Slay the Spire

Slay the Spire

Goldenglow
136 Comments
astolfomio 5 Jul @ 8:17pm 
浮标似乎太弱了,纯浮标没什么可玩的,大概?
小玻璃瓶子 31 Mar @ 8:32am 
打矛盾的时候转向盾,人物模型会一直反复快速转身
XueHuKING 18 Mar @ 5:26am 
非常好的小苏茜。不过单人模式能选的三款皮肤在联机mod里都用不了,只能使用原皮,不知道大佬愿不愿意适配一下 QwQ
观阴大湿 7 Mar @ 11:45am 
豪玩,打到进阶20了:steamthumbsup:
被小栗帽坐碎盆骨 7 Mar @ 12:38am 
太棒了,大爱
观阴大湿 20 Feb @ 12:05am 
打矛盾有bug,疯狂摇头
MonaTi 10 Feb @ 2:57am 
初始遗物有点大号了,看的别扭
梦音小蘑菇 31 Jan @ 4:24am 
知心之交配合热烈希望可以产生裂变式的强化(热烈的希望印4张0费牌并附加消耗,这个添上去的消耗可以被知心之交增幅,而且印牌除了是本家以外没有任何限制,也就是说你可以印出来知心之交,每印出来一张并打出都会使消耗牌打出的次数乘以二,最终造出来一个几百集中,头上挂一排几百甚至上千的信标)就是需要洁牌,连删带烧能保证把牌全抓手里面
如来佛祖 11 Dec, 2024 @ 8:27am 
魔法猪咪!稳辣!
CrystallineShine 2 Dec, 2024 @ 8:37am 
佬!我们澄推敬爱您口牙!!!
游星 18 Nov, 2024 @ 9:54pm 
我是霍金我觉得这个mod非常好玩
Zaxyяpы4 16 Sep, 2024 @ 8:41pm 
nice
Penguindrummer 22 Aug, 2024 @ 9:09am 
No comment on the quality of the mod (haven't tried it, am about to) I just wanna say you're incredibly real for making this
剑圣Yi 30 Jun, 2024 @ 2:25am 
脉冲流没有起防,只能用球来起防,希望加点脉冲防卡,
Reme  [author] 21 Jun, 2024 @ 7:48am 
联机mod导致进房间卡死的问题已修复
GOLDENGLOW 14 Jun, 2024 @ 10:17pm 
为什么我打开modthespire后显示我没有goldenglow的base mod...
养女儿导致的 13 Jun, 2024 @ 3:16am 
打出来3次新生也没造成伤害
养女儿导致的 13 Jun, 2024 @ 3:10am 
怪事,我好像叠加不了静电
Cheese Burger 6 Apr, 2024 @ 12:15pm 
泳装皮肤眼睛没高光能否修一下感谢
danielzaiser91 5 Mar, 2024 @ 10:15am 
multiplayer not possible, i can not see hand cards when another player started combat
Midrash 14 Jan, 2024 @ 10:22pm 
Mods in stacktrace:
- Goldenglow (1.0.0)
Cause:
java.lang.NullPointerException
at Goldenglow.patches.ChooseTargetPatch$DamageAllEnemiesActionPatch.Insert(ChooseTargetPatch.java:196)
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Fanficologist 9 Oct, 2023 @ 1:34am 
Bouy mechanic is worse than Defect's Orbs in every way.
- Passive damage and block are very underwhelming with few ways to get Focus
- It's extremely hard to Evoke Bouys consistently, especially in hallway fights
- Bouys being lost on enemies' death makes it very frustrating to use without Shift. There needs to be a few cards that let you shift Bouys to another (random) enemy if Fatal.
nikolaypi 8 Oct, 2023 @ 10:55am 
Very bad against autotuned enemy. For example Hexaghost calculated attack based on player deck and health. And just moment ago I am die in Act III from Hexaghost with 36x6 second turn attack.
鳢旖鞪黼顣 8 Aug, 2023 @ 8:09pm 
静电无敌了,卡组提纯后卡组里全是电光石火和吸引的卡,加上豹豹打啥基本上都是一回合:steamhappy:
Zu 2 Aug, 2023 @ 1:31pm 
I see there have been art updates. Good stuff. Would be nice to have some vague patch notes, but mod's still great fun either way.
Endermarke 21 Jul, 2023 @ 3:45am 
双电流之舞 电表倒转 还有谁能拦我 桀桀桀桀桀
k 15 Jun, 2023 @ 6:15pm 
beautiful
Sato 🧡 10 Jun, 2023 @ 1:00pm 
epic. goldenglow is the one true waifu
None 5 Jun, 2023 @ 1:55am 
对于初次接触的玩家,可以直接走触电吸引流打法:
蓝卡 触电(0c打4防4,静电后提高3点打防数值)2张
蓝卡 沉思,电容器等抽牌2~3张
蓝卡 追踪术2张
蓝卡 音叉2张
主要追求小卡组类似半无限的打法,需要多删牌。
循环思路:抽牌→追踪术解放费用(非必要)→触电吸引循环
如果上述卡牌数量不够只会导致运转不够流畅,本身数值已经很恐怖了,自身卡组固有单卡静电火花吃强化后就可以吸引2,可以作音叉的下位替代,单触电循环带来的格挡已经可以过大部分精英,双触电循环更是数值拉满。可以通过这个流派来熟悉角色玩法。
None 5 Jun, 2023 @ 1:55am 
运转端:
1、抽牌:沉思(蓝卡1c抽3),电容器(蓝卡1c抽3)都是非常高质量的抽牌卡,配合0c卡牌利用率高的吓人
2、吸引(从弃牌堆顶卡牌加入手牌):卷发器(0c吸引2张卡,消耗),音叉(吸引4张卡),也是对于低费卡牌以及0费卡的复用卡,是成长流派的关键。无论是静电(单回合复数打出的成长),浮标(类似机器人的球),脉冲(打出脉冲后本次对战所有脉冲牌获得成长)都需要多次打出卡牌,可以说是抽牌的另一种体现
3、加费:追踪术(2c消耗,升级后1c,丢弃所有手牌,每丢一张,抽一张牌并获得1费)配合高效的抽牌卡以及吸引卡填满手牌后使用,本回合费用直接解放。
小玻璃瓶子 23 Apr, 2023 @ 6:23am 
感觉设计挺好的,但数值真的猛,感觉跟观者有一拼
小玻璃瓶子 23 Apr, 2023 @ 6:22am 
这是一个好的作品!非常高数值,爱来自中国♥
李云龙⭐⭐⭐ 21 Apr, 2023 @ 3:40am 
还有一些套路
比如发型护理配电流护盾,一边叠甲一边叠层数,牌库小也能玩
金卡新生炸起来也很爽,就是被蜗牛天克,进阶20把把有蜗牛
开门迎客升级后是0费,也是净化牌库的好工具
准备万全混沌开局就是神器,把把叠20甲
李云龙⭐⭐⭐ 21 Apr, 2023 @ 3:32am 
玩下来比较牛的套路

