RimWorld

RimWorld

Cold Fusion Reactor (Continued)
24 Comments
Super Colby 11 Mar @ 11:15pm 
I found a bug, the constructors from biotech wont construct the reactors
Extremely online 1 Aug, 2024 @ 11:34am 
finally, a good fantasy mod
Zaljerem  [author] 24 May, 2023 @ 7:32am 
No worries!
Elderwood 24 May, 2023 @ 7:30am 
Ah, I missed have skimmed over that!
* hangs head in embarrassment! *
Zaljerem  [author] 24 May, 2023 @ 5:44am 
It's listed right above: double the 2x2 requirements/stats for the 4x4 version.
Elderwood 24 May, 2023 @ 5:27am 
Great mod Zaljerem, I love the simplicity of it.
Would you mind updating the description here in the workshop to include the stats of both the regular and the large versions please?
aspendosia 24 Apr, 2022 @ 10:00pm 
If anyone wants to use it, I created a custom version of my own of the reactor -- https://imgur.com/a/cxVTuab
aspendosia 23 Apr, 2022 @ 10:55am 
Zaljerem - that was so kind of you, thank you.
Zaljerem  [author] 23 Apr, 2022 @ 7:00am 
Updated: added large reactor.
aspendosia 10 Apr, 2022 @ 1:12am 
Love this reactor, just wish there was a larger version for lategame where you need a lot of these to power a base
Admiral Zander 26 Mar, 2022 @ 2:53pm 
ah thank you
Zaljerem  [author] 26 Mar, 2022 @ 8:00am 
I have a different cold fusion reactor mod that uses fuel: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2779255558

This one will remain as is, thanks for the feedback though.
Admiral Zander 25 Mar, 2022 @ 9:24pm 
for that much power it should be more expensive or cost some sort of fuel
Zaljerem  [author] 22 Mar, 2022 @ 5:47am 
2x2
Ant1828 22 Mar, 2022 @ 1:13am 
What tile size is the reactor?
Zaljerem  [author] 15 Mar, 2022 @ 9:42am 
You're welcome!
Smiley Face Killer 15 Mar, 2022 @ 6:47am 
Hell yea man, thank you
Franken Stein 14 Mar, 2022 @ 10:43pm 
You are awesome! :lunar2019coolpig:
Zaljerem  [author] 14 Mar, 2022 @ 8:30pm 
Updated: Techprint requirement removed.
Zaljerem  [author] 14 Mar, 2022 @ 8:05pm 
Unfortunately a mod menu option is a bit beyond my current skillset ... I'll do an update to remove the techprint momentarily. It wasn't in the original mod anyway.
Smiley Face Killer 14 Mar, 2022 @ 7:16pm 
You should make a separate version for the tech print or make it an option if possible.
I want to use it but really don't want to have to find another techprint
Zaljerem  [author] 14 Mar, 2022 @ 3:23pm 
Updated: If you have Royalty, a techprint is required. Otherwise, it is a standard research task.
Zaljerem  [author] 14 Mar, 2022 @ 3:15pm 
Techprints require it. I will rework it so that it only requires a techprint if you have the DLC. Please stand by.
Franken Stein 14 Mar, 2022 @ 3:14pm 
why need dlc? :steamsad: