Stellaris

Stellaris

Upgraded Refineries
35 Comments
LostCreatoR  [author] 11 May @ 11:13am 
Mod updated for 4.Х.X
LauraTons 6 May @ 1:33pm 
Is this working fine with 4.0?
=L33T 720= 15 Mar @ 8:56pm 
is this working for 3.14?
Figaround 29 Sep, 2024 @ 8:03pm 
Please update. And the AI is using it?
Hebrux 22 May, 2024 @ 4:21pm 
thanks!
LostCreatoR  [author] 22 May, 2024 @ 3:09pm 
Mod updated for 3.12.X
Hebrux 2 Apr, 2024 @ 7:21pm 
does this mod need an update?
Wyv3rn 26 Dec, 2023 @ 7:54am 
Heyho i am a Little Mod Creator and wanted to Ask: i create actually a Merged Mod what will be created with Own custom Stuff and Parts of Other mods, can i merge your Upgrade Mod into my Mod ? i will Write an Credits file with Link to the orginal mod and Put the List on the Workshop page later. if its okay pls tell me :3
刚刚 18 Sep, 2023 @ 6:38am 
精炼厂升级(Upgraded Refineries)已知与!伞の产业革命模组不兼容会失效无法升级,还有不兼容的装的mod安太多测不过来了对应3.9.1版本
Выдрёнок 23 May, 2023 @ 11:49pm 
I wish it worked on old saves, but still thank you! Why aren't those features on vanilla?
bizmaster The Slav 5 Apr, 2023 @ 3:34am 
update
Echo 4 Mar, 2023 @ 2:32am 
Why is this not savegame compatible? New techs should appear even mid save right?
kinngrimm 5 Jan, 2023 @ 9:56am 
as i mentioned at a similar mod, the only thing i am not fond of is the clutttering of the tech tree.
A workaround could be that not every single upgrade would be researched, but just the upgrade tier levels. So in praxis you would first get the vanilla techs, then when you have them the first upgrade level becomes available. Instead 9 techs only having to research 3. To balance that out those levels could cost 3 times as much, which i dont think anyone would mind.
SolarFlare1234 28 Dec, 2022 @ 12:43pm 
good mod :steamthumbsup:
xxx_420_Bad_Boy [Wizard_Cum] 12 Dec, 2022 @ 9:43am 
UPDATE: seems like the fix just didn't download, thanks!
LostCreatoR  [author] 12 Dec, 2022 @ 4:03am 
@XXX_420_Bad_Boy
I have removed all changes for tier 1 techs
xxx_420_Bad_Boy [Wizard_Cum] 12 Dec, 2022 @ 12:28am 
@LostCreatoR techs still not rolling.
LostCreatoR  [author] 8 Dec, 2022 @ 10:25am 
Mod updated for 3.6.X
Fix for tier 1 techs.
(For tier 1 techs mod only changes icons).
LifelikeRaptor9 3 Oct, 2022 @ 5:05am 
I had the same issue happen; tier 1 techs never rolled, disabled mod and they rolled right away.
thepixel 10 Sep, 2022 @ 7:17am 
bit off an odd issue, mod seems to have removed tier 1 extractions techs completely, after removing the mod from my list i got them next roll
Eta 25 Jun, 2022 @ 12:03am 
Update please :D
LostCreatoR  [author] 6 Jun, 2022 @ 4:58am 
Tier 2 techs no longer require tier 1 techs.
This solves the problem of resource extraction for small empires.
eUndun 3 Jun, 2022 @ 6:28am 
can you disconnect production and mining techs? because if yu don't get for example exotic gas source then you just can't obtain exotic gas by any meanings
ICEMANfrom111 1 Jun, 2022 @ 1:44am 
There were 5 of us playing, Two got all three resources tech, two got only two, and one unfortunate soul got nothing and now it's 2330, I think the mod is bugged that tech's spawning rate is dead
LostCreatoR  [author] 15 May, 2022 @ 12:52am 
@THE HUGE MELON
Yes
THE HUGE MELON 15 May, 2022 @ 12:38am 
does the 3.4 version still work on 3.3
Dobrognev 13 May, 2022 @ 6:03am 
Thanks a lot! Hands are gold!
LostCreatoR  [author] 13 May, 2022 @ 5:35am 
Mod updated for 3.4.X
During the test, everything worked correctly, but if something goes wrong, let me know.
Dobrognev 12 May, 2022 @ 11:25pm 
Great mod!
Will there be an update for version 3.4?
unchi 7 Apr, 2022 @ 2:53am 
greates MOD of univers
LostCreatoR  [author] 20 Mar, 2022 @ 2:27am 
@words
I added a link to your translation.
Thanks.
words 20 Mar, 2022 @ 1:30am 
I made a Chinese version of your mod
Hysteria 19 Mar, 2022 @ 4:12am 
ty
Kilya 19 Mar, 2022 @ 2:59am 
:steamthumbsup:
月羽狐 18 Mar, 2022 @ 8:20pm 
Nice!