RimWorld

RimWorld

Misc. Training (no Task)
26 Comments
Renzor 4 Jul @ 8:48am 
1.6 please :) I always disable the task since it seems OP so it would be nice to use this mod instead
d3i0 29 Jun @ 3:43am 
I think it would be good idea to add training time in a Restrict tab
Haplo_X1  [author] 5 Dec, 2024 @ 9:44pm 
No Task: This variant does not have a work task, where you can assign the work Training, similiar to hauling, research,... to be automatically be done.
Sanctuary 2 Dec, 2024 @ 9:36am 
What does training task mean in games
Haplo_X1  [author] 12 Sep, 2024 @ 2:09am 
Adding should not be a problem.
Squishyjellyfish 10 Sep, 2024 @ 10:18pm 
safe to add to a save?
Haplo_X1  [author] 10 Apr, 2024 @ 1:04pm 
Thanks for the info. I'll update it soon. :)
Deadmano 1 Apr, 2024 @ 4:37am 
Just a heads up, since this does not have any tasks, the game throws a mild error [pastebin.com] butI do believe you can resolve it by removing the Languages\English\DefInjected\WorkTypeDef\TrainingFacility_WorkTypes.xml file. Thanks again for the awesome mod! :love:
Haplo_X1  [author] 10 Feb, 2023 @ 12:26pm 
They need a ranged weapon, then they should use the shooting range and you also should have the right-click option.
Rips 9 Feb, 2023 @ 11:32pm 
Love the mod. My pawns didn't seem to use the shooting range in their recreation time though. They happily train martial arts themselves when scheduled for recreation and seem to improve their melee which was my main reason for getting the mod since the vanilla recreation trains shooting already.

But still how do you get them to use the shooting target on a range?

It didn't have a right click option like training martial arts and they didn't do it automatically in their recreation time?
FOR ALLAH 8 Dec, 2022 @ 5:25pm 
could you also make colonists train when idle.
Protok 6 Nov, 2022 @ 2:19am 
Hi!
I like the training idea, it's truly necessary. Both as Task or as Joy is wellworth.
But for me it's pictures should be more expressive and large.
As example of size it could be Oskar's Vanilla Furniture Expanded.

Suggestions:
- The bow-target can be bigger - 2x1 in size for greater clarity, and 4 square width for shooting.
- A target in the form of a pawn can be even slightly larger than the size of live pawns and must necessarily have visual variations on 5 body shapes: Fat, Hulk, Thin, Man, Woman.
- The martial arts dummy can looks like Wing Chun Dummy Puppe, and 8 squares around to use, or 4 squres contiguous by vertical and horizontal.
- Also for close combat training a variation can be added for wall placing/attaching and three front squares to use - Home Unit for Boxing.

Thank you for your creativity! :AffinityHarmony:
Proxyer 5 Nov, 2022 @ 5:55pm 
Thank you bug fix works!
Haplo_X1  [author] 23 Oct, 2022 @ 12:57am 
There is a private function in the traps building, but that is not needed for other buildings.
Haplo_X1  [author] 23 Oct, 2022 @ 12:50am 
The same was already mentioned in the other thread. Here is my reply:

Hmm, I don't even know what this error will tell me? There is a missing Method CheckAutoRebuild, that is not really needed according to the vanilla code and Harmony doesn't like it? Hmm, I don't care..
Malorkith 22 Oct, 2022 @ 1:27pm 
There is a strange warning about blueprint build.
https://gist.github.com/ae7164a53ff982a3d7286e53a5f0f341

Error in Misc. Training (no Task), assembly name: TrainingFacility, method: Building_ShootingRange:CheckAutoRebuild, exception: System.MissingMethodException: RimWorld.Blueprint_Build RimWorld.GenConstruct.PlaceBlueprintForBuild(Verse.BuildableDef,Verse.IntVec3,Verse.Map,Verse.Rot4,RimWorld.Faction,Verse.ThingDef,RimWorld.Precept_ThingStyle,Verse.ThingStyleDef)
Hyun 20 Sep, 2022 @ 8:35am 
GOOD MOD
Haplo_X1  [author] 28 Jul, 2022 @ 3:37pm 
Yes, they should use these as another source of joy.
Polarbark 28 Jul, 2022 @ 2:12pm 
I have same question
bearhiderug 2 Jun, 2022 @ 3:33pm 
pawns automaticaly use for joy?
The1Grenade 1 Jun, 2022 @ 5:37pm 
You can technically switch mod versions to this one and vice-versa, but it will completely discombobulate your Work tab - I'd strongly recommend taking a screenshot of your Work priorities before switching versions.
Haplo_X1  [author] 28 May, 2022 @ 11:03am 
Both versions are simmiliar. I have no idea if you can switch from the Task-Version to this Version in a running game, because.. you loose the Task, but otherwise you can disable the other and enable this mod.
bearhiderug 28 May, 2022 @ 3:58am 
Since these are "no task" can eather version be used for Joy or Meditation while still training normaly over time?
I have the job version now, not sure if switching at some point would be better. I kinda dislike haveing more Jobs in my workloadout screen lol
The1Grenade 28 Mar, 2022 @ 9:08am 
This does appear to have fixed the issue of the guests interacting with the training facilities.
Could the effect of this mod's branch variant be encompassed in a mod setting? Like a mod option toggle to include the training task?
The1Grenade 24 Mar, 2022 @ 1:16pm 
I'm hoping this will fix an issue I'm seeing with Hospitality guests erroring out on the martial arts dummy. I'll test and report.
Here's the latest error log. the guest's name is "Owl"... he's not actually an animal.

Exception in JobDriver tick for pawn Owl driver=JobDriver_MartialArtsTarget_NonJoy (toilIndex=3) driver.job=(UseMartialArtsTarget_NonJoy_Work (Job_2321309) A=Thing_MartialArtsTarget157888 B=(118, 0, 196))
System.NullReferenceException: Object reference not set to an instance of an object
at TrainingFacility.JobDriver_MartialArtsTarget.WatchTickAction () [0x0006f] in <dd57bf367e484f27a3bb34da5067784f>:0
at TrainingFacility.JobDriver_MartialArtsTarget+<>c__DisplayClass5_0.<GetToil_MeleeFightTarget>b__0 () [0x00000] in <dd57bf367e484f27a3bb34da5067784f>:0
at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.DriverTick_Patch0(Verse.AI.JobDriver)
Archon 16 Mar, 2022 @ 7:08am 
Nice! Thanks for this.