Oxygen Not Included

Oxygen Not Included

Better Farming Effects and Tweaks
36 Comments
暮秦 9 Jul @ 11:22am 
really?you back!
kebe1pc 3 Jan @ 3:18am 
kind of cool how if you want to use the exuberant mutation on the bon bon tree, you have to leave one of the branches without light because if they all have light the tree will stop making nectar.
https://imgur.com/a/03YXbuE
Sanchozz  [author] 27 Dec, 2024 @ 9:25pm 
@wuj3k Have you turned on the "Customize Plants" option that allows you to plant Decorative plants in ordinary Farm Tiles?
wuj3k 27 Dec, 2024 @ 5:44pm 
I have problem with critters when I have enable this mod and Customize Plants. Critters dont eat plants, like dreckos dont eat mealwoods. Any idea is there fix for that?
Sanchozz  [author] 4 Dec, 2024 @ 8:24pm 
@astroand73 a Exuberant Bonbon tree is still good in a role for Wood production.
astroand73 4 Dec, 2024 @ 12:59pm 
Thanks for a great mod, I have come across a issue perhaps, I don't know if you can do anything about it, but if you mutate a Bonbon tree to Exuberant it is able to grow, but not able to produce nectar since that requires light but a Exuberant plant can't have light, so if you light it up, it wilts because of the light, but if you turn off the light it can't produce nectar.
Corvo 24 Aug, 2024 @ 12:57pm 
Hey just saying this mod is awesome, thank you for your work !
tonyyyy 22 Aug, 2024 @ 2:04am 
Your mod is awesome but i have a question. I'm having a hard time sometimes with plants and I want to ask you if you can add more setting to the plants, for example waterweeed needs to be in water but i don't really like this and the bleach stone is annoying to manage, maybe put like 10kg of water instead of 5 and no bleach stone. There are some examples.
Gonsy 2 Aug, 2024 @ 6:35am 
Thanks for keep working on this mod. Much apreciated
coilysiren 23 Oct, 2022 @ 7:29pm 
Just came here to mention that its working again! Thanks!
Sanchozz  [author] 23 Oct, 2022 @ 7:26am 
@Kai thanks. but a few hours ago I already found the reason, and tomorrow I will upload the corrected version.
coilysiren 23 Oct, 2022 @ 6:29am 
Hiya, coming here to provide +1 report of divergent critters no long tending when this mod is enabled.

player.log: https://pastebin.com/RradEGwQ
Sanchozz  [author] 21 Oct, 2022 @ 7:36am 
@nipodemos can you provide me with your Player.log and save file for additional investigation? to my github.
nipodemos 20 Oct, 2022 @ 10:36am 
I have the same problem as @Rampart, the divergentes do not tend any plant. It's been more than 50 cycles, the plants already growed and were harvested again and again
ElvishCrow 10 Oct, 2022 @ 10:55am 
Там еще проблема в том что тот автор отключил все комментарии и обратной связи с ним просто нет, а жаль. Потому что анимация пальмы (как и она сама) реально крутая - она качается)))) это не статические дубы с желудями) я добавил еще настройки что растения немного потребляют углекислый газ как кислоротник))))
ElvishCrow 9 Oct, 2022 @ 6:07pm 
Sanchozz, привет! Да, это она)) будем ждать, но по-моему он редко обновляет - надеюсь что вспомнит. Еще полетели 2х мосты труб((
Sanchozz  [author] 8 Oct, 2022 @ 7:15pm 
@ElvishCrow привет. какую пальму ?
если ту старую - другой человек уже добавил её . но после недавнего обновления игры она сломалась. нужно просто подождать пока починит.
ElvishCrow 8 Oct, 2022 @ 10:08am 
Привет, а пальму можешь добавить?
Sanchozz  [author] 14 Sep, 2022 @ 8:36am 
@Rampart I think you haven't been thorough enough in the testing process. give the divergents more time, observe them during the cycle.
Rampart 6 Sep, 2022 @ 2:35pm 
just FYI, I did a test with just this mod enabled, like Gem below, and divergent tending appears to not be working. I downloaded and installed the mod directly from git, tested, deleted, then installed via Steam and tested and in both cases divergents would only tend while this mod was disabled, with no other mods enabled. The plants were not wilting and I used the default mod settings.
All other features appear to be working however, I really like the "don't tend while while wilted" and "don't use resources while wilted" especially and honestly should be in vanilla.
RedQuark 8 Jun, 2022 @ 7:52pm 
(第三部分, Translation part 3/3)

一些其他改动:
修复了照料作物会提升机械属性的bug。
种植装饰性植物时,种植面板上会显示植物的装饰度。
农民和异化虫现在不会主动照料枯萎或不在生长状态的植物,如等待收获的作物、缺少光照的释气草、饥饿的土星动物捕草等。
修复了存读档后作物开始消耗固体肥料的时间不一致的问题。
不在生长状态的植物现在不再消耗固体和液体肥料。
修复了存读档或房间系统变化导致乔木树无法生成新树杈的问题。
解锁了乔木树的突变
土星动物捕草收获时可以产生种子。

