Stellaris

Stellaris

AI Spymaster
104 kommentarer
Danetta  [skapare] 18 maj @ 0:18 
I think I can also add you as a collaborator so you could update it here.
Danetta  [skapare] 18 maj @ 0:12 
@"66% trustworthy" yeah you can do that. I might get back to fixing some stuff in the future once stellaris gets more stable. Or you can send me the changes and I will update the mod.
I Darkstar X 14 maj @ 11:37 
<Obligatory 4.* check>
Ascension 8 maj @ 12:09 
Would be great if you could and are willing. :D
66% trustworthy 8 maj @ 6:02 
So I looked into the code, the mod should still work, only problem might be 4.0 because idk if new action for espionage were added. If yes, I might repost the mod with the new stuff (unless the dev replies in a week or just doesnt want me to repost for any reason)
Ascension 8 maj @ 3:39 
@FailSafe Please report back. 🙏
66% trustworthy 10 feb @ 7:29 
@Failsafe does it still work + can it be used in an already started game ?
FailSafe 2 feb @ 6:46 
From what I can see in the files the only 'out of date' bit is the modded version not having the code to allow AI to do pre-FTL espionage, which....who cares?

in theory should work otherwise, I'll be testing myself soon enough
JediMindTrix 14 maj, 2024 @ 2:13 
RIP
Sjru 🐲 18 maj, 2023 @ 21:02 
Update?
Figaround 29 mar, 2023 @ 19:23 
Planning to update?
Marcus Arabela 22 mar, 2023 @ 8:59 
Oh, and thank you for your thoughts, Maty83 . It helps make sure I'm not overlooking something! I try to temper my thoughts with the advice and knowledge of others, especially who share an interest in Stellaris!
Marcus Arabela 22 mar, 2023 @ 8:55 
You can't spy on Pre-FTLs and the heart of this mod is how the AI empires react and use their envoys for espionage efforts. Once a Pre-FTL becomes a full empire in the campaign, whether they've gained FTL technologies or not, their at that point a full campaign AI empire and can be interacted with via envoys for diplomacy and espionage.

I haven't seen any changes that would warrant a change to the weights used in the AI espionage logic, but I could be wrong/underinformed. I'm still not seeing any adverse behavior by the AI empires, but I'm continuing to monitor this.

I recently learned how to access the game's save files internal data, but have not extensively watched it. I'm still learning what is stored there and what it means as far as in game effects.
Maty83 21 mar, 2023 @ 2:49 
@Marcus Arabela The mod does overwrite weights for the AI and since there are now Pre-FTL spy possibilities, I would wager a guess this mod shouldn't be used currently.
Marcus Arabela 20 mar, 2023 @ 20:45 
As far as the mod author, I've not seen any recent modding activity since last year, so I am not expecting an update for the mod in the near future. I may abandon it's use in the near future if I encounter issues or the Stellaris Custodian Team decides to update the Espionage AI and Envoys.

I'm open to the ideas of others on this. Am I just being too stubborn and not seeing some problems?
Marcus Arabela 20 mar, 2023 @ 20:42 
I used it with Orion and am currently using this mod with Canis Minor. I've not been seeing any problems. This mod extensively rewrites a lot of the AI espionage code for Stellaris, which hasn't changed much since the Overlord expansion release.

Orion rewrote a lot of Stellaris combat AI and Canis Minor rewrote the Pre-FTL AI, along with adding new origins and the new cloaking technology.

Both Orion and Canis Minor I'm fairly certain didn't touch the AI espionage mechanics. I could be off on this some and defer to the mod author's judgement on this.

If anyone doesn't feel comfortable using this mod with the mod author verifying compatibility, then I would advice caution and avoid this mod for now. Personally, I've looked through the mod's code and compared to the new files of Stellaris Canis Minor and don't see any conflicts, so am continuing it's use for now.
joakim.westergaard 19 mar, 2023 @ 21:49 
Yeah, just took a look in the overwritten files and it should definately not be used until an update.
Bepiss 17 mar, 2023 @ 6:51 
well, it was not updated for 3.6 so it prob wont for 3.7
AzoorFox 19 jan, 2023 @ 14:15 
ok for real. UPDATE WHEN???????????????????????
Devry Trost 6 jan, 2023 @ 18:03 
So far in 3.6.1 with AI Spy overwriting Starnet, AI is much more effectively using envoys in diplomacy, that alone makes it worth it. Not sure about espionage operations yet. Haven't had any espionage consequences events pop yet, so I don't know for sure that it's doing ops better than vanilla or normal starnet does.

