Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Tabletop Lords - SFO submod (2022)
32 Comments
=[NK]= Col. Jack O'Neil  [author] 9 Sep, 2022 @ 5:46am 
The 102 is a known to bug from base game I think. Let me know if I can help
Boysen Berries 9 Sep, 2022 @ 5:21am 
Thanks for recommending Kaedrin's MM, I like the profile saving option. Maybe I've forgotten there's 6 Mixu mods counting your fix. Yeah max lvl 60 lords mod makes some lord have funky lvls, I look away and he is lvl 102.
=[NK]= Col. Jack O'Neil  [author] 8 Sep, 2022 @ 2:51pm 
Your loan order is probably an issue. Download Kaedrin's mod manager and let the manager auto sort them. My guess as well might be an incompatibility with the level 60 mod
Boysen Berries 8 Sep, 2022 @ 1:16pm 
Somehow clicking the recruit hero button crashes the game for me as Bretonnia, Louencour. I'm using quite a lot of mods, but they've worked fine before trying Mixu's Tabletop Lords for SFO and I've loaded all the required ones.

Used mods (in exact lord order):
SFO, SFO fast battles,
Mixu's tabletop lords,
Mixu SFO submod,
Mixu unlocker and SFO scripts,
SFO Mixu building fix,
Mixu VFX pack,
updated Camera mod,
Quick building upgrade,
Cleaner balance bar,
No extra upkeep,
Console commands,
Regiments of Renown SFO addon,
Recruit defeated lords,
Character recruitment refresh,
Rebanner 2,
One button respec,
Generals and lords max lvl 60
Rebanner SFO update
=[NK]= Col. Jack O'Neil  [author] 11 Aug, 2022 @ 5:36am 
Hey guys, SFO has 2 scripts, wh_dlc07_peasant_economy.lua and wh2_dlc11_treasure_maps.lua that has small changes that gets over written by Mixu's Unlocker. All this does is takes those 2 scripts and makes them run after Mixu's mod so that SFO's changes should work instead.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847505532&searchtext=
=[NK]= Col. Jack O'Neil  [author] 10 Aug, 2022 @ 8:10am 
Updated and ongoing modding version is up for Mixu‘s Legendary Lord's 1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847222753
=[NK]= Col. Jack O'Neil  [author] 7 Aug, 2022 @ 10:05am 
@goc
Try this update. I didn't test it thouroughly as I was literally about to shut down the computer and go to bed.

If you have any issues, this is the current version you can download and put in warhammer 2/data folder and overwrite the pack file
https://www.dropbox.com/s/6g43dputvk7yymh/%211ab_mixu_tabletop_lords_update_Jack.pack?dl=0
gochiviyo 7 Aug, 2022 @ 9:42am 
Throgg is missing Fimir warlord and fire shaman lord
=[NK]= Col. Jack O'Neil  [author] 2 Aug, 2022 @ 3:48pm 
The only bug I could see for low was the white UI bug. But ultimately with the amount of things I've found with this, and definitely realising the balance is if with his hard they hit, and now being hopeful I know what I'm looking for with the UI, yeah I think there will be.

But are you having any issues with them? They both work fine for the moment
KingSwaga86 2 Aug, 2022 @ 11:46am 
boyo I appreciate you for updating these mods, I hate to ask this but will there be a possible update for mixu legendary lords 1?
=[NK]= Col. Jack O'Neil  [author] 20 Jul, 2022 @ 4:14pm 
Your welcome! Please let me know if you feel something isn't balanced, or if there are any missing passive abilities or anything
Darth Tater 20 Jul, 2022 @ 1:18pm 
Bless your heart. It workin! :devilskiss:
=[NK]= Col. Jack O'Neil  [author] 24 Jun, 2022 @ 5:38pm 
Read these description and you might understand my thoughts.

