Crusader Kings III

Crusader Kings III

More German Kingdoms
135 Comments
syms2015 5 Jun @ 8:52pm 
Is there any chance of updates in the future? (Compatibility for current version 1.16.0)
kgptzac 26 May @ 12:09pm 
because c_lubusz is taken away from k_poland, I noticed it is still required as part of the ghw_region_poland, which in turn is needed to expand the steppe into poland. I think something should be done to update the geographic region to match the de jure borders redrawn by this mod.
beefholic 6 May @ 4:02am 
What is 'mgk Prussia founding year specific'?
Belgrifex 1 Apr @ 11:43pm 
:(
Belgrifex 5 Mar @ 8:29pm 
Is there an option i'm missing or something for the names to not be in german?
macintosh1257 28 Feb @ 1:12pm 
Also why is Franconia de jure liege of Lower Lotharingia?
macintosh1257 28 Feb @ 11:42am 
Are you planning to change the 867 start date?
qazerercomcom 2 Feb @ 5:52am 
I've played to make kingdom of prussia and I really enjoyed it. Is there any different formable kingdoms added to the mod?
mushroom jesus 21 Jan @ 8:47am 
@Ramuné I read some of the mod rules and you've added a flavor rule for k_saxony (Sorbia/Saxony 867), but not k_upper_saxony (Ostmark/Upper Saxoy).

# Stem Duchy
mgk_stem_duke = {
type = character
tier = kingdom
gender = male
special = holder
governments = { feudal_government }
titles = {
k_lower_saxony
k_saxony
k_swabia
k_franconia
k_bavaria
k_lotharingia


I also noticed you added k_lower_saxony for Margraviate.

# Margraviate
mgk_margrave = {
type = character
tier = kingdom
gender = male
special = holder
governments = { feudal_government }
titles = {
k_lower_saxony
k_carinthia
k_brandenburg


One of those (Stem or Margraviate) should've been k_upper_saxony right?
mushroom jesus 20 Jan @ 10:47pm 
@Ramuné For some reason Upper Saxoy didn't get flavourization in my game. It's still Kingdom/King (instead of Stammesherzogtum) after being created (1066, saxon culture, vassal of the emperor).
無壹 14 Nov, 2024 @ 6:42pm 
Could you please delete the old Chinese local in your file? Because it's gonna invalidate the new local file
無壹 14 Nov, 2024 @ 6:42pm 
Greeting ! I am fan of your mods , I want more Chinese player to use your mod, so I've translated your mod and could you add a link in description?

Here's my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
arjh84 14 Oct, 2024 @ 6:35pm 
guys I'm modify something wrong translate Korean, but how can i upload this one?
Ramuné  [author] 8 Oct, 2024 @ 10:26am 
@JB2Win If I remember correctly, you can create them instantly via decision in debug mode. But that's not the intended way to use this mod and might have some funny side effects.
JB2Win 8 Oct, 2024 @ 9:18am 
@Ramuné Is it possible to play these new Kingdoms without creating the HRE in 867?
Ramuné  [author] 15 Jun, 2024 @ 10:40am 
@Mikos That was changed by Paradox last year in patch 1.11 and has nothing to do with this mod.
Mikos 15 Jun, 2024 @ 10:14am 
Okay, well, it's a conflict with something then. I can't fathom Paradox intended the HRE to be made that easily. Start as Charles the Bald, win one war to claim half of Burgundy & then you have an empire covering most of Western/Central Europe? That's not how the game ever played before. I did take several months off from CK3, so it could have been altered sometime ago. I'll test without your mod to see if I have the same issue.
Ramuné  [author] 15 Jun, 2024 @ 9:30am 
@Mikos The decision to form the HRE is added by Paradox, not by this mod. This mod only really becomes active after the HRE appears on the map.
Mikos 15 Jun, 2024 @ 8:30am 
Used it for years but have to give this mod up. The HRE decision is WAY too easy now, for the AI as well as the player. Just had a run where AI as Charles the Bald formed the HRE in less than 15 yrs from the early start date. He used lands entirely from de-jure Francia, except Brittany. The HRE is way too OP for it to be easier to form than a standard empire title.
Mikos 27 May, 2024 @ 1:36pm 
Something odd from an 867 start with the plague mechanic & the Historic Invasions mod. Quite a few of the starting leaders in the world died early from plague. After forming Italia less than a hundred yrs from start with the Unify Italy decision, my player inherited the Burgundy kingdom title (although two of it's duchies were still under Lotharingia). The German kingdoms had yet to be shattered. With Italia and part of Burgundy, the decision to form the HRE fired. That's without East Francia, Lotharingia, or Bavaria; didn't have any of the historic electors either. Since I didn't fully control Burgundy, I basically get a second empire title for the same de jure lands as Italia. Please consider tweaking the HRE decision requirements. The player should have more than one title from: East Francia, Bavaria, West Francia, Italy or Lotharingia.
fredericogames 24 Apr, 2024 @ 4:44am 
Hello is it possible to make so I can have the multiple kingdoms starting in 867 without forming the HRE?

