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Right-click "Stellaris" → "Properties" → "Creative Workshop" in the steam library.
我发现这个MOD具有多重的“Latest Version”标签。
在steam游戏库中右键“Stellaris”→“属性”→“创意工坊”。
Greater than Ourselves unlocked (Automatic Pop Resettlement).
Mod Order
Guilli's Planet Modifiers and Features
Ethics and Civics Classic 3.10
Gigastructural Engineering & More (3.10)
Plentiful Traditions 3.x
Psionic Species Expansion
Psionic Species Expansion - UI Overhaul Dynamic Patch
UI Overhaul Dynamic + Gigastructural Engineering
Xenology : Traits Expansion Unofficial - Biological Module (3.10.X)
! Better Performance & Utilities
UI Overhaul Dynamic
! Dark Blue UI Remake
! Casako's Framework & Modmenu
Bigger Planet View
36 Building Slots
Could anyone tell me what Xenology would conflict with?
Anyway dude, looking through your screenshots, it looks like you've done an awesome job with the tooltips. If you made all the rest work, then wow, GJ. I'll play a game with this to see how it is.
https://forum.paradoxplaza.com/forum/threads/stellaris-certain-modifiers-stop-working-in-multiplied-triggered_councilor_modifier-3-10-1.1612822/
Hopefully, a PDS dev will see an investigate.
I'm really hoping the upcoming .1 update will fix a lot of these sorts of things, or at least make it possible for them to be fixed by modders. For now it's just making the game harder, as I needed that faction unity to offset some of the upkeep cost from the Greedy trait. The strange part is just how SMALL the faction unity is in my current game, compared to before this latest expansion...
Also, I'm not sure if this mod has anything to do with it, but the vanilla Shipwright leader trait no longer gives its discount to ship cost.
Besides the text problems, I've noticed that my leader shows no racial modifiers from traits any more. Is that just a UI bug, or is it actually screwing up internally?
This'll probably take a few days to a week to update, mostly since I want to wait until the plugin I use for mod-making is updated for 3.10.