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Rip team twistex
Garry’s Mod addons are also the least of my concerns right now
I do really need to learn the Dang Particle Editor, in order to make these Tornadoes come to life. I'm happy to contribute!
In real life, the strongest winds of a tornado is based on the rotation and translation of a tornado, for example, a tornado with 120 mph VROT and moving at 50 mph that is non anticyclonic would have winds of 170 mph on the side of which the RFD is pulling in wind, so on the south side in this case.
Sub vortices form because the winds in a tornado are not directly fluid and not directly defined, leading to eddies that form as a result of something called "Vortex Breakdown" and are accelerated by lots of factors
Also... I'm REALLY willing to help with the Development of the Xtwisters 2 API. I'm for more Realism, and for the term "Playability", is based on opinion. I'm trying to focus on what I call "Nightmare Tornadoes". Such as "Mega Meso Multi-Vortex Tornado", "Mega Wedge", and special Tornadoes that seem to break the impossible. If this isn't enough to fancy a Mod Developer, I don't know what will.
I'm also focusing on Realistic Physics. Like; How does a Tornado PULL debris into it's core? And, where is the STRONGEST Winds in a Tornado? Where do the Sub-Vortices form in a Wedge? And the final question for me is... how can I get these Tornadoes, to ACT more Realistically?
Soon enough.. form that all the people to use
Get the API for a zlp file than build in make add-on And yourself course whatever know I'm really big fan of your mod XT2 of not that much okay.
I’ll probably make a new one and put it in the discord server and explain how to use it
try disabling all your addons and see if that fixes it and then reenable them
Miguel wants to apologize for what he did to XTwisters 2. Also, he thought that Calamity copied off of him, so he made the DMCA thing, but I told him what was going on. I told him that Calamity didn't copy off of him. I also told him that both gDisasters Revived AND XTwister 1 and 2 use the same particle engine(s).
counter-Strike: Source @Tornado Freak ?