Conquest of Elysium 5

Conquest of Elysium 5

Pirate Lord
22 Comments
Average Genestealer 5 Apr @ 4:14pm 
Yaaargh! There be treasure!
Juz  [author] 2 Dec, 2022 @ 10:11pm 
There is a suggestion page dude. Please use that for posts exactly like these. I've replied to you there.
Snoozer000 2 Dec, 2022 @ 9:28pm 
Also I did the unsubscribe/resubscribe and delted the folder that belonged to pirate king (2774740302) and its still doing the issue where im several tiles away from sea. Maybe a recent update broke it?
Snoozer000 2 Dec, 2022 @ 8:52pm 
sorry comment was too long so I had to cut it up. Thanks for the mod. its nicely done I just had extra ideas.
Snoozer000 2 Dec, 2022 @ 8:50pm 
another things would be to make the pirate be able to change terrain like the complete overhaul mod does. give the pirate the ablilty to make hamlets and maybe have underwater resource tiles be summoned. like gems and ore spawns. maybe give a special that summons a sort of land roamer? im down for a damned/drowned equivalent to scourge lord antpocalypse. I like stupid units.

Also wasnt there a ghost ship that can be special and used? Im only getting the ghost ship unit. that really doesnt survive even though its nice. Maybe give it a summon damned spell that it uses through out the fight?
Snoozer000 2 Dec, 2022 @ 8:50pm 
It would also be nice if you could make it so pirate ships dont take decay. pirate fleets (the 250 special) should use pirate ships instead of normal ships so they are faster. Its imo a huge oversight of vanilla. It appears that so long is ONE tile of the ship gets decay the entire ship sinks. which shuts down your pirate fleets. or have a higher up pirate fleet that is aquatic? that would fix itself. High a bunch of damned/drowned to do the pirate raiding. Just giving you options that seem easily implementable.

perhaps also make a treasure hunter spawn? that patrols the seas for gems/coral reefs? or make pirate ships fight for those too would be great. killing sea people for their pearls sounds pirate like to me.
Snoozer000 2 Dec, 2022 @ 8:50pm 
Oh ok. Im trying to beat an El who has broke seals and im getting hit by a combo of decay,disease and poison. Its mission impossible keep units alive. we are both stuck in bases but he is getting lions. I think im gonna lose IIRC el has no limit to blessings. I respect the idea of balance in line with vanilla. But everything im about to talk about is vanilla. There are units that are minion spawners. examples being elemental lords and aztlan gods.

It would be nice to have some specials that I pay for to give voices and pirate kings abilities. quality of life stuff like aquatic,FAST ethereal, regen, etc etc. a pirate king can survive and move? I feel like hes trapped in docks because his abilities are dock restricted. Even though he is labeled mid he is constantly in the front due to siege/boat positioning so hes constantly getting chewed up. Late game power that has to be payed for not just naturally OP.

maybe even give them dark blessings? that would be sick.
Juz  [author] 2 Dec, 2022 @ 6:24pm 
The Damned ghosts shouldn't be vulnerable to poison, I may have goofed up on their stats. But I generally keep units in line with vanila ones, for example if I made a new longdead I want to have the stats the define it. Ghosts and most undead are not immune to Decay. I always play with the Almost No Friendly Fire mod so spells like Death Cloud don't kill my own units.

Again spectral units in general don't not get or recover from injuries. A minion spawn isn't a bad idea.
Juz  [author] 2 Dec, 2022 @ 6:24pm 
If you got this mod early on release I forgot the setting the make the port appear near the coast. Steam is notoriously bad at updating mods. I suggest you un-sub re-sub to the mod, if that doesn't fix it delete the mod files located somewhere in C:\Program Files (x86)\Steam\steamapps\workshop\content\1606340 and let steam re download it. Even with that setting to make their start position appear the near the coast I do find VERY occasionally it doesn't.

I didn't give them the wrong bonus, it was meant to be a small bonus for when they idle in ports, they do this from time to time and when there are no ports to capture they do not move out from the port they are summon in.
Snoozer000 2 Dec, 2022 @ 3:26pm 
they also dont revover from injuries I thought spectral units didnt keep injuries? great mod tho im just curious in to your response.
Snoozer000 2 Dec, 2022 @ 3:24pm 
I like the ghost king tho hes a nice addition I dont think he was in last time I played this mod. It would be nice to have multiple and to give him minion spawn so he doesnt run out of skeletons as easy.
Snoozer000 2 Dec, 2022 @ 3:23pm 
alot of the time the dock spawns away several tiles from the shore. Is this intentional? I have to restart the game over n over to get it to spawn at seashore. Also I think you gave the pirates the wrong bonus. the limited bonuses only work on tiles like towns. They are never in town.

also are the damned units suppose to be weak to decay and poison? the ghost king fleet just gets melted. the normal pirate ships get decayed the entire ship gets destroyed and all the pirates drown.
Juz  [author] 15 Sep, 2022 @ 3:56pm 
Glad you like it! Balance is always a bit subjective but I strive to make mods about in line with Vanilla balance. Which is already a bit of a wild west sometimes!
MrDeath 15 Sep, 2022 @ 10:58am 
Very solid and fine-themed mod! May be even a bit OP since even first available summons are rock-solid tier, while having gold/trade boost like average non-magic class
Juz  [author] 31 Jul, 2022 @ 3:55pm 
I haven't been modding for COE for a while, been caught up in Planetfall modding. Not sure when I'll get back to COE modding. I'd love to enhance all the classes.
Lupus 31 Jul, 2022 @ 8:01am 
Hey I love your mods am surprised you made some of my favorite mods on Planetfall too.

I have a question, could you make a Dryaden Enhaced? I think it would really improve them.
Juz  [author] 23 Jul, 2022 @ 3:06pm 
That sucks for you :P but I've set the only setting available to modders to make the spawn coastal, it works the vast majority of the time but you got unlucky that time.
Green Ghost 23 Jul, 2022 @ 5:55am 
I spawned right next to the haunted capital, no water in sight.
Juz  [author] 5 Jun, 2022 @ 3:44pm 
There should be a 100% chance that you spawn next to the sea, it uses the same setting the high cultist uses. It may very occasionally not work?

It didn't work in the first version of this mod but I updated it ages ago...
Exsoit 24 May, 2022 @ 12:23pm 
Great mod, needs more shark snark.
fractalwolf 17 Apr, 2022 @ 11:59pm 
I think this mod is amazing, thanks so much!
catfoodbob 6 Mar, 2022 @ 6:28pm 
Do what you want cause a pirate is free, you are a pirate!
Yarr har fiddle dee dee
Being a pirate is alright to be
Do what you want cause a pirate is free
You are a pirate!
You are a pirate!