模组设置页面可以对大多数功能进行设置。
RedQuark 8 Jun, 2022 @ 7:51pm 
(第二部分, Translation part 2/3)

部分植物的特性现在会随着他们的生长速度而产生变化,例如:
氧齿蕨转化二氧化碳为氧气的速度;
冰息萝卜的冷却能力和辐射强度;
沙盐藤的气体吸收速度;
土星动物捕草的气体生产速度(每个被捕食的小动物产生的气体总量仍然一致);
实验体52B的进食和树脂生产速度。
RedQuark 8 Jun, 2022 @ 7:51pm 
个人翻译(第一部分)(Chinese Translation by RedQuark, 1/3):

这个MOD可以让你的农民和他们忠诚的异化虫(甜素甲虫与虫果果虫)们照料更多种类的植物并加速生长,附带一些小改动。
你有没有想过用超多的装饰植物来装点你的基地?可惜原版游戏中这些植物不能繁殖,只能从打印门中随机获得。但现在不同了!
现在农民和异化虫可以给各种非作物植物施加加速效果。且每次都有几率在植物体内生成一个种子。考虑到平衡性,装饰类植物的种子生成几率更大,氧齿蕨和冰息萝卜几率较小,而实验体52B(干饭树)不会产生种子。
树鼠可以扒取植物内的种子,但这需要树鼠能够到达植物的所在位置。对于装饰类植物而言,可以使用墙壁花盆或悬吊花盆。
如果你觉得树鼠太麻烦,也可以在模组设置里开启种子自动掉落功能。
Sanchozz  [author] 26 Mar, 2022 @ 10:18pm 
@Psigh thanks for the detailed description. I added a patch that prevents the Pip from pulling the canisters out of the Wheezewort.
Psigh 25 Mar, 2022 @ 4:25pm 
i don't know if i'd consider it a bug, i don't even know if i want it removed, it's just odd and i wanted to let you know in case you didn't notice, and for anyone else encountering this. cheers anyway, you did a very neat job, sorry for the long comment but i wanted to describe the whole phenomenon in detail
Psigh 25 Mar, 2022 @ 4:24pm 
i noticed a minor inconvenience and i think it might be related to your mod, while trying to propagate wheezewort everything works as expected, the fertilizer is delivered, the plant sits there, the pip randomly rummages it and sometimes a seed comes out, just as advertised. however, i'm pretty sure the pip tries to empty the plant's whole inventory, because along with the seed sometimes i get oxygen canisters, wheezeworts inhale any gas they're submerged in, so i thought maybe if the pip finishes rummaging as the wort inhales, the gas it has inhaled comes out too in item form. it's nothing major, i just need to empty the canister on the spot and be done with it since the farm is oxygenated and no weir gases are coming through, but it did give me a bit of a headache, like "why is there always a canister right here after i haven't looked for a while", until i noticed when it spawned exactly.
Gem 24 Mar, 2022 @ 10:15am 
@Sanchozz Very strange. After testing it with just this mod enabled, the divergents do tend to the plants. Must be a mod conflict in this case. 🤔
Sanchozz  [author] 24 Mar, 2022 @ 6:29am 
@Gem You're wrong.
I have rechecked all the variants of enable/disable options affecting Sweetles and Grubgrubs. They do not lose the ability to tend to plants.
Gem 23 Mar, 2022 @ 3:51am 
Hi. Your mod seems to disable the ability of Sweetles and Grubgrubs to tend to plants. I don't know if that's just because I turned off the decorative plants tending or if it's a global bug, but do please check it out.
八重凛8re0 20 Mar, 2022 @ 7:03am 
It looks good.I like it
Sanchozz  [author] 15 Mar, 2022 @ 7:52pm 
@ᶻᵉᵘˢ You just plant decorative plants in their usual pots and build a farm station.
Farmers will apply micro fertilizers to decorative plants, there is a chance of the spawn of a new seed.
Next, you need to put a Pip in this room to extract these seeds. Or switch the checkbox in the settings so that they drop out themselves.
Grubgrub can also buff plants, you need it to be able to stand on the same level on the right or left with the plant itself.
ᶻᵉᵘˢ 15 Mar, 2022 @ 1:52pm 
so do you plant the decor seeds in farm tiles and wait for them to be ready or how does it work?
Mantakus 15 Mar, 2022 @ 10:23am 
Thx!
groovemonkey2005 15 Mar, 2022 @ 8:31am 
Ok, thank you! I'll definitively use this mod then :steamhappy:
Sanchozz  [author] 14 Mar, 2022 @ 8:15pm 
@groovemonkey2005 default outputs of oxyferns and wheezworts is not changed.
radiation emission of wild wheezworts decreased, but you can disable it in options.
groovemonkey2005 14 Mar, 2022 @ 12:15pm 
Did you increase or decrease the default outputs to oxyferns and wheezwarts? This mod seems cool but I would rather not use it if those defaults changed...