RimWorld

RimWorld

F3: Spacer Jumpsuits and More
105 Comments
Lone Soviet 17 Jul @ 7:41pm 
@ハグ / Ian_Suffix Awesome man, this is exactly what i've been looking for, you're a godsend my guy!
ハグ / Ian_Suffix  [author] 17 Jul @ 6:37pm 
@Lone Soviet
30%, just 2% less than vacsuits.
Higher layers can increase vac safety: dress flak vests give 10%, and recon armor is also 30%.
As dress flak vests only take up the middle layer, with their usage you can wear dusters or capes in space and be perfectly comfortable. As the graphic says, though, don't forget a helmet.
Lone Soviet 17 Jul @ 6:31pm 
Just a quick question, how much Vacuum resistance do the outfits add? been scouring the workshop for something that lets me use other armours for space combat other than the Vac suits. so far it has been fruitless.
Spinecone 16 Jul @ 12:25pm 
Thanks for setting this up to work with Odyssey, mate! :)
ハグ / Ian_Suffix  [author] 10 Jul @ 11:05pm 
Interim 1.6 compatibility update: removes Harmony dependency (no SOS2 to patch and whatnot...), adds defs that theoretically give suits vacuum resistance for Odyssey. Will they work? We'll find out soon...

> Why is this compatibility update so late?
Checkout the "Spawn Things" list, and you'll find a "HypermeshPrinter" that automates the process of creating protosuits out of hyperweave. My original intention was to add a quest to loot an old "federation" ship wreck for such a device and gain some nifty suits early on, but as it turns out, making a quest is very hard. I sunk more and more time into the quest-making, and here we are.
ハグ / Ian_Suffix  [author] 12 Jun @ 4:40pm 
No kidding! The EVA-suit-as-a-base-layer will be more useful than ever. I’ll be checking the unstable beta files later today to see if I can find the attributes used by vanilla EVA suits.
hakabata 12 Jun @ 9:27am 
You guys ready for upcoming Odyssey DLC? This just fits so perfectly.
ハグ / Ian_Suffix  [author] 9 Apr @ 4:43am 
That’s generally the correct way of managing mod dependencies, optional or not. If SOS2 doesn’t come before F3 in your mod list, I can’t guarantee that all the patch operations to make the suits vacuum-safe will run.
Commodore Schlippy 8 Apr @ 10:53pm 
Still shows up that the mod is in incorrect order with SOS2, but as of yet doesn't seem to cause problems. Just moved it below the mod and it stops complaining.
ハグ / Ian_Suffix  [author] 1 Mar @ 11:00pm 
MayRequire for SOS2 removed; we're running full XML patch operations now.
ハグ / Ian_Suffix  [author] 27 Dec, 2024 @ 9:42pm 
I'm currently tracking an issue with the way the `mayrequire` keyword does not support SOS2's mod ID-- essentially deleting the protection hypermesh suits are supposed to give against decompression. My fix for now is the remove the `mayrequire` keyword from their stat offsets, but that also means I have to ensure no errors occur for people who haven't installed SOS2.
ハグ / Ian_Suffix  [author] 19 Jun, 2024 @ 3:29am 
Thanks, Jet. You're gonna like the way you look. The Federation Logistic Corps guarantees it.
Jet 18 Jun, 2024 @ 4:42pm 
Just wanna say these look real nice
ハグ / Ian_Suffix  [author] 9 Jun, 2024 @ 10:36pm 
@Yatoro I’ll have to double check for a float vs. integer issue. I imply via the item descriptions that most of the suits are not meant for planetside caravaners or laborers as they have no pockets, and thus have a minor carry penalty in exchange for improved hygiene and item hit points. So minor it has no actual effect, perhaps…?
Yatoro煜 6 Jun, 2024 @ 6:20pm 
the suit have a zero stat offset in carry capacity,it's that a bug?
Ceewhyyyy 4 Jun, 2024 @ 8:31am 
Thanks for the fix! :)
ハグ / Ian_Suffix  [author] 4 Jun, 2024 @ 7:59am 
I found the problem-- the EVA_Comp component was renamed to EVAComp for 2.7.
ハグ / Ian_Suffix  [author] 3 Jun, 2024 @ 6:35pm 
@Dr. Gimlidude
Oof, that's a major issue! I did confirm everything was working locally after updating to be compatible with SOS2EXP's latest form of decompression / hypoxia effects, but it may be that SOS2 2.7 is slightly different from SOS2EXP. I'll confirm and update when I figure things out.

