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30%, just 2% less than vacsuits.
Higher layers can increase vac safety: dress flak vests give 10%, and recon armor is also 30%.
As dress flak vests only take up the middle layer, with their usage you can wear dusters or capes in space and be perfectly comfortable. As the graphic says, though, don't forget a helmet.
> Why is this compatibility update so late?
Checkout the "Spawn Things" list, and you'll find a "HypermeshPrinter" that automates the process of creating protosuits out of hyperweave. My original intention was to add a quest to loot an old "federation" ship wreck for such a device and gain some nifty suits early on, but as it turns out, making a quest is very hard. I sunk more and more time into the quest-making, and here we are.
Oof, that's a major issue! I did confirm everything was working locally after updating to be compatible with SOS2EXP's latest form of decompression / hypoxia effects, but it may be that SOS2 2.7 is slightly different from SOS2EXP. I'll confirm and update when I figure things out.
@Jet
Pilot / Crew suits were added a while back, and Biotech children suits were added relatively recently.
Thanks!
Fixed! I feel rather bone-headed for not figuring out what you were talking about earlier. A single jump into Fireworks or Photoshop would have revealed the problem...
Good call re: local vs. uploaded versions. However, I still can't find an issue. Is your Rimworld version 1.5?
Thanks for the report! I haven't been able to reproduce what you're experiencing yet, but I've seen similar behavior when I saved PNGs with the wrong bit depth in an attempt to see if I could decrease their filesize. Below is the screenshot I just took with SOS2 and Vanilla Expanded Framework mods active.
https://imgur.com/AY4y2iK
Could you get back to me in the Troubleshooting discussion with which body types aren't showing up correctly, and perhaps a mod list?
Indeed. I'm testing XML definition updates right now.
Doesn't look like I'm going to be able to get the acceleration effect on the mobility belt working with that new implementation, but the speed boost is still doable.
Ah yes, I did consider plugsuits. Mari in particular appears in a full-fledged spacesuit in 3.0/3.33. I was also 100% convinced that there was already a plugsuit mod, but I guess I was just remembering somebody's proof-of-concept on the Rimworld artist Discord channel...
My final word on Eva is that the "theme" of this particular mod centers on space opera, and I don't consider Eva to fit cleanly in that category. Maybe if there was a functional role plugsuits could fulfill between vanilla and SOS2...
https://static.wikia.nocookie.net/evangelion/images/4/4c/Carddass_Evangelion_Special_File_%28Cover%29.png/revision/latest?cb=20121109000853
Starfield's child NPCs - as well as its countless other jumpsuits (though adult) in the game and on Fallout. I can't find any much info on this, but maybe any vids on children or gameplay would be enough.
https://i.redd.it/whm232e9zm891.png
That would make a great base for SOS2 EVA gear.
https://th.bing.com/th/id/OIP.cZZ2iP5Q_43qjTfj4fTyqgHaKR?rs=1&pid=ImgDetMain
https://en.gundam.info/about-gundam/series-pages/witch/gwitch/en/character/2022/07/character_01_back_2.png
Now that I'm in New Year's mode, I should have the time for that! Let me know if you have any sci-fi sources to mimic for children's spacer gear. The only thing I can come up with right now is Wesley's silly striped sweater/jumpsuit from Star Trek TNG or Naomi Wildman's overalls-ish clothing from Voyager.
I think I may have found the problem (took me long enough, right?)
The latest update should fix the incompatibility.
Texture file should be in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2810613161\Textures\Aelanna\Things\Heruan\Buildings\Art
All the statues/sculptures here will show up as a blank shadow on the ground when the mod is loaded with F3 jumpsuits
Wow, that mod has some spectacular art. Do you know which precise textures go missing? If we know their properties or paths, we might be able to figure out what's going on.
- "Crew spacesuit" added
- Support for Ideology
--- Protosuits can be colored via the styling bench!
- Some balance changes (particularly in regards to hyperweave cost)