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There is something odd about the Poor group. When you look at the Disposable income tab, the Poor members spend money on private housing, private healthcare and private school, yet they all receive Minimum wage and Unemployment benefits and some are also State employee members. I’m not too sure how the game works.
I don’t think crime should be 90% - 100%.
I wonder if the Corruption stat should be higher.
There is a homelessness status in some circumstances. Should that be implemented?
The same end turn events happen over and over again every new game. Can this be changed to be random or are they supposed to happen regardless?
I think though that you should probably add in the following negatives:
Skill shortage (given the emigration issue)
Hurt the business confidence a lot (to represent the state of uncertainty and high tax burden)
Consider putting in tax evasion
Put in a homeless crisis
You should also definitely be putting in a obsesity problem as well as tweaking gender discrimination to be quite bad to probably represent the GBV issue.
You might also want to put rail worker strikes to represent the current state of PRASA or Transnet
Also putting in gridlock traffic which is quite a large issue in all the major cities for a long while.
Putting endangered specifies and the mineral modifier is probably appropriate.