Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The behavior of the player product is just the specified number of users
If you do it to an AI company, it tries to increase the number of products sold to try to get the specified active users.
Skill adjustments with mods in place sometimes disappear when loading from save and only vanilla skills can be selected.
Inspiration changes from employee details work from new game, but once loaded, they do not work and disappear.
Skill adjustment menus are vertical when mods are added. and does not fit on the screen.
Is it possible to create a command to directly inject funds into AI companies?
Also, no sick days seems to not be working. They still don't come I just don't get a notification and it isn't tracked in their stats.
Thank you for all the hardwork you do here. Single best mod for this game for sure.
Request : A toggle to disable founder dividends, literally the only change I want for this game.
Have a nice evening
Just reload the save, it works then
System.NullReferenceException: Object reference not set to an instance of an object
at Trainer_v5.TrainerBehaviour+<PushDeal>c__AnonStorey1.<>m__0 (ServerDeal x) [0x00006] in <7e4e8332405d44859177a157fe2a02ad>:0
at Utilities.AnyOf[T2] (System.Collections.IEnumerable e, System.Func`2[T,TResult] pred) [0x00022] in <4f07c1c8140d49ae9533f49873b237be>:0
at Trainer_v5.TrainerBehaviour.PushDeal () [0x00082] in <7e4e8332405d44859177a157fe2a02ad>:0
Were did this go?
1. Go to the directory where Steam workshop items are installed and find the folder for Software Inc, then this mods folder, then into Trainer.Source (on my computer the partial path is Steam\steamapps\workshop\content\362620\2779467473\Trainer.Source).
2. Open TrainerBehaviour.cs
3. Change line 806 to Product.Trade(simComp , time); (so change "Product.Trade(simComp);" to "Product.Trade(simComp , time);" without quotation marks.
4. Save and start game.
Error message in mods panel :
System.Exception: [CS1501]: No overload for method 'Trade' takes 1 arguments in TrainerBehaviour.cs at [966, 13]
If anyone is interested in downloading the updated trainer before Trawis can push this update to the workshop you can download the zip here [github.com] and extract the zip to a folder named DLLMods in the root of your game.
I downloaded the V4 mod and adjusted the game version to Alpha 11,there were no errors.
What do I need to do to use the mod properly? Thank you for your help.
If there was two more, I'd ask for 32,000% efficiencies. It would be nice to be able to have one person do the work of 320 instead only 80.
To investigate the issues some of you posted requires a lot of time. Sometimes it goes really quickly, sometimes it doesn't. I am doing this mod in my spare time which is limited in the past few months but most of the features still works.
Also, please check that some other mods doesn't cause the issues because I am developing this mod on vanilla game. For example, efficiency feature and creativity is working normally for me.
Best regards to all of you, especially supporters, enjoy the mod!