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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255600098
your mod is one of my very favorites that gives much needed variety in what baddies approach you with, or how to fill holes in armor sets. I get the burnout, so no rush. Just wanting to let you know you do good work, damn near critical work. Hope your time away from the game is healing and relaxing.
Officially? No. I find modding to be equal parts the enjoyment i get from rimworld as the game itself; i'm just not currently in a position to have the time to play and mod it at the moment.
People have my preemptive permission to make unofficial patches or updates in the mean time if they would like, however, so long as they link the respective original mod pages.
<defName>Thogs_Apparel_Shackles</defName>
<label>shackles</label>
...
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
<SlaveSuppressionOffset>0.04</SlaveSuppressionOffset>
</equippedStatOffsets>
...
_________________________
just in case i wasn't clear before :P
you forgot 1 magical line of code! :'D
the smithable Shackles for prisoners & slaves are missing a slave suppression offset of some positive percentual digits, cuz as of now, they don't remind anyone of any status, except me of your status as owner of the mod when i read the description that claims false facts :'P
+4% would be just perfectly funny, cuz with shackles & slavenecklace slaves would end up losing 1% per day :P
PS: for those looking for boots & gloves, i highly recommend Vanilla Armour Expanded. that + thog's armor = everything covered, plenty of stuff to craft on all tech stages. both mods fill each others holes, going perfectly hand in hand. :3
Could a color be given to it though? They seem to spawn pure white for some reason. (dev mode spawn in while testing a mod list, if that matters)
As far ask I can tell that's the only item with this issue, but i did not check every item.
Worth mentioning that the crafting page for the flak visor includes components in the list of available crafting materials (because they're used in the recipe). I wasn't sure how it'd work, so I just unchecked everything except the desired metal material and they still crafted just fine and still include 1 component when built (tested by cancelling one in-progress). Seems like just a small oversight, as the ablative assault visor also requires components and doesn't have this issue, only the flak visor