Tabletop Simulator

Tabletop Simulator

Fireball Island: The Curse of Vul-Kar
27 Comments
roaed  [author] 18 Apr @ 9:04pm 
I did experiment with an actual 3D scanner, the mesh model came out perfect, much better then the photo scanning but the texture was really messed up. I'm sure if I played with it a lot it would eventually come out well, but it doesn't seem worth it. Might add the trees, seems fine to scan, even if not perfect. Jewel is just unscannable.
ShadowNeko 18 Apr @ 7:52pm 
@roaed you live! <3
roaed  [author] 18 Apr @ 5:41pm 
@shadowneko
I am actually have a professional 3D scanner now and might give that a go
ShadowNeko 18 Apr @ 12:12pm 
Hope someone could take this over and perfect it, preferably with the expansions
yamgmus 13 Apr @ 9:37am 
nice game:steamhappy:
ShadowNeko 1 Dec, 2024 @ 3:17am 
This ever getting updated?
roaed  [author] 8 Jul, 2024 @ 7:20am 
Hi Nonamo, I tried to recreate your bug was unable to. I looked through the code and couldn't find anything that would effect the decks present in the game.
Lulu 8 Jul, 2024 @ 12:00am 
Was playing this tonight, and we had a bug come up where if the draw pile is picked up and moved for any reason, the discard pile will constantly suck the entire Deck draw pile to it and flips it; regardless of whether you put the draw pile back (including with the snapping)
When this happens, it doesn't shuffle the discard and place it back onto the Deck pile either.

Trying to shuffle the deck and put it back just ends up with the draw pile sucking cards out of the players hand/pointer
XmasReaper 23 Nov, 2022 @ 6:47pm 
Anyone know how to use the controls on it? first time using this program.
JesternarioTTV 22 Nov, 2022 @ 10:51pm 
Definitely needs some polishing, but looks interesting for sure.
ShadowNeko 28 Oct, 2022 @ 4:35am 
You alive? :P
Lil Swamp Hag 24 Mar, 2022 @ 7:27am 
Newer doesn't in any way mean better. My family and I tried this version a few times and still prefer the older version. It'll be interesting to see how your version turns out over time.
roaed  [author] 22 Mar, 2022 @ 6:41pm 
@Mynx-In-Match Yes, the older version :)
Lil Swamp Hag 22 Mar, 2022 @ 5:37pm 
Carambola already has this on tts. Love that mod!
roaed  [author] 20 Mar, 2022 @ 8:37pm 
@ShadowKoneko
I don't have these expansions (they are wayyyy too expensive lol.)
ShadowNeko 20 Mar, 2022 @ 8:32pm 
Any chance you could add the treasure trove? it only adds cards.
ShadowNeko 20 Mar, 2022 @ 4:18pm 
I was just thinking the bridge bug is not a big deal, irl they sometimes dont get knocked over either .
roaed  [author] 20 Mar, 2022 @ 2:58pm 
I fixed some of the more obvious stuff, though I could not recreate the bug where the bridges sometimes do not interact.
ShadowNeko 20 Mar, 2022 @ 12:50am 
Noticed that sometimes the bridges just dont want to react.
ShadowNeko 20 Mar, 2022 @ 12:20am 
May I suggest more increments for the tree's to turn as well.
ShadowNeko 20 Mar, 2022 @ 12:07am 
Also in my games Ive played the embers got knocked down fairly often by the fireballs. Maybe a 2/3rd chance when a fireball passing if that can be scripted it, that ember falls in opposite direction. Any chance you have the bonus cards from the campaign?
ShadowNeko 20 Mar, 2022 @ 12:05am 
Noticed you are missing 2 tokens on the 3 token platform on the north east section (if landing pad is considered south)
roaed  [author] 19 Mar, 2022 @ 2:21pm 
Additionally its a topology issue, the 3D scanning wasn't 100% accurate so I had to add a surface to where the embers go so they'll stay put but still go the direction they need to go when flicked.
roaed  [author] 19 Mar, 2022 @ 2:20pm 
@ShadowKoneko In the real game its actually quite rare that they knock them over with the exception to the two directly in front of Vul-Kar, I think I can add sort of a bubble to them to knock them over, though it'll probably look really weird - its a physics limitation.
ShadowNeko 19 Mar, 2022 @ 2:18pm 
Any way to get vulkar fireballs to knock the embers as well?
roaed  [author] 19 Mar, 2022 @ 2:02pm 
@ShadowKoneko - The physics of the balls are the same with slight modifications. In the original fireball the figures move to a predefined space, so it was a lot easier to just let them get hit. In this version, the figures go where they land. In the original game they generally land at the bottom of the island. Unfortunately this is practically impossible to replicate in TTS, so instead I just have them launch up in the air (which is hilarious anyways.)

I will probably adjust the launch so they are more likely to aim towards certain points (aka the bottom of the island.)
ShadowNeko 19 Mar, 2022 @ 2:24am 
Might I suggest getting some assistance oh physics from Carambola of original fireball island mod?