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in the beginning Ur told to leave the room after putting on the headset.
but the bad guy there dint leave the hallway
After that... fun game
especially with the flashlight add-on
Also, two issues I found that you may want to look into for an eventual small update:
- some times the first combine soldier that's supposed to walk across the door you're facing at the beginning (while still closed) just sits there and kills you as soon as you leave the cell;
- the final firefight may be too easy if you just sit by the metal locker to the right of the elevator (with the health injector) from where I just had to get rid of a couple of weaker combine soldiers and a single antlion before making a run into the elevator. Might be worth some tuning to force the player to not camp there (though might need a bit more non-destructible cover to compensate).
Overall this is great and I'll be looking forward to your future creations.
Me bad!
I started the last part first! XD XD XD XD
I played the whole thing now - cool!
First combat in the laundry is tough! I die at least 3 times to pass there!
Cool map sir!
Monomyth
Half-Life 2 Remade Assets Definitive Edition Part 1
Half-Life 2 Remade Assets Definitive Edition Part 2
Half-Life 2 Remade Assets Definitive Edition Part 3
Optionally you can turn on Merciless by Cuser for a bigger challenge.
Also, you must start the Monomyth map and not Odyssey or Iliad.
Goto the timestamp in my video and ensure you are starting the correct map and seeing a similar list of active addons:
https://youtu.be/Ak4gftwNyG8?t=39
I started in a room full armed and took me 5-10 min to play.
Hum?
Here is my playthrough - https://youtu.be/-1pWIX-QrrE
I also notice I have the addon half-life 2 remade assets definitive edition part 4
Is this required too as it doesn't say it is?
Wanted to record a playthrough but no luck
It didn't do that before
Only thing I know that changed is we had upgrades plus I updated my video card to latest driver
Funny i had it working for a test last night but today it refuses to run
Tried settings to lower vram use and tried resubscribing.
Nothing seems to help.
Soon after you go through the white door is crashes
Load the second one and it crashes as soon as it loads the jail scene
I think the elevator fight had great ideas with the destructible walls and making it more chaotic by including some leggies in it. The arena could have been a more interesting one. The fight has the player mostly just hiding behind two different walls and doesn't provide that much ammo before it happens.
Going to tuck this away in my map collection and I'm excited to see more in the future.
The one thing that really bothered me about this mod was the dialogue. I find it commendable that there is any dialogue and voice acting at all, as no mod I've played so far has gone through that effort. That being said, I think making the player character someone who knows nothing was a mistake as half of the dialogue was the radio voice explaining me things I already knew.
I thought it was incredibly cool to see those half life 2 environments rendered well in HL: A. It's clear that a hell of a lot of effort went into making it look great and I think the year you spent making this absolutely paid off.
This is spot on Nova Prospekt - really one of the great mods you have to play.
No crashes or judders here (RTX2070, Valve Index)
My playthrough: https://youtu.be/7lFGTsxphKY
- Performance was pretty smooth throughout, with only occasional micro-stutters I could pick up on,but it never adversely affected gameplay.
- Smooth locomotion and smooth turning worked fine, although there were cases to where the game played a lot easier if I chose to teleport (e.g., taking shots to my back while running for an elevator).
- The 'disguise' I was wearing felt pointless, as all I could see was the Gravity Gloves. Never once did I get the feeling I was a spy in disguise. Having mask goggles for the first half of the game would've worked as it would have given a different viewpoint, and assuming when I have to fight Combine Soldiers that I am out of the disguise and now see the same level through 'different eyes',allowing a slightly different experience using the same level.
Thank you for the opportunity to play this.
- For some enemy encounters, I could only say "Thank God they're throwing grenades" because the grenades were instrumental in ensuring victory.
- The fire/smoke effects were beautiful.
- When the action died down, again the set design and feeling of presence really sold this level to myself. I've played levels to where the level feel big 'for the sake of being big'; this felt big due to a smart design where the layout of the level felt smartly and intelligently constructed.
- Playing this in 'Hard' difficulty quickly pissed me off, but this is not the developer's fault. I've generally played 'Normal' difficulty for the Workshop levels I've played to date. On 'Hard', I discovered a truer meaning of 'bullet sponge', along with how slow I apparently move (smooth locomotion, no teleporting). Switching to 'Normal' of course made it easier and less frustrating, but for myself was no cake walk.
-The very first enemy encounter I was only able to get eventually get through it by running past all of the enemies and finding a small room to where I could pick most of them off one at a time.