Stellaris

Stellaris

Nomads: The wondering Void Farers (Alpha) [3.3] DISCONTINUED
41 Comments
greatswizard 22 Jun @ 11:06am 
really interesting looking mod. shame it was abandonned though.
any plans to bring it back to life in the near future ?
spectre199 22 Nov, 2023 @ 5:38pm 
that is understandable I was just curious.
FirePrince  [author] 22 Nov, 2023 @ 7:18am 
It would take some work to update, so I've given up on it for now...
spectre199 22 Nov, 2023 @ 4:23am 
Is this abandoned
Ciaphas Cain 14 Jul, 2023 @ 1:48am 
Its dead Jim
Timjab11 21 Feb, 2023 @ 10:34am 
Your mod looks great, is it up do date though?
Kangarus 12 Feb, 2023 @ 2:46am 
Looks DOA. Would be good if updated for 3.6 or 3.7.
Kaela Mensha Khaine 12 Oct, 2022 @ 12:35pm 
Update please?
Working like right now?
Kitten 5 Sep, 2022 @ 10:53am 
Are there plans to update this mod? I quite like it
HorrifyingAbscess74 30 Jul, 2022 @ 8:29pm 
\/ \/ \/ \/ \/ \/ \/
Kaela Mensha Khaine 27 May, 2022 @ 12:20pm 
Pretty please?
Kaela Mensha Khaine 27 May, 2022 @ 12:19pm 
3.4?
=(FGR)=Sentinel 7 May, 2022 @ 2:04pm 
I'm not sure if it's something about how I'm playing or something else, but if I lose my last world/habitat, even if I still have starbases and arks, I get an immediate game over. I even tried it without mods, so either something's preventing it from working properly that I don't know about or if there's something wrong with my game files. Anyone else have issues with it?
aggravatedInsanity 26 Apr, 2022 @ 2:05am 
For some strange reason, this mod seems to cause all Megacorp empires to be considered Criminal Heritage empires, regardless of whether they have the civic or not.
Martian Patriot 17 Apr, 2022 @ 5:36pm 
I can't seem to figure out how to move orbital habitats. Or can you not do so? If not, then what's the point?
Space Cowgirl Supreme 27 Mar, 2022 @ 4:41am 
Ahhh, this is such a fun mod, thank you for fixing the civilian ships, I've always loved these models ^_^ Though I must report that the Capital Ark model has decided to disappear - A modder's work is never done, eh?
FirePrince  [author] 25 Mar, 2022 @ 8:58am 
@Patton; should be as this mod creates separate components.
@Sog: maybe, but less possible, currently I'm working on missing things, like icons and loc keys.
Mr. G 24 Mar, 2022 @ 10:37pm 
Does this mod happen to be NSC compatible?
Sog 23 Mar, 2022 @ 7:49pm 
will we be able to see more ship types? I'm hoping that every aspect of economy can be produced from ships (including research, food and consumer goods) so that i can purely rely on a fleet to wander around the galaxy instead of conquering systems
Story Enthusiast 23 Mar, 2022 @ 1:36am 
@FirePrince I sent you a friend request and would love to help any way I can! I have a very beginner understanding of modding but I can playtest and make suggestions
FirePrince  [author] 22 Mar, 2022 @ 2:27pm 
@Space Cowgirl Supreme: ty, unfortunately not, this mod is just under very development and still in the alpha stage. PS just fixed your reported issues. ;)
Space Cowgirl Supreme 22 Mar, 2022 @ 2:19pm 
So I've been having great fun with this mod thus far - but I have noticed that there are some ship model issues with the Nomad Mining ships and Tankers. Also, is there a wiki page or resource somewhere on the hard numbers for what these ships and station parts all produce and require for upkeep? It's proving difficult to find reliable info. Otherwise great mod and real good port over to 3.+ :steamthumbsup: :D
FirePrince  [author] 22 Mar, 2022 @ 8:03am 
Update version="3.3.3.2": fixed all known major issues
Kubby 21 Mar, 2022 @ 5:02pm 
Please fix the communication bug when you build an habitat
mordo 20 Mar, 2022 @ 2:17pm 
balls
Doze14 20 Mar, 2022 @ 8:38am 
I am enjoying the mod so far. Of course the Ancient Drones are missing the ability to use Energy core slots on their ships at the moment but its okay. I think this mod has a lot of potential for a unique gameplay experience if balanced well. Can't wait to see how this mod evolves further going forward.
Dah Big Bird! 19 Mar, 2022 @ 7:42am 
Hey I'm using only this mod and it crashes when I open ship designer as a nomad empire. I have tried doing this with and without the merger of rules. I have no other mods on but those so not exactly sure on what to do.
FirePrince  [author] 19 Mar, 2022 @ 5:59am 
Good question 🤣
Elowiny 19 Mar, 2022 @ 3:32am 
Is the name "wondering" or "wandering"?
FirePrince  [author] 19 Mar, 2022 @ 3:20am 
Drones shipset ist still not fully working (still replaced with normal) will be added next update. Maybe adding more dependencies.
FirePrince  [author] 19 Mar, 2022 @ 3:18am 
Update: Fixed all the known "main" issues.
Added now dependency Merger of Rules (to fix some issues with default empires).
Kubby 18 Mar, 2022 @ 9:48pm 
I have it constantly telling me I have made contact with my self after building the habitat. Might be an bug.
Ro 18 Mar, 2022 @ 10:06am 
1. Do the techs that normally give resources from jobs do anything for Void Farers or are they all useless now if you don't build habitats?
2. Can nomads join the galactic community?
FirePrince  [author] 17 Mar, 2022 @ 1:32pm 
Ah oh man, it's all a bug, thanks for the consideration, fix is incoming!
Nisra 17 Mar, 2022 @ 11:49am 
Game froze when I went to open the ship designer. Was only running this mod and was playing Scavenger Drones.
Principe Merdone Sburrino 17 Mar, 2022 @ 7:10am 
Playing rn, am I supposed to not have any pops or is it a bug?
Principe Merdone Sburrino 17 Mar, 2022 @ 5:26am 
I can finally rp as the Quarians, thanks!
Dreamreamer 16 Mar, 2022 @ 9:51pm 
void habitats are broke, every month you will have a first contact with your own empire after making one
FirePrince  [author] 16 Mar, 2022 @ 3:23pm 
Sorry, now fixed (among some more)!
Invincible under the Heavens 15 Mar, 2022 @ 3:09pm 
not getting arkships with any origins tested with this mod only
FirePrince  [author] 14 Mar, 2022 @ 1:48pm 
I'm open to anyone who can contribute something, the mod is relatively complex for a single modder.