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(unless theres like some unused textures and stuff)
id post a screenshot for proof that they are unique models but you beat me to it.
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_PlantSpeciesR_Mutton_TekCenter_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMutton_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=True),(ResourceItemTypeString="PrimalItemConsumable_Seed_BaseVeggie_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
Really sorry guys. I don't even know why the Dev Kit is corrupting my mod files.
Uploaded the correct version now.
And by the love of God, don't craft Tek Upgrader, it is an unfinished structure in early alpha yet, it isn't in main mod yet, will only be available in future updates.
Sorry for the trouble.
- Added X-Brachiosaurus (Extra Ark) and Tek Domination (Ark Additions) in Tek Laboratory Database.
- Bug fix in ApplyOtherMods command, now should add Domination Rex (Ark Additions) to Tek Laboratory Database.
- Added new logic to prevent item loss during the Dino Convertion, all items will be in the converted dino inventory (including saddle, weapons, etc.).
- Added integration with new dinos and variants from my mod Extra Ark, all you need is a command line.
- Added Pre-Loaded creatures from some other mods (only Ark Additions in the moment), just a command line to add them.
- Some structures will craft their items a little bit faster (about 10% faster only).
- Some visual glitches fixed.
- Integration with my other mod Extra Ark (the extra variants will be in Tek Laboratory Database through an Admin Command, simple as that).
- Integration with some other popular mods through an Admin Comnand too (like garuga123's Ark Additions dinos), but it is in alpha yet, but no overhaul will be added.
- Convertion using Tek Laboratory will now drop all items in the ground (including equipped saddles and costumes), so if you forgot to remove the items fron the dino inventory, just get it on the ground 👍.
- Unfortunately the crafting speed change system from Food Processor and Chemistry Center were not implemented yet due to some bugs it was causing, but to compensate those 2 structures are a little bit faster now.
- Some little visual glitches I found while playing are fixed in next update.
- Fixed Tek Laboratory Trigger Pulse sound effects.
- Changed Tek Laboratory Trigger Pulse visual effects colors to be less flashy.
- Added 2 new structures: Tek Food Processor and Tek Chemistry Center.
- Added a new crop: Plant Species R-6 (produces Raw Mutton over time).
- Added options to increase or decrease refining speed in Tek Resource Processor, but be aware that increasing or decreasing the refining speed also change Fuel Consumption (still experimental, some bugs may happen).
- Added new icon to Moon Flower Seed