I'm playing a long-tech game with a custom empire that has high initial encryption, though, not to mention I'm only 80 years in on a 1200 star map, and I've only met 4 AIs capable of diplomacy so that doesn't mean much yet.
Spawn_of_Cthulhu 31 dec, 2022 @ 20:52 
seems to work with 3.6, dont quote me though
Sjru 🐲 11 dec, 2022 @ 13:55 
How it works with Starnet?
Marcus Arabela 7 dec, 2022 @ 4:10 
I'm using and haven't noted any issues, but might not have caught something missing or not working.
Asty 6 dec, 2022 @ 21:22 
dont wanna be a broken record here but
it working with 3.6?
404UserNotFound 3 dec, 2022 @ 5:07 
Is it good with 3.6?
joakim.westergaard 2 dec, 2022 @ 23:16 
Any experiences with 3.6?
AzoorFox 29 nov, 2022 @ 17:48 
UPDATE WHEN??????????
KrashLog 3 nov, 2022 @ 14:56 
Would it be possible to have a version of this mod with only the things listed in "Key Features" (AI bug fixes), ie. without the new Operations? Thanks.
Red Moff 18 okt, 2022 @ 9:01 
Great news!
Marcus Arabela 16 okt, 2022 @ 3:50 
@Orionox - I'm not the mod author, but I've tried it with Stellaris v3.5.3 Fornax and it seems to not be having any issues.
Orionox 15 okt, 2022 @ 11:15 
Compatible with 3.5?
Marcus Arabela 2 okt, 2022 @ 6:46 
I haven't seen the mod author (caretaker) @Lynx answer, so I took a look at the mods files via Notepad++. The mod heavily edits the 3 Stellaris files listed above. The mod adds to other files that are unique to the mod for the mod's events concerning espionage.

From what I can see, I don't see any conflicts with the new Stellaris v3.5.2 Fornax update, but I'm not 100% certain. When I return from travel for work in about 3 weeks, I revisit this on my home PC.

For now, my guess is this should still be compatible with Stellaris.
joakim.westergaard 2 okt, 2022 @ 4:53 
Also wondering if it works with 3.5...
AzoorFox 25 sep, 2022 @ 5:06 
UPDATE WHEN????
Marcus Arabela 22 sep, 2022 @ 13:58 
Anyone tried using this mod with the new Fornax update for Stellaris? Any issues?
Hot Wet Nobel Laureates 17 sep, 2022 @ 20:31 
How large was the game?
Legobear 16 sep, 2022 @ 14:48 
I've found that in larger games while running this mod near the end game lots of lag tends to be caused
eemilc 9 aug, 2022 @ 4:56 
Does this work with Starnet AI?
V3N0M 12 jul, 2022 @ 15:45 
Does Guilli's planet modifiers impact this mod at all? It adds a relic heist operation and an option to enable it for AI
Danetta  [skapare] 21 jun, 2022 @ 23:04 
Compatible with 3.4.4, no update needed.
Watchman 31 maj, 2022 @ 6:55 
Probably asking for too much, but again, I am ready to support such thing. After all the author of other mod is not gonna do that, and I realy need those two mods together, heh...
Danetta  [skapare] 29 maj, 2022 @ 14:51 
@Orionox
No
Watchman 29 maj, 2022 @ 13:52 
@Lynx
Do you think you can make compatibility patch for those mods? If needed, I can donate to support/encourage, that is an honest work after all
Orionox 29 maj, 2022 @ 0:59 
Does load order matter with starnet?
WhiteKnightFury 28 maj, 2022 @ 11:55 
@Lynx Thank you
Watchman 28 maj, 2022 @ 10:17 
Ouch... I see
Thanks for help
Danetta  [skapare] 28 maj, 2022 @ 9:51 
@Watchman
That's not going to help, either the AI will revert to it's base logic of envoys assignment or it won't be able to use newly added operations.
Danetta  [skapare] 28 maj, 2022 @ 9:48 
@AeylidEye
Compatible, load their mod after mine (as it is stated in their's description)
Watchman 28 maj, 2022 @ 9:47 
Btw, placing your mod above his, is not going to fix the problem? Like, just overwrite his settings for AI?
Watchman 28 maj, 2022 @ 9:46 
@Lynx
Damn! Thanks a lot for your quick response, will try to communicate with mod's author, so maybe compability patch will be created. Hope dies last...