首先选卡
卷发器100分所有阵容适配 触电神卡无脑拿
其次 过牌神卡沉思 吸引神卡音叉 相吸差一点,容易先摸牌然后把弃牌库炸了,导致空吸

然后流派

1.静电流,触电为主力,拿两三张,再拿吸引卡就完事了,伤害高的一笔还有护甲,第二层没压力
2.脉冲流,比静电流弱一点,思路是一到两张特斯拉线圈叠甲,0费脉冲配吸引卡狂电,成型无敌
3.浮标流,无脑拿1费的包夹战术完事了,一回合能放5次包夹战术就算毕业,能力卡带驭械,翻新,这两个无脑拿
4.消耗流,拿知心之交 美发工具 追踪术 沉思/浮标集群 配一些消耗卡 核心追踪术和过牌,这样可以有很多费用,有知心之交可以无限开美发工具,成型了一轮千血都可以,配混沌buff可以达到永动循环
李云龙⭐⭐⭐ 21 Apr, 2023 @ 2:55am 
好玩好玩,打到进阶20了
BigGucciSosa 24 Feb, 2023 @ 9:31am 
One bug report - halfway through, I started to become unable to target myself with an upgraded Precise Diversion.
BigGucciSosa 24 Feb, 2023 @ 8:51am 
Very possibly the best character mod out there. There are minor quibbles: the character is kinda OP relative to other great mods (the Hermit, for example). Buoys are very similar to orbs, and "orbs but slightly different" is one of my least favorite character mod tropes. But by adding multi-targeting decisions with buoys, they become so much more fun than orbs.

The main thing about this character is that it's so well-made that every single decision feels fun. "which cards do I play and in what order" feels fun.