@Jet
Pilot / Crew suits were added a while back, and Biotech children suits were added relatively recently.
Dr. Gimlidude 31 May, 2024 @ 4:43pm 
Hey, I love the mod! I'm not sure if there is some sort of mod incompatibility, but non of the suits the mod adds provides decompression or hypoxia resistance. I've tried uninstalling and reinstalling, since I know steam can sometimes forget to update mods. Here is my logs in case they help. https://gist.github.com/HugsLibRecordKeeper/ee4359ea006322ea37c50c478eb6fe4d

Thanks!
Jet 27 May, 2024 @ 1:20pm 
whoa did you add more suits or were there always so many!
Gold Battle Moose 5 May, 2024 @ 8:18pm 
No worries we all get tunnel vision Cheers!
ハグ / Ian_Suffix  [author] 5 May, 2024 @ 7:39pm 
@Gold Battle Moose
Fixed! I feel rather bone-headed for not figuring out what you were talking about earlier. A single jump into Fireworks or Photoshop would have revealed the problem...
ハグ / Ian_Suffix  [author] 5 May, 2024 @ 6:58pm 
I'll take a look.
Gold Battle Moose 5 May, 2024 @ 10:09am 
@ ハグ / Ian_Suffix Gave you detailed explanation in the discussions Thanks for the Mod!
Gold Battle Moose 5 May, 2024 @ 8:59am 
Yup I am up to date on 1.5 with the latest version. I will post a picture of what I am seeing and how I am opening up the files in just a bit within a discussion.
ハグ / Ian_Suffix  [author] 5 May, 2024 @ 12:29am 
@Gold Battle Moose
Good call re: local vs. uploaded versions. However, I still can't find an issue. Is your Rimworld version 1.5?
Gold Battle Moose 2 May, 2024 @ 6:00am 
I am familar with the texture files, and for that clothing type it is all body types for the North texture. I opened the texture files in photoshop to look at it and it is slightly transparent. This is a pure texture file issue not other mod conflicts. Don't know if there is a disconnect with your local copy and the one up on steam but its there in the texture files directly. Like I said though I have not looked at the other clothes yet.
ハグ / Ian_Suffix  [author] 2 May, 2024 @ 4:34am 
@Gold Battle Moose
Thanks for the report! I haven't been able to reproduce what you're experiencing yet, but I've seen similar behavior when I saved PNGs with the wrong bit depth in an attempt to see if I could decrease their filesize. Below is the screenshot I just took with SOS2 and Vanilla Expanded Framework mods active.
https://imgur.com/AY4y2iK
Could you get back to me in the Troubleshooting discussion with which body types aren't showing up correctly, and perhaps a mod list?
Gold Battle Moose 1 May, 2024 @ 7:00pm 
Back of the Crew Suit is transparent, check the "North" have not checked the other uniforms yet as I have not crafted them
ハグ / Ian_Suffix  [author] 13 Apr, 2024 @ 8:05am 
New items for children and support for the latest versions of SOS2 EXP / RW 1.5!
ハグ / Ian_Suffix  [author] 20 Feb, 2024 @ 4:48am 
@Exsam
Indeed. I'm testing XML definition updates right now.
Doesn't look like I'm going to be able to get the acceleration effect on the mobility belt working with that new implementation, but the speed boost is still doable.
Exsam 13 Feb, 2024 @ 3:23pm 
SOS2 changed how the EVA system works, I think you might need to update the mod.
ハグ / Ian_Suffix  [author] 27 Jan, 2024 @ 3:45am 
@Sunlight88
Ah yes, I did consider plugsuits. Mari in particular appears in a full-fledged spacesuit in 3.0/3.33. I was also 100% convinced that there was already a plugsuit mod, but I guess I was just remembering somebody's proof-of-concept on the Rimworld artist Discord channel...

