those sounds fixed up sometime.
@ThelastDoot i'll mess with hitbox sizes sometime and see if i can whelm them some.
@CommanderSylux7 what moves do you think need reworked?
Since ganon is a heavy and has a sword I pretty much thought it would have been a heavy-swordy; but instead is a... slow heavy glasscanon float stance-character (melee-swordy) fastfaller?
I really like the character overall but maybe the fast fall is a bit akward to work with or Idk maybe is just skill issue (also some sound effect aren't very appropriate, like his dair and sword f-smash).
overall, keep up man, this is very well made.
Original and fantastic at the same time.