There are so many fun card interactions that I usually spend all my money on early shops on cards, which I rarely even do on base game characters. I actually think this character is probably more fun to play than the Defect, honestly. Maybe even the Watcher too.
kronen 16 Feb, 2023 @ 4:40am 
Works great on my end, REME.
Reme  [author] 13 Feb, 2023 @ 6:34pm 
why, I can run this mod in both eng and kor :(
Falcon Manrammer 13 Feb, 2023 @ 3:55pm 
mods crashing :(
Lorax 8 Feb, 2023 @ 1:35am 
The mod appears to not work anymore :(
构思特异 31 Dec, 2022 @ 7:59pm 
我玩了两把,首先感觉挺有电磁、吸引、脉冲这些机制很好,既有创意也不过分复杂,符合游戏设计的科学,但是浮标是设计的败笔,玩家在机器人上已经体验了类似机制,再拿出来甚至复制了不少原来的牌,浮标的分散甚至不如原本的充能球设计。另外有些地方平衡需要调整,正如炉石设计师所说,0费是危险的,0费+大量过牌更加危险,这里有几个建议:把电磁的提升调低,有一张传说电磁卡需要四次打出才能生效,过于弱了,可以把伤害调高或次数略减。0费4伤4甲可以对比一下盗贼的偏折和片划,强度远超模型。浮标系统去掉追踪等和原来过多一致的卡,让浮标变成一种副系统。
ナイトメア 19 Dec, 2022 @ 6:16am 
woc,楼上老哥写的长篇大论看的我极为感动,好久没看到这么用心的测评了()
CamCatter 16 Dec, 2022 @ 8:20am 
当然总的来说还是很好玩的,也感谢作者的制作
CamCatter 16 Dec, 2022 @ 8:19am 
电流之舞也得改,上限我都抽不到,还两费属于是被音叉完爆了,个人认为改为一费吸引两张牌,每少吸引一张牌回一费这种类型会比较符合以吸引为核心的过牌卡组。还有启动,其他角色的启动我就不说了,祭品搜寻肾上腺腾跃啥的,这边的启动是2费抽8和烧完下回合再起的闪烁,我险些怀疑0费攻击牌放多了是不是费用太不起眼了,可以考虑加个抽牌加费的牌
CamCatter 16 Dec, 2022 @ 8:03am 
属于拉中拉,另外俩更不用谈了,一个敲完才比得上奇迹,还占牌位,一个延迟加费,还只有4回合,玩0费牌组还好,不玩0费牌组费用真的缺到死,个人意见的牌组改动还是学战术,加一张吸引以后加费的牌,不然像沉思这种是真的无话可说,我抽牌是为了抽key牌,不是让你回去恶心我占我牌位的,发泄这种是配合平静牌快速打输出回费,配合猛虎抽牌的,沉思是为了让我两费抽5的是吧
CamCatter 16 Dec, 2022 @ 8:03am 
玩到进阶8,稍微说下感受,整体很好玩,一些流派很强但费用这块属实难顶,相较于战士哥的放血,猎人的战术和全神,鸡煲的内核,观者的红蓝加费,澄闪加费卡只有单次消耗的充能和蓄电池,以及一个使用苛刻的电流之舞,看得出想对标鸡煲的汇集,观者的奇迹,但汇集不仅是看抽牌堆属于启动牌,还1费,属于大卡组拿牌,也符合鸡煲定位,再来看看电流之舞,敲了也才吸引5张牌,初始上限是10牌,其余抽牌要费,弃牌堆要有牌,手上要有牌,条件苛刻的同时费用还高,唯一的使用方法只有配合浮标集群用,还得有4费初始,
BigGucciSosa 5 Dec, 2022 @ 12:01pm 
Incredibly fun mod. Buoys are a clever twist on orbs, letting you choose if you want persistent block or damage. Pulse feels well-balanced and clever.

Attract is a great way to incentivize well-planned turns. And Static combos well with it.

Downsides:
+Overpowered as hell - seriously, I can beat most Act 3 bosses by the time I'm done with Act 1.
+Copying and damage boosting basic cards feels comparatively weak when everything else is so broken (although I appreciate the micro-synergies with 0-cost cards)
+Can't see the numbers on the orbs half the time
ltomoto 5 Dec, 2022 @ 2:05am 
有图书馆的那张本回合无敌,消耗流约有四十张手牌,得注意不选到过牌抽牌,无脑ftk
541507569 30 Nov, 2022 @ 11:32am 
刚试玩了一下浮标流,你不说这是小粉毛我还以为是哪里来的王八,这也太能叠甲了,起甲能力比机器人高了不知道几个战士哥