Stellaris
AI Spymaster
104 件のコメント
Danetta  [作成者] 5月18日 0時18分 
I think I can also add you as a collaborator so you could update it here.
Danetta  [作成者] 5月18日 0時12分 
@"66% trustworthy" yeah you can do that. I might get back to fixing some stuff in the future once stellaris gets more stable. Or you can send me the changes and I will update the mod.
I Darkstar X 5月14日 11時37分 
<Obligatory 4.* check>
Ascension 5月8日 12時09分 
Would be great if you could and are willing. :D
66% trustworthy 5月8日 6時02分 
So I looked into the code, the mod should still work, only problem might be 4.0 because idk if new action for espionage were added. If yes, I might repost the mod with the new stuff (unless the dev replies in a week or just doesnt want me to repost for any reason)
Ascension 5月8日 3時39分 
@FailSafe Please report back. 🙏
66% trustworthy 2月10日 7時29分 
@Failsafe does it still work + can it be used in an already started game ?
FailSafe 2月2日 6時46分 
From what I can see in the files the only 'out of date' bit is the modded version not having the code to allow AI to do pre-FTL espionage, which....who cares?

in theory should work otherwise, I'll be testing myself soon enough
JediMindTrix 2024年5月14日 2時13分 
RIP
Sjru 🐲 2023年5月18日 21時02分 
Update?
Figaround 2023年3月29日 19時23分 
Planning to update?
Marcus Arabela 2023年3月22日 8時59分 
Oh, and thank you for your thoughts, Maty83 . It helps make sure I'm not overlooking something! I try to temper my thoughts with the advice and knowledge of others, especially who share an interest in Stellaris!
Marcus Arabela 2023年3月22日 8時55分 
You can't spy on Pre-FTLs and the heart of this mod is how the AI empires react and use their envoys for espionage efforts. Once a Pre-FTL becomes a full empire in the campaign, whether they've gained FTL technologies or not, their at that point a full campaign AI empire and can be interacted with via envoys for diplomacy and espionage.

I haven't seen any changes that would warrant a change to the weights used in the AI espionage logic, but I could be wrong/underinformed. I'm still not seeing any adverse behavior by the AI empires, but I'm continuing to monitor this.

I recently learned how to access the game's save files internal data, but have not extensively watched it. I'm still learning what is stored there and what it means as far as in game effects.
Maty83 2023年3月21日 2時49分 
@Marcus Arabela The mod does overwrite weights for the AI and since there are now Pre-FTL spy possibilities, I would wager a guess this mod shouldn't be used currently.
Marcus Arabela 2023年3月20日 20時45分 
As far as the mod author, I've not seen any recent modding activity since last year, so I am not expecting an update for the mod in the near future. I may abandon it's use in the near future if I encounter issues or the Stellaris Custodian Team decides to update the Espionage AI and Envoys.

I'm open to the ideas of others on this. Am I just being too stubborn and not seeing some problems?
Marcus Arabela 2023年3月20日 20時42分 
I used it with Orion and am currently using this mod with Canis Minor. I've not been seeing any problems. This mod extensively rewrites a lot of the AI espionage code for Stellaris, which hasn't changed much since the Overlord expansion release.

Orion rewrote a lot of Stellaris combat AI and Canis Minor rewrote the Pre-FTL AI, along with adding new origins and the new cloaking technology.

Both Orion and Canis Minor I'm fairly certain didn't touch the AI espionage mechanics. I could be off on this some and defer to the mod author's judgement on this.

If anyone doesn't feel comfortable using this mod with the mod author verifying compatibility, then I would advice caution and avoid this mod for now. Personally, I've looked through the mod's code and compared to the new files of Stellaris Canis Minor and don't see any conflicts, so am continuing it's use for now.
joakim.westergaard 2023年3月19日 21時49分 
Yeah, just took a look in the overwritten files and it should definately not be used until an update.
Bepiss 2023年3月17日 6時51分 
well, it was not updated for 3.6 so it prob wont for 3.7
AzoorFox 2023年1月19日 14時15分 
ok for real. UPDATE WHEN???????????????????????
Devry Trost 2023年1月6日 18時03分 
So far in 3.6.1 with AI Spy overwriting Starnet, AI is much more effectively using envoys in diplomacy, that alone makes it worth it. Not sure about espionage operations yet. Haven't had any espionage consequences events pop yet, so I don't know for sure that it's doing ops better than vanilla or normal starnet does.

