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- Goldenglow (1.0.0)
Cause:
java.lang.NullPointerException
at Goldenglow.patches.ChooseTargetPatch$DamageAllEnemiesActionPatch.Insert(ChooseTargetPatch.java:196)
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
- Passive damage and block are very underwhelming with few ways to get Focus
- It's extremely hard to Evoke Bouys consistently, especially in hallway fights
- Bouys being lost on enemies' death makes it very frustrating to use without Shift. There needs to be a few cards that let you shift Bouys to another (random) enemy if Fatal.
蓝卡 触电(0c打4防4,静电后提高3点打防数值)2张
蓝卡 沉思,电容器等抽牌2~3张
蓝卡 追踪术2张
蓝卡 音叉2张
主要追求小卡组类似半无限的打法,需要多删牌。
循环思路:抽牌→追踪术解放费用(非必要)→触电吸引循环
如果上述卡牌数量不够只会导致运转不够流畅,本身数值已经很恐怖了,自身卡组固有单卡静电火花吃强化后就可以吸引2,可以作音叉的下位替代,单触电循环带来的格挡已经可以过大部分精英,双触电循环更是数值拉满。可以通过这个流派来熟悉角色玩法。
1、抽牌:沉思(蓝卡1c抽3),电容器(蓝卡1c抽3)都是非常高质量的抽牌卡,配合0c卡牌利用率高的吓人
2、吸引(从弃牌堆顶卡牌加入手牌):卷发器(0c吸引2张卡,消耗),音叉(吸引4张卡),也是对于低费卡牌以及0费卡的复用卡,是成长流派的关键。无论是静电(单回合复数打出的成长),浮标(类似机器人的球),脉冲(打出脉冲后本次对战所有脉冲牌获得成长)都需要多次打出卡牌,可以说是抽牌的另一种体现
3、加费:追踪术(2c消耗,升级后1c,丢弃所有手牌,每丢一张,抽一张牌并获得1费)配合高效的抽牌卡以及吸引卡填满手牌后使用,本回合费用直接解放。
比如发型护理配电流护盾,一边叠甲一边叠层数,牌库小也能玩
金卡新生炸起来也很爽,就是被蜗牛天克,进阶20把把有蜗牛
开门迎客升级后是0费,也是净化牌库的好工具
准备万全混沌开局就是神器,把把叠20甲
首先选卡
卷发器100分所有阵容适配 触电神卡无脑拿
其次 过牌神卡沉思 吸引神卡音叉 相吸差一点,容易先摸牌然后把弃牌库炸了,导致空吸
然后流派
1.静电流,触电为主力,拿两三张,再拿吸引卡就完事了,伤害高的一笔还有护甲,第二层没压力
2.脉冲流,比静电流弱一点,思路是一到两张特斯拉线圈叠甲,0费脉冲配吸引卡狂电,成型无敌
3.浮标流,无脑拿1费的包夹战术完事了,一回合能放5次包夹战术就算毕业,能力卡带驭械,翻新,这两个无脑拿
4.消耗流,拿知心之交 美发工具 追踪术 沉思/浮标集群 配一些消耗卡 核心追踪术和过牌,这样可以有很多费用,有知心之交可以无限开美发工具,成型了一轮千血都可以,配混沌buff可以达到永动循环
The main thing about this character is that it's so well-made that every single decision feels fun. "which cards do I play and in what order" feels fun.
There are so many fun card interactions that I usually spend all my money on early shops on cards, which I rarely even do on base game characters. I actually think this character is probably more fun to play than the Defect, honestly. Maybe even the Watcher too.
Attract is a great way to incentivize well-planned turns. And Static combos well with it.
Downsides:
+Overpowered as hell - seriously, I can beat most Act 3 bosses by the time I'm done with Act 1.
+Copying and damage boosting basic cards feels comparatively weak when everything else is so broken (although I appreciate the micro-synergies with 0-cost cards)
+Can't see the numbers on the orbs half the time