Space Engineers

Space Engineers

M&M Experimental
32 Comments
Chonahr 17 May @ 11:17am 
the block dont create multigrid blueprints... ?? can you help me??
Mongrade 26 Jan @ 3:25pm 
Hey All. Does anyone know if it is possible to limit the size of the blueprint a projector can project? This one or the vanilla one? I'd like to limit it to 3 blocks for a scenario. Let me know. Thanks.
Hexavexed 5 Oct, 2024 @ 2:41pm 
Can this be used for public servers?
JimTheSoundman 25 May, 2024 @ 2:14pm 
When you are in the control panel screen, and you click on the M&M projector, it has details about the ongoing build in a text box in the lower right corner. When I scroll down to the bottom, it has yellow text which tells exactly which block it is placing right now and what the estimated time to completion is, but for some reason the scroll is messed up and it moves back up so I can't see it for more than a quarter second. How can I fix this? The scroll bar needs to stay at the very bottom when I move it to the very bottom, not bounce back up to the top of the yellow text.
Dr.Theo 7 Mar, 2024 @ 2:27pm 
is this mod still working after removal of plugins from moded SE??
Scythro 2 Jan, 2024 @ 2:47pm 
I found a bug where if this mod is used air vents don't function as they should (pressurizing, de-pressurizing)
ærømagnetica 27 Dec, 2023 @ 8:10am 
Hi, I found a bug. On a Dedicated Server, if you have a world with block damage on, and then disable it, and then re-enable it later, M&M displays an error (pic related) in the console and then the server hard crashes when someone joins, then the world is corrupted and can't be loaded. Restoring a backup and removing M&M from the mod list solves this issue.
https://i.imgur.com/WLF90Oe.jpg
We had a temporary cease-fire on our server, so we had disabled block damage entirely for about a week, and that's how we found this.
Damocles 5 Oct, 2023 @ 1:49pm 
Does not print DLC blocks
Wumpis 14 Sep, 2023 @ 1:06pm 
question about this mod, dose it need the original mod aswell to work or is it stand alone?
The Muffin man 2 Aug, 2023 @ 12:24am 
are there any API calls that can be used for scripts? I would like to combine it with a welder printer setup, to check if the layer is completed and put commands to move to the next layer. What I need is a return for either if the m&m finished building and what's the status or if/how many blocks need repair.
ExessiveGK 29 May, 2023 @ 8:12pm 
buggy as hell works barely half the time when it does work it only pulls parts from assembler not cargo.
I could have every part crafted but if it's not in the assembler the projector will cut off which is not good for server who don't multiply the inventory space
JmDaFuz 5 May, 2023 @ 5:50am 
Is this version able to do reskinning correctly? Ive had issues getting the MnM to do it propper.
Sea_Kerman 22 Apr, 2023 @ 12:08am 
I found a possible bug/deficiency: It seems the MNM bypasses the usual checks when pasting in a grid that disable or remove blocks from mods that the server doesn't have. I had MNM assemble a ship that had LCDs with scripts that were not on the server (radio spectrometer and electric network info) and it freezes up anyone that gets in render range, whereas pasting the same grid in just disables those LCDs.
smokified 18 Apr, 2023 @ 6:05pm 
Is there a way to make it so I don't have to tag all of my cargo containers and just let it pull from all of them?
keleios  [author] 15 Apr, 2023 @ 11:18pm 
Fix for Automation
An API call was changed by Keen in the update.
It should be fixed now.
I did a very quick test and it seems to be working correctly. If other issues show up that were not present before the issue please let me know.
keleios  [author] 15 Apr, 2023 @ 11:18pm 
AerOWhiskers:
I agree. It is on my TODO list. I hope to get back into SE a bit more this year. It has been a very busy year for me.
keleios  [author] 15 Apr, 2023 @ 11:18pm 
Stubkan:
I would like to further improve the error messaging but the functions this mod uses in the ModApi are not very talkative as to 'why' it fails. Additionally, some servers performance plugins just randomly kill inventory operations so that shows up as not being able to get components. It could probably be improved, but not a lot. I had it print the block it was working on to try and help people figure it out.

There is an issue with DLC blocks, and again this is on the keen side, where it doesn't think you own the DLC. Hacking the projector often helps in this situation to remind keen to update the cached DLC of the owner of the block. This does not always happen on load when you enter the server reliably. I do think there might be a bug here when it can't move past it, but often it is because those DLC blocks are 'connecting' the rest of the projection. It can't weld floating grids.
Fox 14 Apr, 2023 @ 1:20pm 
Ya can confirm it's acting like a normal projector right now.
Shattered Souls 13 Apr, 2023 @ 4:13pm 
Activate button is missing after recent automation update.
Aer0Whiskers 24 Mar, 2023 @ 12:30pm 
Idk if its possible, but I'd like to suggest the ability to activate the M&M from a cockpit hotbar or Timerblock. It would be a nice QOL feature :)
diex40 31 Jan, 2023 @ 5:07am 
so could i tag a group instead of each container
Artemin 18 Jan, 2023 @ 12:22pm 
Is there a chance that the Problem 2 Stubkan has will be adressed in an upcoming release?
f3r8 12 Jan, 2023 @ 2:23am 
How do i add materials to boost, on my server i play on it is set on Iridium, i have some but i cant activate.
Stubkan 2 Dec, 2022 @ 4:11am 
If this is still active, I have 2 feature requests...

1. Could there be a few more error output messages?

It seems that the MnM stops for many reasons, ie player going too far away, blocks changed on the grid the MnM is working on, etc but in each instance the MnM error will always say "missing components" which leads to players yelling at it in confusion

2. If for some reason you do not have components for 1 block - it will stop the whole process. Perhaps it could skip that block and try another instead?

This blocks the MnM from being usable on grids that happen to have blocks that you cannot repair, for example if you have exotic blocks from a mod that have a forbidden component and it is damaged, bad luck - no MnM for your grid.
DrwHem 22 Nov, 2022 @ 8:10am 
my manufacturing thing will not build the buildable parts of my projection. i have it on a rotor connected to the main grid, i have checked materials and as i said, the parts are buildable it just says idle. i have build and repair enabled.
LilithBytes 7 Nov, 2022 @ 9:57pm 
im having an issue with the projector, it doesn't keep blueprint or settings
Alacard 23 Jul, 2022 @ 5:44pm 
if i wanted to change the boost consumption Item to Space Credits how would i do that?
AutoTeq 21 Apr, 2022 @ 6:57pm 
Additionally I'm looking for re-upload rights to customize cost and other functions to balance the block on our server.
AutoTeq 21 Apr, 2022 @ 6:46pm 
Are you planning a grind feature?
keleios  [author] 4 Mar, 2022 @ 11:41am 
Multigrid Projector Extra should integrate since it works with M+M. Both use the projector block that is 'extended' via Multigrid Projector Extra.

This version does not use the tags at all, so I'll try and update the UI to reflect that. It uses a CPU style cache that in the average case reduces the inventory queries to one query per block. I have intentions of further reducing this after this build is determined to be stable.
SoulDoubt 4 Mar, 2022 @ 8:28am 
Nice! Does this also integrate with Multigrid Projector Extra? (Namely, does the "load repair projection" button show up on the M&M?)
Noxy 3 Mar, 2022 @ 3:29pm 
> "Inventory tags should no longer be required"

Does that mean you can no longer limit from which inventories the M&M Projector takes stuff?
(Also note that the UI still says we need the tag in game).