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An item like the Commanding Hand that orders a crewmember to examine an object, so you can see what they have to say about it, if anything.
There's a mod that makes crew occasionally examine things, but it'd be cool to have more control over it, for fun.
Is it possible to make a patch for that?
https://www.youtube.com/watch?v=O7EkbzLpl-8
As always, take your time and don't rush. Prioritize your wellbeing first and foremost. We Starbounders are a patient bunch after all (been playing on and off since 2018).
Also my absence has been a lot longer than anticipated, I am really sorry about this but many really bad things happened. I think I am almost out of the woods and I intend to make my return with a video explaining the whole ordeal, my plans for this mod and a couple of other projects that I want to start as well.
It seems like I will be having much more time in my hands. (Spoiler alert: things got so bad that I lost my job, but more on that when I make that video). I am doing fine regardless, don't panic guys!
Puedo decir con una certeza del 100%, que los errores de ese log de abajo no existen para mi, el único error que recibo de parte de tu mod es uno que puede ignorarse y que por algún motivo está relacionado con que "no reconoce el icono de las manos y va a usar uno por defecto", pero el icono se ve en el juego, por lo que ese error simplemente lo ignoro.
[20:08:18.745] [Info] ic.ic_player.refreshParty > Refreshing party list...
[20:08:18.746] [Info] ic.ic_player.refreshParty > Party list:{1: {name: Akira, uniqueId: 8f8b1627e1d9b52c440e2a3da869ce4a, podUuid: 5a7a6a5ff7fa3310e2f447a1c6ee4420}}
[20:08:20.929] [Info] ic.cmdhand.interpretCommand > followerId: 8f8b1627e1d9b52c440e2a3da869ce4a
[20:08:20.929] [Info] ic.cmdhand.interpretCommand > Target (190) name: Akira, unique Id: 8f8b1627e1d9b52c440e2a3da869ce4a
[20:08:20.929] [Info] cmdhand.commandCrewmate > Sending command: {args: {}, followerId: 8f8b1627e1d9b52c440e2a3da869ce4a, message: recruit.useSkill}
I keep getting this every time I click my crewmember with the command hand. Nothing happens.
和fu还有Crew Customization+兼容性良好, 多人游戏也是如此.
Thank you very much for your efforts.
https://www.youtube.com/watch?v=gQpxVXSPiEM
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3130002733
However, regardless of how many crew members your setup supports you can only give orders to the first 2 with the hotkey or the basic one-hand item, and 4 with the two-handed item. Limitations of this game's mod support.
Geek's crew alter's some stats and I also make some stat changes (although mine are very minor). The stat changes that will apply depend on which mod is loaded last.
For those who have conflicts with hotkeys, they can use the hand item instead. Not optimal but better than nothing.
I wish this game had better mod support.
But there is still and issue there that bound this two mods, because if i try to change the hotkey for either of one it won't save and both mods still shares the same hotkey after restarting. For example if i change CIC hotkey for "P" the 3 special key for RPG growth also has the same key after restarting.
Edit: So in short there is no way to assign different keys for CIC or RPG growth 3 special key no matter what i do. The only good thing is that for some reason resubing to this mod in my already created world, fixed the RPG special 3 key to at least work now. But the issue with the hotkey still remain and the hotkey for CIC never worked for me.
I conferred with one of that mod's devs and was told GiC crew use "custom bases (but do not affect the crew LUA), so they aren't affected by JSON patches that only affect the vanilla code bases."
It's a bummer, because GiC is more tactical than vanilla, so issuing crew commands would be extremely useful.
Maybe click or drag a box over the crew you want to order and them click on something else.
Most recent of life's shenanigans, don't like to talk about these things but whatever, I have an eye surgery scheduled near the end of the month. Last year I had an issue on the left eye, now it's the same thing on the right eye. C'est la vie. Good news is that the last one was a complete success so I'm not as worried this time around, everything should be fine. Recovery is torture though.
So the bad news is that I can guarantee that there will be no updates for a couple of months! Hahaha
1- Being on the ship, we let go of our companions so that no one accompanies us.
2- We go down to a planet and come back up.
3- We take 2 companions again (any 2 companions) and go down to a planet again, the same one as before.
4- It should work.
That corrects the error for me.