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That would of course be if the game didn't just crash before that could ever happen.
"Players need to learn from their mistakes as quickly as possible. In early versions of Left 4 Dead, if the survivors failed a campaign at any point, we just put them back, right at the beginning, and made them play the whole thing over again. That meant if the team dies in the last level, it'll be close to 45 minutes before they ever get back to that map to try something new. This made it hard for players to remember exactly what they'd done wrong, and so it was hard for them to decide what they might want to do differently. So now when a team goes down, we just reset to the beginning of the level they died on. This gives them a lot more freedom, and flexibility on how they approach the most challenging sections."
I think "Solo Mode" was basically the name for the campaign mode while they were working on it...
Could we get a bit more detail on that?