I remember in a previous version being a decision to do that from the start but at some point the decision disapeared
Ramuné  [author] 8 Apr, 2024 @ 12:40pm 
@trxagogaming Among others: be at most a duke and control Neumark & Ostmark.
trxagogaming 30 Mar, 2024 @ 9:23am 
How do you create the kingdom of Brandenburg?
Ramuné  [author] 18 Mar, 2024 @ 11:08am 
@Doc No, those names are static. The Hansa used to be part of an old version, but has since been removed.
Doc 18 Mar, 2024 @ 10:41am 
i also saw something mentioned about the hansa being a formable title in the integrate pomerania decision but cant figure out much else?
Doc 18 Mar, 2024 @ 10:40am 
i did a little searching and from what i understand, lotharingia, franconia, bavaria, saxony and swabia are all stem duchies. frisia and pomerania are grand duchies, and karthinia is a margrave.

so are these names dynamic at all, will they change based on certain conditions or will these titles just remain the same? was hoping to earn the title of grand duke of lotharingia
Ramuné  [author] 18 Mar, 2024 @ 10:27am 
@deezy1233 Sorry, I don't quite get your question.

@Doc Take a look at the Wikipedia page for the HRE or the in-game encyclopedia entry I added. They should mostly explain most of the naming schemes.
Doc 18 Mar, 2024 @ 9:59am 
how does the whole title/name system work when concerning what one of the kingdoms is called. ex. stem duchy, grand duchy or margraviate.
what decides which title will you get and is there a way to change it in game? currently 1100, im the stem duke of lotharingia and bavaria is also a stem duchy
deezy1233 16 Mar, 2024 @ 10:23am 
Hello im new to this game. I want to use this mod but i dont know how its works? when i wanna start a new game it does not show me a "new map"
Ramuné  [author] 15 Mar, 2024 @ 11:01am 
@Caeser Thanks for the suggestions! I actually renamed Lower Saxony to Saxony a few weeks ago. I've been thinking of renaming Upper Saxony to Ostmark, but that duchy is technically part of Pomerania. I wanted to make each new kingdom consist of at least four duchies, which is why Thuringia ended up inside of Upper Saxony. The Thuringians never got their own Stem Duchy, perhaps I can do something for them in the future.
A decision to form Belgium used to be part of the mod, but that made dealing with the weird duchy borders in Lotharingia a pain. If you would like, I also have a mod which lets you form a custom kingdom as a vassal.
Caeser_the_Marylander 15 Mar, 2024 @ 10:25am 
[2/2]
I would also like to give a few suggestions on things you could add, such as a "Belgica" formable out of Julich, Luxembourg, and Brabant, and Flanders being potentially added if also owned at the same time. Doing this decision would destroy Lotharingia as a title, adding Upper and Lower Lotharingia to the de jure lands of Franconia (potentially renaming it to "Upper Rheinland" for Lower Lotharingia and "Lorraine" for Upper Lotharingia) and Bar being added to de jure France.
Caeser_the_Marylander 15 Mar, 2024 @ 10:24am 
[1/2]
I would suggest renaming Lower & Upper Saxony. Lower Saxony irl only got that name because of the fact that the Duchy (and later kingdom) of Saxony over time shifted from its original position. Because of this, I would suggest that Lower Saxony be called "Saxony" and Upper Saxony be renamed to "Eastern Saxony", "Ostmark", or similar. I would also suggest changing some borders since places such as Thuringia would not be within either "Saxony" or "Ostmark". Potentially adding it to Franconia would make sense, and adding lower Lotharingia to the Lotharingian kingdom would make more sense border-wise.
Ramuné  [author] 12 Mar, 2024 @ 11:12am 
@Eleno Thanks for the report! I have no idea how to fix that though.

