Crusader Kings III

Crusader Kings III

[Abandoned] Tribalism Beyond
41 Comments
Almatar 20 May, 2023 @ 8:33pm 
Спасибо за обновление
Dr Jimothy  [author] 20 May, 2023 @ 7:38pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978576724

Took longer than expected.... there were a few problems during testing that I didn't account for, but they're all fixed up.
Almatar 20 May, 2023 @ 8:56am 
Жду обновления. Спасибо :)
Almatar 20 May, 2023 @ 8:55am 
These lines were missing in the translation.

building_longhouses_02_desc:1 ""
building_longhouses_03:1 ""
building_longhouses_03_desc:1 ""
building_longhouses_04:1 ""
building_longhouses_04_desc:1 "-"

building_war_camps_03:0 ""
building_war_camps_03_desc:1 ""
Almatar 20 May, 2023 @ 8:41am 
@Dr Jimothy
You are a Humorist :) I noticed that the names of the 3rd level are not displayed. Writes this building_war_camps_03_desk and so there are several similar ones. Sorry for the English
Dr Jimothy  [author] 20 May, 2023 @ 7:54am 
@Almatar
Or what, huh? Gonna cry? Gonna scream and whine and stomp your feet? Gonna send me a picture of my house and a video of yourself buying 5 litres of gasoline, a hose and a flamethrower? Gonna tell my ex wife what I did in 1993, thus ensuring she never takes me back?

(I've made an updated version that will probably be posted later today lol)
Almatar 20 May, 2023 @ 7:38am 
update
firespark84 11 Feb, 2023 @ 12:50pm 
is there a separate patch with only the tribal buildings becoming their feudal counterparts part?
Dr Jimothy  [author] 27 Aug, 2022 @ 6:55pm 
@kgptzac
Even if I knew how to do that, I would refuse to. My precious tribals. Ma precious boios. Bein "civlisised" or whatever them feudals say! I ain't havin it!
kgptzac 27 Aug, 2022 @ 6:06pm 
somewhat offtopic question: is it possible to make the "feudalize tribe" button to not destroy all buildings and reset the holding level? I like the idea of tribals being stronger because it feels better when I conquer them and civilize them :) but essentially reset the holding is not rewarding
tru0ngsupertrinh 24 Aug, 2022 @ 5:30pm 
@Dr Jimothy I actually have government+! I have no idea there is a government that can do that doe xD
Dr Jimothy  [author] 24 Aug, 2022 @ 10:18am 
@tru0ngsupertrinh
If you conquer a tribal holding and give it to someone who has no land (or only has tribal holdings) then you can build tribal holds in their territory.
Outside of that, if you're using a mod that adds more government types there's likely to be a government type that enables the use of tribal holdings in addition to the feudal ones. If you're playing as that government type you should be able to build tribal holds in your spare holdings and use them without the need for vassals or anything like that. I think governments+ can help you there.
tru0ngsupertrinh 24 Aug, 2022 @ 8:43am 
Is it possible to build tribal holding as feudal or anything else? :O I actually really like the idea of having some obscure tribe in a county and such xD It's actually realistic to have some tribes around! Well in my history book at least
晚晚 4 May, 2022 @ 11:37pm 
Thank you for your great work.
Dr Jimothy  [author] 4 May, 2022 @ 2:57pm 
@晚晚
Translated: I use this whenever I play and it works fine.
我玩的时候都用这个,效果很好。
Dr Jimothy  [author] 4 May, 2022 @ 2:55pm 
@fusion 20
I'd love for there to be a Chinese version. Do it.
nothing 4 May, 2022 @ 1:26pm 
Thx for your great work. Would you mind me upload a Chinese localized version?
晚晚 3 May, 2022 @ 2:51am 
这依旧完美工作吗?
Dr Jimothy  [author] 18 Mar, 2022 @ 2:32am 
It's still not working. Life in Spain without the S is truly fascinating.
Dr Jimothy  [author] 17 Mar, 2022 @ 12:58pm 
Okay now for some reason it's not showing among the mods I've made when I try to update it smh. This might be a little more complicated to fix than I hoped for. Daevite fans cope and seethe cos I'm spending hours on updating Tribalism Beyond to give it the tiniest improvement instead of Daevites.
Dr Jimothy  [author] 16 Mar, 2022 @ 7:55am 
mfw account refusing to sync and clicking upload doesn't put update my mod >:(

It's probably cos I'm temporarily in a different area that it's not working. The level 4 tribal holdings should be working as the Gods of Ooga Booga intended tomorrow.
Dr Jimothy  [author] 16 Mar, 2022 @ 7:43am 
@fusion 20 You beautiful genius...
I've now learned how building script values work. Those filthy feudalists are doomed. Ooga booga will reign.
nothing 15 Mar, 2022 @ 9:58pm 
To the levy problem of level 4 tribe holding:
Create a 2 line file in the scripted_value folder and change the normal_levy_tier_8 in zzz_tribal_buildings to 9.

