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Took longer than expected.... there were a few problems during testing that I didn't account for, but they're all fixed up.
building_longhouses_02_desc:1 ""
building_longhouses_03:1 ""
building_longhouses_03_desc:1 ""
building_longhouses_04:1 ""
building_longhouses_04_desc:1 "-"
building_war_camps_03:0 ""
building_war_camps_03_desc:1 ""
You are a Humorist :) I noticed that the names of the 3rd level are not displayed. Writes this building_war_camps_03_desk and so there are several similar ones. Sorry for the English
Or what, huh? Gonna cry? Gonna scream and whine and stomp your feet? Gonna send me a picture of my house and a video of yourself buying 5 litres of gasoline, a hose and a flamethrower? Gonna tell my ex wife what I did in 1993, thus ensuring she never takes me back?
(I've made an updated version that will probably be posted later today lol)
Even if I knew how to do that, I would refuse to. My precious tribals. Ma precious boios. Bein "civlisised" or whatever them feudals say! I ain't havin it!
If you conquer a tribal holding and give it to someone who has no land (or only has tribal holdings) then you can build tribal holds in their territory.
Outside of that, if you're using a mod that adds more government types there's likely to be a government type that enables the use of tribal holdings in addition to the feudal ones. If you're playing as that government type you should be able to build tribal holds in your spare holdings and use them without the need for vassals or anything like that. I think governments+ can help you there.
Translated: I use this whenever I play and it works fine.
我玩的时候都用这个,效果很好。
I'd love for there to be a Chinese version. Do it.
It's probably cos I'm temporarily in a different area that it's not working. The level 4 tribal holdings should be working as the Gods of Ooga Booga intended tomorrow.
I've now learned how building script values work. Those filthy feudalists are doomed. Ooga booga will reign.
Create a 2 line file in the scripted_value folder and change the normal_levy_tier_8 in zzz_tribal_buildings to 9.
@normal_levy_tier_9 = 700
normal_building_levy_tier_9 = @[normal_levy_tier_9]
This mod lets you upgrade tribal vanilla buildings to level 4. It also lets you build tribes in empty areas, which you can also upgrade to level 4.
Sorry if this is still difficult to understand. I used Google Translate to write this comment and I know it isn't always a good translator.
这个模组可以让你将部落原版建筑升级到 4 级。它还可以让你在空旷的地方建造部落,你也可以升级到 4 级。
抱歉,如果这仍然难以理解。我用谷歌翻译写了这个评论,我知道它并不总是一个好的翻译。
list = feudal_conversion
set_variable = {
name = tribal_to_feudal_building_level
value = combined_building_level
days = 1
}
set_holding_type = castle_holding
while = {
limit = {
var:tribal_to_feudal_building_level > 1
}
generate_building = yes
change_variable = {
name = tribal_to_feudal_building_level
subtract = 1
}
}
remove_variable = tribal_to_feudal_building_level
remove_from_list = feudal_conversion
}
... well I'll be damned. It should convert the tribal buildings directly to their equivalent feudal ones. That's effort saved for me and time for you lmao.
If I find the part of the code that specifies the building conversion I'll update the mod to make sure you get the absolute *balance* of immediate level 4 feudal buildings, which will probably be pretty soon (probs today or tomorrow) because I've just asked some people who know a lot more than me where the file that deals with that is.