Noone has weighed in on it yet. They both are different in their own rights.
Lidiaz 24 Jun, 2022 @ 10:42am 
I don't understand why both of the High Liche Priest lords are kept, is it because you can't remove one ? I think that the Mixu one should be removed, because having two of the same lords feels very wierd, and could easily be solved.
=[NK]= Col. Jack O'Neil  [author] 7 Apr, 2022 @ 5:52am 
Almost none of the abilities' stats had been updated from the same abilities from SFO. So thanks to ToolFinn, I have updated all the ones that have the same name. I can use your help as some abilities have different names, so if abilities seem like they are under performing, let me know and I can have a closer look at maybe an SFO ability that has been renamed, like magical harmony was changed to attuned to magic, which obviously I wouldn't pick up just searching keywords in RPFM.
=[NK]= Col. Jack O'Neil  [author] 6 Apr, 2022 @ 3:45pm 
I'm not sure of the top of my head. I know the sfo priest gets the barque when you choose a particular ll.

I'm not going to add in the barque mount if it's not already there. it's a decent amount of work and I don't have the time.
Eefwee 6 Apr, 2022 @ 3:37pm 
Cool.
What about the Tomb Barque? Or maybe that's just in Tomb Kings Extended. Can't remember.
That mount (as well as the casket) seem the most thematic to me I guess.
Not sure on the lore/tabletop though.
=[NK]= Col. Jack O'Neil  [author] 6 Apr, 2022 @ 5:14am 
I think I will also look to add in at least the skeletal steed with the SFO liche priest as well
=[NK]= Col. Jack O'Neil  [author] 6 Apr, 2022 @ 4:16am 
@eefwee,
I've moved the caskets for the Liche priests from level 17 to level 22
=[NK]= Col. Jack O'Neil  [author] 5 Apr, 2022 @ 3:40pm 
I'm not sure if doing it now will cause peoples games to ctd, I can try
Eefwee 5 Apr, 2022 @ 3:25pm 
Hey thanks mate!
I personally love slowly filling my TK armies with Liche Priests on Caskets of souls that have traits that buff ranged. Pretty OP but very fun!
Perhaps you could just move the Casket mount to a later level to make it feel more impactful?
=[NK]= Col. Jack O'Neil  [author] 3 Apr, 2022 @ 6:52am 
OK. I already use that submod so it's not a problem I've come across :)
Castellan of sea 3 Apr, 2022 @ 6:34am 
I've found the solution use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2001269910 with mixu unlocker. It seems its unrelated to mixu tabletop lords
=[NK]= Col. Jack O'Neil  [author] 3 Apr, 2022 @ 6:01am 
If you could just do a quick test by loading up just this mod, mixu tabletop and sfo, and let me know if there's an issue with wuzzarg I'll fix it. This mod doesn't touch wuzzarg so I doubt it's this, otherwise I would test it myself
Castellan of sea 3 Apr, 2022 @ 3:53am 
I'm not sure this is related to this mod but their seems to be a problem with savage orc building chain for Wuzzarg. The first tier building can not be upgraded. It seems to be a problem with mixu-ovn and sfo compatability mods. It worked normal with both mods seperately.
=[NK]= Col. Jack O'Neil  [author] 1 Apr, 2022 @ 11:51am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2180764161

There's a good place to start. And discord. Good luck. I'd recommend starting much smaller
xxx_420_Bad_Boy [Wizard_Cum] 1 Apr, 2022 @ 10:34am 
I appreciate the response regardless! I will see if there is any guides around to do it myself..
=[NK]= Col. Jack O'Neil  [author] 31 Mar, 2022 @ 4:11pm 
No sorry, I don't have the time at the moment. If there's already an sfo submod I can update it, but that's about it
xxx_420_Bad_Boy [Wizard_Cum] 31 Mar, 2022 @ 12:27pm 
@=[NK]= Col. Jack O'Neil I hate to ask, but you seem very active, is it possible you could do an SFO patch for Lost and the Damned 2: Full Mortal Jacket?
=[NK]= Col. Jack O'Neil  [author] 16 Mar, 2022 @ 8:23pm 
I am following them all, and read through all bunch of posts for potential problems.

No worries :)
NRKE 16 Mar, 2022 @ 7:16pm 
My friend. Thank you so much for your work here. I am glad someone decided to take this on.
Deaken 16 Mar, 2022 @ 7:08pm 
Thanks for doing this and to save some frustration and to be more cohesive, I'd suggest following the SFO versions for any duplicates