RimWorld

RimWorld

Geological Landforms
1,436 Comments
Slizarus 30 minutes ago 
Thanks, big fan of the mod, was delighted the DLC features some of the same things, but I'm happy we'll continue to get more :)
m00nl1ght  [author] 5 hours ago 
@MiguelCairo

Please post your log file in the Bug Reports section then.
MiguelCairo 5 hours ago 
im having the same error as @Rivven
m00nl1ght  [author] 8 hours ago 
@Rivven

I can't replicate that, worlds with 100% coverage are generating without issues for me. Please post your log file in the Bug Reports section so I can take a look at what happened on your end.
Rivven 9 hours ago 
I've encountered that I can only generate a world with 50% coverage with the mod enabled, but on 100% it causes a drop back to the generate world screen. That said, amazing mod. I appreciate the work you put in.
󠀡󠀡Bolaum 14 hours ago 
Thank you for your hard work sir
m00nl1ght  [author] 15 hours ago 
@Укус за попку

Some XML in the More Vanilla Biomes mod needs updating. I've told the author about it, for now you can safely ignore the error.
XML error: <beachTerrain>Ice</beachTerrain> doesn't correspond to any field in type BiomeProperties. Context: <li Class="GeologicalLandforms.BiomeProperties" MayRequire="m00nl1ght.GeologicalLandforms"><allowLandforms>false</allowLandforms><allowBiomeTransitions>false</allowBiomeTransitions><isWaterCovered>true</isWaterCovered><beachTerrain>Ice</beachTerrain></li>

Got this after installing Odyssey. Is it safe to play with this error?
m00nl1ght  [author] 16 hours ago 
@Caladan

Which maps specifically? I tested a few and they seem to spawn normally.
kkpp1213456 19 hours ago 
great
Caladan 19 hours ago 
Stone chunks / debris don't seem to be spawning on some maps. I'll see if I can post a bug report
Luto 22 hours ago 
You are God!!!!:steamthumbsup:
moo 11 Jul @ 5:04pm 
Actually, probably a legit bug here. Scattered related error posted on the Rimworld Dev Discord:
https://discord.com/channels/684960023020961812/1393382149050339328
moo 11 Jul @ 4:48pm 
@moonlight but in millennial speak

Ahh yep, it's "more vanilla biomes"
I'll head there
NandoGIP 11 Jul @ 4:22pm 
LEGENDDDD
m00nl1ght  [author] 11 Jul @ 4:21pm 
@fleece

Thanks for the suggestion. This mod already has river banks with local biome (different plants than the rest of the map) but no special terrain. I'll see if I can add the terrain from Odyssey as a DLC-conditional feature.
fleece 11 Jul @ 4:03pm 
Thanks for updating, the world feels so much richer with all the new biomes plus these landforms. 1.6 also added new "riverbank" terrain (functionally rich soil) but it gets overridden by the mod. Will you update your rivers to include this?
m00nl1ght  [author] 11 Jul @ 3:35pm 
@Ilska

If you mean the "Cliff" landform, it is disabled by default if Odyssey is active, but if you prefer you can re-enable it in the "Map Features" tab of the mod settings.
SuperTechDragon 11 Jul @ 3:33pm 
@King of Blades I more meant the exact presentation of it, not the idea itself. Which side note, this mod absolutely nailed the implementation.
Ilska 11 Jul @ 3:29pm 
are cliffs disabled with rivers now or it it an odyssey thing?
m00nl1ght  [author] 11 Jul @ 3:29pm 
@moo

Those XML fields were removed in the changes from 1.5 to 1.6, so this is unrelated to the DLC. Unfortunately the log does not say where that old XML data is coming from. Do you have any mods that add biomes? Possibly one of those has old XML that needs updating.
moo 11 Jul @ 3:15pm 
Yeah - https://pastebin.com/yHS5LqjL

Don't mind the other errors, I'm multi tasking error reporting right now. Your relevant lines are...111, 112

This *could* be happening because I had a legacy cache from way back in the day that I just "upgraded" when prompted
m00nl1ght  [author] 11 Jul @ 3:05pm 
@moo

Hi, weird, when I launch without the DLC, I'm not getting any errors. Can you please post your log file, so I can take a look at the errors?
moo 11 Jul @ 3:02pm 
Hi. Would it be possible to conditionally patch Odyssey (beach terrains of "ice" and "sand") so the red errors don't show for those without Odyssey?
CoolHacka 11 Jul @ 2:18pm 
Hell Yeah!
m00nl1ght  [author] 11 Jul @ 1:40pm 
@ZEF STAR

Thanks, glad you like it!
ZEF STAR 11 Jul @ 1:27pm 
@m00nl1ght glad you found a way to make this work alongside of 1.6/Odyssey!
Great work <3
Omegaprime02 11 Jul @ 12:18pm 
@m00nl1ght That's hilarious, glad you agreed it needed updated at the very least!
m00nl1ght  [author] 11 Jul @ 12:09pm 
@speedY [ Я v Ь ]

If you want you can use it together with the DLC, they are compatible. Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active. This means 14 out of the 43 landforms in this mod are disabled when the DLC is present. You can customize what is disabled in the "Map Features" tab of the mod settings.
speedY [ Я v Ь ] 11 Jul @ 12:06pm 
Was an awesome mod, but I personally prefer the Odyssey/1.6 version. Will keep an eye on this mod, maybe it gets more unique stuff that brings me back. Thanks for your awesome job. o7
m00nl1ght  [author] 11 Jul @ 12:03pm 
@931 GB

No problem, glad you like it!
931 GB 11 Jul @ 12:03pm 
Thank you for the update. Love this mod!
m00nl1ght  [author] 11 Jul @ 11:49am 
Update 1.7.4

- Initial support for RimWorld 1.6 (unstable)

There have been significant changes to map generation in 1.6 so it is likely there are some issues in this initial update. If you find any, please report them in the Bug Reports section or on Discord.
Rekalty 11 Jul @ 11:47am 
Neat.
m00nl1ght  [author] 11 Jul @ 11:46am 
@Omegaprime02

The update finished uploading right the moment you posted that comment :D
m00nl1ght  [author] 11 Jul @ 11:45am 
@Tyrant

Thanks, added.
Omegaprime02 11 Jul @ 11:42am 
Yea, the system with Odyssey doesn't hold a candle to this, especially the fact that nearby cells influence the cell being generated.

If you're willing to take a swing at updating for 1.6 it would be greatly appreciated.
Tyrant 11 Jul @ 11:41am 
I see the mod updated, thank you! The workshop item still needs to have the 1.6 tag added, though.
KAPPAROTO 11 Jul @ 11:29am 
o7
cupratcup 11 Jul @ 10:29am 
o7
gar 11 Jul @ 10:25am 
o7
King of Blades 11 Jul @ 9:38am 
@SuperTechDragon "This system"? You mean the idea of variations in terrain and unique landforms? Yeah, that's wildly unique and creative and no one could ever have come up with it before this mod existed.
Qamo 11 Jul @ 8:27am 
o7
Large Hardon Collider 11 Jul @ 8:08am 
Dreaming of the landforms that might exist on volcanic worlds. I hope one day we will meet again.

Until then,
o7
Skullvez 11 Jul @ 8:07am 
o7
Abeilleのゾーイ 11 Jul @ 7:42am 
o7
JFS 11 Jul @ 7:06am 
o7
King Regicide 10 Jul @ 7:11pm 
@Prince Of Wishes its a salute
Prince Of Wishes 10 Jul @ 6:40pm 
What's an o7?
I only found out what was going on by looking through the comments below. Salute to you.
o7