@normal_levy_tier_9 = 700
normal_building_levy_tier_9 = @[normal_levy_tier_9]
Dr Jimothy  [author] 12 Mar, 2022 @ 3:01pm 
@王兴浩是王八蛋

This mod lets you upgrade tribal vanilla buildings to level 4. It also lets you build tribes in empty areas, which you can also upgrade to level 4.

Sorry if this is still difficult to understand. I used Google Translate to write this comment and I know it isn't always a good translator.


这个模组可以让你将部落原版建筑升级到 4 级。它还可以让你在空旷的地方建造部落,你也可以升级到 4 级。

抱歉,如果这仍然难以理解。我用谷歌翻译写了这个评论,我知道它并不总是一个好的翻译。
Dr Jimothy  [author] 11 Mar, 2022 @ 7:32am 
JOY UPON YEE! NOW YOUR EYES SHAN'T BLEED WHEN LOOKING AT THE UPGRADED BUILDING NAMES! NO UNDERSCORES! NICE DESCRIPTIONS!
Excuse me Sir? 11 Mar, 2022 @ 6:45am 
Thx bruh :D
你过关! 11 Mar, 2022 @ 5:56am 
谁能告诉我这个mod是做什么的,我翻译了也看不懂
Dr Jimothy  [author] 11 Mar, 2022 @ 4:31am 
@D34DLY My brain doesn't have enough cells to comprehend that. I will take this to the Grand Council (modding discord lmao) to see which happens faster: them managing to drill it into my head or them getting frustrated with my lack of comprehension and giving up.
D34DLY 11 Mar, 2022 @ 2:52am 
do an update where the filenames you don't want to use, are there, but are blank. a blank text file. The new blank file will over write the old file.
Dr Jimothy  [author] 11 Mar, 2022 @ 2:24am 
@D34DLY okay that's kinda genius. Only problem is that in my vast genius I uploaded without thinking of that, and now it'd probably crash peeps games or something if I updated the actual file names, so the only way to fix it now without cursing users to crashing is to make localization files, which I hate with a passion because I don't understand them and hate what I do not comprehend.
D34DLY 10 Mar, 2022 @ 7:36am 
i have found renaming the mod's file names to be different from default file names will somehow magically fix the_underscore_problem, at least for me.
nitrogenFox 10 Mar, 2022 @ 6:26am 
lol gg nice update
Dr Jimothy  [author] 10 Mar, 2022 @ 4:35am 
Success lol.
Dr Jimothy  [author] 10 Mar, 2022 @ 4:23am 
I will now attempt to update this mod faster than anyone can ask for an update.
D34DLY 9 Mar, 2022 @ 1:23pm 
that looks like it gives 1:1, regardless of tribal building level. which is good.
Dr Jimothy  [author] 9 Mar, 2022 @ 10:20am 
every_in_list = {
list = feudal_conversion
set_variable = {
name = tribal_to_feudal_building_level
value = combined_building_level
days = 1
}
set_holding_type = castle_holding
while = {
limit = {
var:tribal_to_feudal_building_level > 1
}
generate_building = yes
change_variable = {
name = tribal_to_feudal_building_level
subtract = 1
}
}
remove_variable = tribal_to_feudal_building_level
remove_from_list = feudal_conversion
}




... well I'll be damned. It should convert the tribal buildings directly to their equivalent feudal ones. That's effort saved for me and time for you lmao.
Dr Jimothy  [author] 9 Mar, 2022 @ 10:13am 
@D34DLY I don't know, so probably not. In fact the building slots you make level 4 tribal buildings in might straight up be empty instead of becoming feudal buildings if the way the code works converts specific buildings into other buildings works how I assume it does (within the code each level of a building is its own building, it's just that you can turn them into other buildings).

If I find the part of the code that specifies the building conversion I'll update the mod to make sure you get the absolute *balance* of immediate level 4 feudal buildings, which will probably be pretty soon (probs today or tomorrow) because I've just asked some people who know a lot more than me where the file that deals with that is.
D34DLY 8 Mar, 2022 @ 5:54pm 
do the level 4 tribal buildings give level 4 feudal buildings, when you go feudal?
Ēarendel 8 Mar, 2022 @ 7:47am 
You can instantly revoke it with 100% rate, if you have the tribal law passed to rank 3 at least. :)
Dr Jimothy  [author] 8 Mar, 2022 @ 7:06am 
@Ēarendel that's golden. How many milliseconds does one normally wait to revoke it from them to either keep or give it to someone better?
Ēarendel 8 Mar, 2022 @ 4:08am 
Funny that if you use royal courts for tribals mods, sometimes courtiers will come and offer to buy a "barony" from you and automatically establish a new holding permanently.