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It gave me what i was looking for for years, thanks to the developers for their efforts, now i can put many advertising covers on a single bus like in omsi.
I wonder if this mod works on buildings too?
Okay, rounding off. Am not 100 percent sober, but that's intended, no worries. I started because I thought I'd rather have Paradox not putting out any DLC. I have missed a lot (but most were doable, more beautiful looking, or extensive than they ever did or could). Not blaming them, but all their patches broke mods constantly, and then at least informed the main modders after a while to prepare.
Ok, not going to correct this post. Hopefully, it makes kind of sense. Now gonna play some!
Cheers and thanks again (and others).
Pauses were longer as time moved on, but playing it again with yet another great version and additions to Loading Screen Mod, etc. All the issues you had to overcome while playing this over the years have been with ups and downs. From not being able to make a simple roundabout without it being deformed (and people gave tips on Reddit and the like to place some inner crossroad to keep the shape, stuff like that was great. Other stuff less, like it took a good year and a half or so before Prop Line Tool finally made me not have to do the same over and over and over. Stuff like that, it got nicer and nicer.
About the forever loading, it will not be solved before February... But it's on list
Haven't tried this Vehicle Skin yet, will do so soon though! But wanted to send you a huge Thank You for allowing comments! Very much appreciated - even though some people can be a pain in the a&%... ;)
Would be great if you can make it work for LOD models (I know it's in your to do list) and maybe the sub meshes too. Also if it could export the default vehicle texture when creating a new skin, so users can edit on top of it, but I don't know if is possible, I used ModTools for this.
I only found one small bug. When creating a new skin, after name it and click to create, the window don't close or show a confirmation, so the user don't know if it's done or not (I only knew it work because of ModTools window).
I also had trouble with the articulated bus, no matter what, I could not change the trailer skin, it stays with default even changing the skin option. I used the Man Lion's City bus asset by REV0. But maybe the issue here was I doing something wrong.
Thanks a lot for making it! Can't wait to see the future updates.
the PNG that creates is always empty (0KB) . Overall the mod is a great idea
1) The dumping of texture does not work properly. _d are much darker and reflection also seems strange. As a workaround, I am dumping the original textures with the mod tool and use them as base for new _d, and deleting the other textures
2) For the moment I tried with a metro downloaded from the workshop. I cannot see the new textures for the trailers, even if I deactivated the default one and made ad hoc for them. On the other hand, it works with the first car.
Do you have any idea of what could be the cause?
https://github.com/klyte45/WriteTheSigns/wiki/Basics
@Hindi It's much more efficient in terms of RAM usage, once it uses the same 3D model and the other textures not modified in the skin as base, with the cost of few more instructions each frame.
A heavy use wasn't tested yet, but having 131k vehicles (sum of current instances when using More Vehicles and parked vehicles) using skins and swapping all the 3 textures available, might consume 2 to 5 fps depending on your PC specs. But this is just an estimative and I guess nobody reached this limits until nowadays. Anyway, it's cheaper than using 131k different vehicles assets - that would be the fair comparasion. Nobody was able to use this number of different assets when loading a city...
Out of interest: RAM-wise is it more efficient than seperate assets?