My final word on Eva is that the "theme" of this particular mod centers on space opera, and I don't consider Eva to fit cleanly in that category. Maybe if there was a functional role plugsuits could fulfill between vanilla and SOS2...
Sunlight88 23 Jan, 2024 @ 8:13am 
Hi Ian, suit design ideas for teens? Check out Neon Genesis Evangelion! Although it may be a little outdated now ;-}
https://static.wikia.nocookie.net/evangelion/images/4/4c/Carddass_Evangelion_Special_File_%28Cover%29.png/revision/latest?cb=20121109000853
ハグ / Ian_Suffix  [author] 2 Jan, 2024 @ 11:40pm 
Great find, @Prometheus. I still have yet to play Starfield, but I can imagine that design in the screenshot working for us.
Prometheus 2 Jan, 2024 @ 10:08pm 
@ハグ / Ian_Suffix

Starfield's child NPCs - as well as its countless other jumpsuits (though adult) in the game and on Fallout. I can't find any much info on this, but maybe any vids on children or gameplay would be enough.

https://i.redd.it/whm232e9zm891.png
ハグ / Ian_Suffix  [author] 2 Jan, 2024 @ 9:56pm 
Excellent idea, @overgrown palico!
That would make a great base for SOS2 EVA gear.
ハグ / Ian_Suffix  [author] 30 Dec, 2023 @ 3:34am 
@Prometheus
Now that I'm in New Year's mode, I should have the time for that! Let me know if you have any sci-fi sources to mimic for children's spacer gear. The only thing I can come up with right now is Wesley's silly striped sweater/jumpsuit from Star Trek TNG or Naomi Wildman's overalls-ish clothing from Voyager.
Prometheus 29 Dec, 2023 @ 7:18pm 
Could it be possible to make these wearable for children? Even if the textures have just to be the one from thin/petite bodysuit lol.
overgrown palico 31 Aug, 2023 @ 5:57pm 
Oh wow! I was wondering the cause of this for so long! Thank you for looking into it.
ハグ / Ian_Suffix  [author] 27 Aug, 2023 @ 7:39am 
@overgrown palico
I think I may have found the problem (took me long enough, right?)
The latest update should fix the incompatibility.
overgrown palico 27 Apr, 2023 @ 10:51pm 
Hmm, it seems to be the case for every one of the unique Heruan art statues. XML for the statues should be in "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2810613161\1.4\Defs\ThingDefs\ThingDefs_80Sculptures.xml"

Texture file should be in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2810613161\Textures\Aelanna\Things\Heruan\Buildings\Art

All the statues/sculptures here will show up as a blank shadow on the ground when the mod is loaded with F3 jumpsuits
ハグ / Ian_Suffix  [author] 24 Apr, 2023 @ 11:39pm 
@overgrown palico
Wow, that mod has some spectacular art. Do you know which precise textures go missing? If we know their properties or paths, we might be able to figure out what's going on.
overgrown palico 18 Apr, 2023 @ 1:19pm 
Hi, I'm not sure why, but when this mod is used with Aelanna's Heruan race, it would make her mod's sculptures have missing textures. Do you have any idea why this might be happening?
Lotus Elise 13 Sep, 2022 @ 6:20am 
brilliant!
ハグ / Ian_Suffix  [author] 21 Aug, 2022 @ 4:55am 
Currently testing an update that will make two-color apparel possible for wearing, not just item graphics. For those that know their mods in and out, this will affect Graphic_Random:GetColoredVersion (low impact) and ApparelGraphicRecordSetter:TryGetGraphicApparel (high impact, but careful transpiler).
eldiabs 10 Jul, 2022 @ 4:34pm 
Unexpected update but much appreciated!
ハグ / Ian_Suffix  [author] 10 Jul, 2022 @ 9:30am 
A major update, released quietly for the moment...
- "Crew spacesuit" added
- Support for Ideology
--- Protosuits can be colored via the styling bench!
- Some balance changes (particularly in regards to hyperweave cost)
ハグ / Ian_Suffix  [author] 10 Jul, 2022 @ 9:03am 
@eldiabs I recently purchased Ideology only to find that all the single-color apparel in this mod bugs out the styling station. I had hoped to fix another bug before I pushed the general fix, but I'll do it now.