I'm playing a long-tech game with a custom empire that has high initial encryption, though, not to mention I'm only 80 years in on a 1200 star map, and I've only met 4 AIs capable of diplomacy so that doesn't mean much yet.
Spawn_of_Cthulhu 2022年12月31日 20時52分 
seems to work with 3.6, dont quote me though
Sjru 🐲 2022年12月11日 13時55分 
How it works with Starnet?
Marcus Arabela 2022年12月7日 4時10分 
I'm using and haven't noted any issues, but might not have caught something missing or not working.
Asty 2022年12月6日 21時22分 
dont wanna be a broken record here but
it working with 3.6?
404UserNotFound 2022年12月3日 5時07分 
Is it good with 3.6?
joakim.westergaard 2022年12月2日 23時16分 
Any experiences with 3.6?
AzoorFox 2022年11月29日 17時48分 
UPDATE WHEN??????????
KrashLog 2022年11月3日 14時56分 
Would it be possible to have a version of this mod with only the things listed in "Key Features" (AI bug fixes), ie. without the new Operations? Thanks.
Red Moff 2022年10月18日 9時01分 
Great news!
Marcus Arabela 2022年10月16日 3時50分 
@Orionox - I'm not the mod author, but I've tried it with Stellaris v3.5.3 Fornax and it seems to not be having any issues.
Orionox 2022年10月15日 11時15分 
Compatible with 3.5?
Marcus Arabela 2022年10月2日 6時46分 
I haven't seen the mod author (caretaker) @Lynx answer, so I took a look at the mods files via Notepad++. The mod heavily edits the 3 Stellaris files listed above. The mod adds to other files that are unique to the mod for the mod's events concerning espionage.

From what I can see, I don't see any conflicts with the new Stellaris v3.5.2 Fornax update, but I'm not 100% certain. When I return from travel for work in about 3 weeks, I revisit this on my home PC.

For now, my guess is this should still be compatible with Stellaris.
joakim.westergaard 2022年10月2日 4時53分 
Also wondering if it works with 3.5...
AzoorFox 2022年9月25日 5時06分 
UPDATE WHEN????
Marcus Arabela 2022年9月22日 13時58分 
Anyone tried using this mod with the new Fornax update for Stellaris? Any issues?
Hot Wet Nobel Laureates 2022年9月17日 20時31分 
How large was the game?
Legobear 2022年9月16日 14時48分 
I've found that in larger games while running this mod near the end game lots of lag tends to be caused
eemilc 2022年8月9日 4時56分 
Does this work with Starnet AI?
V3N0M 2022年7月12日 15時45分 
Does Guilli's planet modifiers impact this mod at all? It adds a relic heist operation and an option to enable it for AI
Danetta  [作成者] 2022年6月21日 23時04分 
Compatible with 3.4.4, no update needed.
Watchman 2022年5月31日 6時55分 
Probably asking for too much, but again, I am ready to support such thing. After all the author of other mod is not gonna do that, and I realy need those two mods together, heh...
Danetta  [作成者] 2022年5月29日 14時51分 
@Orionox
No
Watchman 2022年5月29日 13時52分 
@Lynx
Do you think you can make compatibility patch for those mods? If needed, I can donate to support/encourage, that is an honest work after all
Orionox 2022年5月29日 0時59分 
Does load order matter with starnet?
WhiteKnightFury 2022年5月28日 11時55分 
@Lynx Thank you
Watchman 2022年5月28日 10時17分 
Ouch... I see
Thanks for help
Danetta  [作成者] 2022年5月28日 9時51分 
@Watchman
That's not going to help, either the AI will revert to it's base logic of envoys assignment or it won't be able to use newly added operations.
Danetta  [作成者] 2022年5月28日 9時48分 
@AeylidEye
Compatible, load their mod after mine (as it is stated in their's description)
Watchman 2022年5月28日 9時47分 
Btw, placing your mod above his, is not going to fix the problem? Like, just overwrite his settings for AI?
Watchman 2022年5月28日 9時46分 
@Lynx
Damn! Thanks a lot for your quick response, will try to communicate with mod's author, so maybe compability patch will be created. Hope dies last...