Garry's Mod

Garry's Mod

rp_re2nest
35 Comments
Superman 7 Feb @ 11:40am 
*pulls pantz down* the zombies... are coming...
roachisserie chicken  [author] 7 Feb @ 11:03am 
do it, coward.
Superman 6 Feb @ 5:26pm 
*tickles your jimmies* Resident Evil: Source
roachisserie chicken  [author] 6 Feb @ 3:27pm 
if what.
Superman 6 Feb @ 1:24pm 
What if like I did this but RPD and with the game models
roachisserie chicken  [author] 5 Nov, 2023 @ 9:50am 
the nav mesh should already be included
ball gurgler 5 Nov, 2023 @ 9:17am 
just go into the console and type nav_generate
Moondragon 5 Nov, 2023 @ 5:49am 
were can i get the nav mesh?
roachisserie chicken  [author] 16 Sep, 2023 @ 6:04pm 
yes
THEONEWHOWARNS 16 Sep, 2023 @ 5:22pm 
does it have navmesh?
LSTR-S2301 21 Apr, 2023 @ 7:04pm 
william birkin room?
roachisserie chicken  [author] 9 Apr, 2023 @ 8:15am 
unlikely, since he can't really do much in the context of gmod
Bear1994 8 Apr, 2023 @ 7:11pm 
Oh awesome 👍. Glad to see you do maps too from the games 👍. Really hope you do more. One in particular I've been dying to see someone make is the Dimitrescu castle (definitely my favorite area of all the games I've played so far, still got aways to go 😂😂👍). Say I was wondering something, do you plan on porting characters who aren't bosses too? Like the Duke for instance.
Val 2 May, 2022 @ 9:31pm 
do what everyone does and pirate it from some shady russian torrent
😾frankenhog😾 2 May, 2022 @ 8:35pm 
Val is there another cheap program for porting game models because this one is very expensive for me and it makes me sick to start making my own npc mods, etc. it's about this program that it is expensive autodesk 3ds max
Cacodemon 24 Mar, 2022 @ 10:18am 
would it be possible to create l4d2 nextbots?
😾frankenhog😾 24 Mar, 2022 @ 7:08am 
@Val,roachisserie chicken Thank you very much for this answer, now I understand how it works, but thank you so much for that answer, you too, Roachisserie chicken, for the fact that your friend wrote me so that now I understand how it all works, but thank you so much for that
Val 21 Mar, 2022 @ 9:20am 
@frankenhog as someone who does some of the stuff he does but never releases it;
the actual code work is usually done with something like visual studio code, which is what I use but Roach uses something different.

as for the porting process it's a bit more in-depth and requires either an understanding of the programs or a damn good ability to google. i'll start off with the one i know how to do; Dark Souls porting
Val 21 Mar, 2022 @ 9:20am 
(cont)
Dark Souls porting requires the use of autodesk 3ds max with a plugin to do havok imports for animations, blender is useful too but that's just because its what I know, and you'll need the tools to actually decompile the game and get the files you want. You'll want to start off by grabbing the character model in question, setting up the proper weights & shit that I can't be bothered to explain in depth here, and then apply the skeleton overtop of it. This is all done in 3ds max, but it can probably be done in other software, I just don't know how and this is how Roach taught me.
Val 21 Mar, 2022 @ 9:19am 
(cont)
With that done, you'd want to export the model in question as an .smd, then import and then export every animation you want in .smd format as well.

Set up a quick .qc to test everything out to ensure your model is able to be loaded ingame, and then you move onto the two most annoying (and rewarding) parts of porting;

- Texturing the model itself.
You can either do what Roach does and just make something that looks okay and playable or you can do what a few of us do and introduce faked PBR if the game you're porting from supports it. DS3 for instance has PBR, so for a more accurate image you'd want to utilize Method 36 by BlueFlyTrap. Be warned that this is a fairly tedious process if you don't know what you're doing but it's well worth it imo.
Val 21 Mar, 2022 @ 9:19am 
(cont)
- Coding the NPC itself.
This is imo one of the most rewarding things about the process, because it turns just a static model into something you can play with. DrGBase, the base that all these NPCs use, is a really nice base and fairly easy to understand. The author of DrGBase has a nextbot template available on his github which I suggest using. Look at examples of other peoples work to learn how to actually set stuff up, I won't explain that as I'd be turning this already large response into a damn essay.


Then with everything done, you've got an NPC you want. Of course, this was a heavily simplified version but it's really not too hard to get into and it's really fun to do. I hope this response helped. :)
😾frankenhog😾 21 Mar, 2022 @ 8:55am 
Roachisserie chicken, I know this is a stupid question, but what programs to use to create mods, for example, dark soul monsters, dead rising, because I would also like to do some mods for monsters or other creatures, if I pissed you off with this question, I'm sorry
:steamsad:
Butthead 20 Mar, 2022 @ 10:11am 
do you have resident evil village? if so can you make a mod on the npc's including the mutated ones, I don't know shit about coding. and i love you're addons. so please let me know thanks.
115ZDark 10 Mar, 2022 @ 5:42am 
Is there going to be more Resident Evil DarkSide NPCS in the future?
Meow Moe 9 Mar, 2022 @ 3:04pm 
This is amazing
Connor 8 Mar, 2022 @ 2:31pm 
beautiful i love it you are really good :D
marackoko2 8 Mar, 2022 @ 8:12am 
yes good
PickleBrain. 8 Mar, 2022 @ 5:20am 
when i play it and i have navmesh the enemies wont move even if i dont have disable thinking on. but also its a really good map btw.
NBA Big Boy 4 Mar, 2022 @ 11:39am 
:er_wave:
менеджер АТБ 4 Mar, 2022 @ 6:03am 
not bad
:praisesun:
roachisserie chicken  [author] 4 Mar, 2022 @ 4:20am 
yessir
BoogerPoo2002 4 Mar, 2022 @ 3:32am 
Once you develop the rest of the West Area, make sure to have the models of the T and G virus samples in the virus vault, okay?
roachisserie chicken  [author] 4 Mar, 2022 @ 3:06am 
nav meshed
BronyFan/HelluvaFan 3 Mar, 2022 @ 11:05pm 
Is this A.I. Noded or Nav Meshed?
walter 3 Mar, 2022 @ 7:17pm 
that shit look scary