Transport Fever 2

Transport Fever 2

Coal Tracks
23 Comments
Arnomrnym 7 Feb, 2024 @ 8:14am 
Das wäre toll wenn du das hier einarbeiten könntest. 🙂
Mad Hatter  [author] 7 Feb, 2024 @ 3:59am 
Nein, ich könnte aber auch mit Erz und Stein arbeiten
Arnomrnym 6 Feb, 2024 @ 8:56am 
Gibt es die auch mit Erz und Stein?
Arnomrnym 30 Apr, 2023 @ 7:03am 
Cool! 👍🏾😎
Germanamerican1111 29 Dec, 2022 @ 8:19am 
what mod do you use to build narrow gauge train tracks?
ATAG_Wolf 15 Aug, 2022 @ 4:39pm 
Cheers Mad Hatter! Love your work mate!
Mad Hatter  [author] 15 Aug, 2022 @ 10:40am 
the vanilla game will do that on its own now. You shouldn't need a mod for it. (I don't/hve never used the increased capacity mod so I can't give you an answer really.) however what I can say is that if you have a mod that 'mucks about' with vanilla station settings and then you reconfigure the station it is possible that there will be a difference in how it performs especially if Urban have changed their code as well.
Bazinga III 15 Aug, 2022 @ 10:19am 
Is it possible it's due to a mod that several people use which lets you expand the capacity of stations using additional buildings?
Mad Hatter  [author] 15 Aug, 2022 @ 9:30am 
To those reporting issues with capacity when placing these coal tracks.

Track config on its own has no effect on station capacity.

Station capacity is controlled by a variable called cargocap. the value of this is set by the platform that you place next to the track and is exactly the same regardless of track type. It will also change for some platforms if you place station buildings.This is all controlled by vanilla code in the game. The effect of station buildings on cargo capacity can be mucked up if someone's mod overwrites the vanilla version. Modders shouldn't do this but some don't understand and do it anyway. This mod does not touch any vanilla code.

Just to prove to myself there wasn't anything weird going on. I ran a little test with no mods and checked the capacity and behaviour of a vanilla station. Then I added this mod replaced the tracks in the station and reran the tests. I was not surprised to find that the results of both these basic tests were identical.
Bazinga III 13 Aug, 2022 @ 4:53am 
Just to confirm, I've found the same as ATAG_Wolf below.
A standard station of any kind for me, using your coal track, will half the capacity.
Mad Hatter  [author] 8 May, 2022 @ 4:38am 
That is very strange. I have to say I can't see how that happens - but I will have a look
ATAG_Wolf 7 May, 2022 @ 10:26pm 
is it a Bug? when i use your track with a station that is two cargo platforms deep it limits to just the track side cargo. So if I have station 80m long and two p[latforms deep I should have capacity of 240, but when I change to your tracks I am limited back to 160.
briansyston 16 Mar, 2022 @ 6:18am 
Looking good.
gjoneseys 15 Mar, 2022 @ 7:00am 
Gonna make my collieries look great - thanks
LSkeetskeet 14 Mar, 2022 @ 5:14pm 
Nice one hatter
Othelos 14 Mar, 2022 @ 3:17pm 
THANK YOU!
Stealthy 14 Mar, 2022 @ 12:47pm 
Fair enough. How about just getting rid of that shine then? :)
wolfel666 14 Mar, 2022 @ 11:48am 
Great stuff. I love it, many thanks!
Mad Hatter  [author] 14 Mar, 2022 @ 11:15am 
@Stealthy - can't make the grass grow, the sun shine, or the rain fall.
These require god like qualities that I don't possess. ;)
Stealthy 14 Mar, 2022 @ 8:04am 
As a request: Ballast mod without that terrible shine on ballast texture please. And something which grows grass and shrub automatically, if possible at all.
MonkeyFuzz 14 Mar, 2022 @ 4:48am 
Only in the most tongue-in-cheek way :) It's awesome to see tracks reflective of spilled cargo, but now I feel like I need to vacuum :steamthumbsup:
Mad Hatter  [author] 14 Mar, 2022 @ 4:29am 
Not entirely sure how to take that ;)
The mod like many was done on request and setup as asked for.
MonkeyFuzz 13 Mar, 2022 @ 7:39pm 
Oh, man. What a mess!