Total War: ATTILA

Total War: ATTILA

Optional Submod - Join Empire Option for 634 & 642
13 Comments
Andrew 9 Dec, 2024 @ 1:03am 
Where can i found the faction leader that joined the empire in the family tab?
braydenstonehousedekkema 30 Oct, 2024 @ 6:06pm 
Please make it so roman empire can integrate exharcates it doesnt work at the moment because roman empire is ere and exarcs are wre
biggles9087 18 Sep, 2024 @ 8:56am 
Great mod but my game keeps crashing on battle load up after turn 32 I'm currently the Vikings trying to take Cologne but when I go I attempt to play the battle the games crashes to desktop.
Anisvara  [author] 17 Jun, 2023 @ 10:24am 
#Gerhardt - the option is in diplomacy, if you have an option. the option is for same subculture, only, but not for all. Some have not, cause it makes no sense in the context of the campaign.
Gerhardt 17 Jun, 2023 @ 9:51am 
Thanks for the reply! What I mean is I'm not sure where can I see the option - is it supposed to be part of diplomatic choices, or somewhere else in the UI? Because it's not showing up as an option when I open up diplo proposals menu
Anisvara  [author] 14 Jun, 2023 @ 9:53am 
@Gerhardt - sorry for the late respond. Exarchate is related to you. Generally the facrtions like to join, if they have problems.They have to be same subculture. If loadorder is important I write it in the description. All bugs are bugs of the game. CA did not adjust correct for Attila.
Gerhardt 12 Jun, 2023 @ 4:12am 
Hi! Many thanks for the mod series! a gigantic undertaking, judging by the results :) I have a question: how is the join empire option supposed to work? Is there a relations threshold I need to reach? For instance, playing as the Romans, there is no diplomatic option to make Exarchate of Ravenna join. Is there a particular load order, or something else I missed? Thank you
MirkoPoll 27 Dec, 2022 @ 7:15am 
Thanks Boss! With this mod the papal state was come back in to the new west roman empire 😬
Anisvara  [author] 24 Nov, 2022 @ 10:28pm 
@miguel_bessa - the mod works exactly in the limits of the game. See Mod description:
for the subcultures Celtic, Caucasian, Desert, Sassanid, Sarmatian (Turk), Roman East and West.
That franks can make tributaries is setting. The mod is made for the gameplay of 634. Anything is ballanced and well tested.
By the way, all bugs as 2 heirs after a faction joined are Vanilla bugs. CA did not adjust for Attila Family tree.
miguel_bessa 24 Nov, 2022 @ 3:59am 
Hi Anisvara! I've subscribed this submod but it doesn't work... Plus I'd like to point out that the frankish factions can't puppet just make tributaries... Can't you change that?
Bulla Ice Cream 24 May, 2022 @ 9:13am 
oh easy, it was nothing to do with your mod, which is great btw I was just hoping you may be able to help me, thanks anyways :)
Anisvara  [author] 24 May, 2022 @ 8:34am 
@Bulla Ice Cream - I don´t know what you want. My priority are modmaps. All old mods for Vanilla should still work. Enable something like "outdated mods allowed" in modmanager. Alternate you could copy the mod to your game data.
Bulla Ice Cream 24 May, 2022 @ 5:00am 
Could you please make a faction wide military upgrades mod? recently there has been one made for the 1212 AD mod yet all the old ones for vannila no longer work :(