@Bullet Yes, I can send you a link in private.

@fredericogames I've made the decision available preemptively if you are running the game in debug mode. Use at your own risk though, as the entire mod is build on the expectation that either the HRE or Germania currently exist.
fredericogames 12 Mar, 2024 @ 9:25am 
hello! would it be possible to have a version that does not require for any empire to be formed?
Ive been wanting to play as bosnia and make an illyrian empire including carinthia starting in 867 but carinthia doesnt exist without the empire

would it be possible to make so the decision is available right from the starrt?
Bullet Magnet 11 Mar, 2024 @ 5:08pm 
@Ramuné could i possibly get that older version?
Eleno 11 Mar, 2024 @ 11:58am 
Flavorization will still apply to ruler's spouse of German kingdoms even if the ruler is independent. At 867 start we have King Lothar II of Lotharingia with his stem duchess wife
Ramuné  [author] 9 Mar, 2024 @ 2:19am 
@Father I believe I made them also work with Germania - but that was so long ago, I'd have to double check. Similar to Switzerland and Austria, it felt fitting to also tie them to the local empire.

@King Glad to hear! :)
Anne Flank 8 Mar, 2024 @ 2:42pm 
I figured out my issue, complete user error lol
Mystery_Shaman 8 Mar, 2024 @ 8:34am 
Can you add an option to form them without having to form the HRE?
Ramuné  [author] 8 Mar, 2024 @ 3:52am 
@King Can you please give me more details? The decision only appears once the other German kingdoms have appeared in the HRE.
Anne Flank 7 Mar, 2024 @ 3:19pm 
I for the life of me cannot form Prussia or Brandenburg
Ramuné  [author] 5 Mar, 2024 @ 1:23pm 
@Phantom As far as I can tell from the script, Austria is only supposed to receive Austria, Steyermark and Carinthia. Krain and Istria are added to nearby kingdoms (including Austria) in order to revent Bavaria from having disconnected de jure land. To me, that sounds more like an afterthought - Carinthia is only added to the de jure territory after additionally controlling all of it after all.

@IronWolf That has been part of the mod for a while now. The requirements changed though: you first need to form Brandenburg, then you may go on to form Prussia.
IronWolfGaming101 4 Mar, 2024 @ 8:48pm 
Can you make Prussia a kingdom de jure as well?
PhantomImmortal 4 Mar, 2024 @ 6:37pm 
Hey sorry if you've addressed this previously, but using this mod whilst trying to form Austria doesn't allow as many de jure duchies to be incorporated upon formation as normal - the wiki has details, a lot of them have to do with "if (duchy) is currently part of the Kingdom of Bavaria"
Ramuné  [author] 23 Feb, 2024 @ 3:17am 
@Water Yes.

@Bullet I believe I have random old versions lying around somewhere. But I have no complete collection of all prior versions.

@Kieve Yes, I was thinking about it. I was also thinking of (optionally) shifting Italiy into the HRE and Sicily into Italia to make the borders less weird.
Lyskorie 22 Feb, 2024 @ 11:55pm 
Are there any plans for a decision/event to allow the kingdom of Italy to get Friuli and Verona back into de jure (as in vanilla)? The Empire of Italia's borders would look pretty silly otherwise, esp after Unify Italy.
Bullet Magnet 22 Feb, 2024 @ 9:21pm 
i was playing 1.8.2 since i like other mods that are on that version but haven't been updated and when you updated your mod i was experiencing some crashing so if you had an older version i would just run that but if u dont its fine @Ramuné
Atilla 22 Feb, 2024 @ 3:56pm 
Apologies if this has already been answered but is this compatible with Historic Invasions?
Ramuné  [author] 22 Feb, 2024 @ 9:46am 
@wreizt Thank you! I've linked it in the description.

@Bullet Which features are you missing from the old versions?
Bullet Magnet 21 Feb, 2024 @ 5:20pm 
is it possible for us to get an older version of the mod?