Stellaris

Stellaris

Civic: Philosopher King - Enhanced
7 Comments
corsairmarks  [author] 25 Apr, 2023 @ 11:47pm 
With the upcoming new DLC "Galactic Paragons" as part of patch 3.8 "Gemini," this mod may be affected if the underlying Civic: Philosophy King is reworked.
corsairmarks  [author] 28 Jan, 2023 @ 6:48pm 
@Omicron it is correct that the starting ruler is at level 4 - since, as you noted, standard rulers begin at level 2 at game start. I'll adjust the description.
Omicron 27 Jan, 2023 @ 9:26am 
I just tested if this mod is compatibile with my own tweaks to Philosopher King (it is!), when I noticed something:

Rulers (but not governors) appear to start at level 2 nowadays, or at least they do whenever I start a new game. This mod dutifully adds its effect, resulting in a level 4 leader at game start. Not level 3 like the civic tooltip suggests.

Recommendation: change "start at level 3" to "start two levels higher". That should cover all possible cases.
corsairmarks  [author] 29 Jun, 2022 @ 2:36pm 
@stars2heaven Cheers!
stars2heaven 29 Jun, 2022 @ 10:23am 
I just set out to make this exact change myself and discovered you'd already done it! Thanks a lot!
corsairmarks  [author] 6 Mar, 2022 @ 9:59am 
@Peter34 it will depend on how the code interacts. My code is set to only grant the level bonus to leaders we are level 1 or 2 when they spawn. If the other code fires first, then no. But if it fires after and doesn't have it's own restrictions, then yes.
Peter34 6 Mar, 2022 @ 3:09am 
I already use a mod that alters the Transcendent Learning Perk so that all newly hired Leaders start at level 3, including Governors and presumably also Kings and Heirs. Will that combine with your Civic to start them at level 5?