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The same would probably hold true for generators, though I know less about the materials used in those, given that they'd often sit around unused for months or years and would need methanol treatments to keep the gasoline in them stable...
What updates are needed, what are your errors.
Also added a sub-module that adds a way to create fruit mash from various vanilla fruit items, and cook the mash to create sugar for one of the two distiller recipes. All of these have unique placeable 3D models as well.
Link here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866448706
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865691115
one of the mods has a recipe to make Dried Strawberries, but it could be cool to be able to use them and some normal ones to help make up the 20 required?
for example from here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2715579154&searchtext=Dried+Strawberries
Recently I started a new playthrough with the alcoholic trait and thus was wondering if you ever plan on maybe making the distillery from this mod produce drinkable alcohol, too?
Maybe have it produce "moonshine" if you use different ingredients?
Just a thought since I think yours is the best distilling mod and I'd love to be able to make drinkable ethanol with it, too.
As for the Wood-fired still that is in the works but i am not for sure how i would go about making it have a "leak" without making it act like a generator with an extra contextual action