Stellaris
OUTDATED Cross Border Trade
164 comentarii
Archon Sol 12 iul. la 22:36 
Sad to see this one go, it was always a must have before 4.0
blazingstorm1219 8 iun. la 19:16 
been an honor oat
Oatmeal Problem  [autor] 16 mai la 19:29 
Thanks for the kind words everyone! Btw if you want to check out my current Stellaris-related project, head over https://stellarmaps.app
It's a desktop app that lets you make stylized maps from your Stellaris saves, for storytelling, RP, AARs, or just the simple enjoyment of staring at maps ;)
光明·梦鸡的泪吧 16 mai la 18:34 
Thank you for the mod till the end of Stellaris 3.14 :)
Aserkill 15 mai la 13:35 
it was a pleasure to use this mod for years, i thank you and wish you good luck on any future projects you plan
Red Moff 12 mai la 9:43 
Many thanks Oatmeal for this great mod.
Caboose Corsair 8 mai la 8:47 
Thank you for all your hard work on this mod up through 3.14. I greatly enjoyed it and wish you the best in your future modding endeavors!
Vhodnoylogin 6 mai la 1:39 
F
Cool mod
VanDerBlade 5 mai la 15:53 
Thank you for the mod till the end of Stellaris 3.14 :) :Blessing:
Oatmeal Problem  [autor] 2 mai la 16:30 
With trade fundamentally changing in Stellaris 4.0 on Monday, I do NOT plan on updating this mod. In my opinion, this mod works because it is easy to see, simple to use, and thematic. I currently do not see a way to satisfy all 3 of those conditions in the new route-less trade mechanics.

I might return to the idea in the future, but if I do, it will likely be completely different and uploaded as a separate mod.

As with all my mods, anyone is welcome to update and re-upload.
Illutian 1 febr. la 17:53 
oooooo, it's the Star. I thought it was the planets. xD

I saw the mention of the "star deposit" and thought it was something extra that was in this mod.
Oatmeal Problem  [autor] 1 febr. la 8:30 
Also note that the modifier is added/updated monthly, so you might need to wait until the start of next of the month if you just made the commercial pact
Oatmeal Problem  [autor] 1 febr. la 8:29 
@Illutian load order doesn't matter for this mod. Real Space is fine too.
It sounds like you might be looking for the Cross Border Trade "planet" modifier on a colony, but it is added to the star
Illutian 1 febr. la 2:47 
Hmm...is there a way to test if the mod is being loaded?

Neither of my two worlds which border an AI empire I have a Commercial Pact with have this mods planet modifier (stocks graph in the screenshot).

I've moved the mod down to the bottom of the list...which I think is suppose to be last to load.

Don't think I'm missing anything to trigger it (ie special starbase module).
Don't run any "total conversion" mods, either. ...Unless Real Space is considered one.
Evan 27 dec. 2024 la 6:53 
More Trade noice
[D]Mit. 30 nov. 2024 la 3:31 
game's top bar tooltip*
[D]Mit. 30 nov. 2024 la 3:30 
It seems so yeah! The game's tooltip is decieving as it takes all trade into account. That being said it's a very nice bonus for friendly empires. Love it.
Oatmeal Problem  [autor] 29 nov. 2024 la 21:52 
(Clarification: this mod only adds those border star "deposits". It doesn't change anything else with trade value or commercial agreements, so something else is responsible for your very high trade income.)
Oatmeal Problem  [autor] 29 nov. 2024 la 21:49 
Thanks, good info, I really appreciate it! So if I understand correctly, it sounds like less than 200 of your 7k trade is coming from Cross Border Trade? (Less than 3%) That seems reasonable to me. "A nice bonus but not a significant portion of your economy" is what I'm aiming for.
[D]Mit. 29 nov. 2024 la 12:29 
So i have a total of 7 points bordering with other empires. I forgot to mention that there's another empire close to me a fanatic xenophilic/pacifist merchant guild, agrarian police state migratory flock. I met them around l50 years in. Anyway currently my largest checkpoint gives +66 (8x3 technology/systems hyper relay bonus+100, long term +75 the rest 0). The rest hover around 14 with two being at 22.
Oatmeal Problem  [autor] 29 nov. 2024 la 11:36 
Thanks! Do you have a sense of how much of your trade is from cross border trade? Not a precise number, just a rough guess.

"One empire was a trade league..." I wonder their network is really big, and then you're getting a big bonus for trading with them. If you hover over one of the cross border trade "planet modifiers" on the star of the border system, you can see a breakdown of where the value comes from (like the screenshot on this workshop page)
[D]Mit. 29 nov. 2024 la 10:18 
Am currently at year 2414 and trade alone gives me 7.3k energy. That is however after being friends with everyone in the galaxy and being the custodian.
[D]Mit. 29 nov. 2024 la 10:17 
I finally played humans (UNE). My version has fanatic egalitarians, xenophile with beacon of liberty and diplomatic corps. Went with the friendly federation origin. Both empires spawned close but allowed all of us to grow semi wide. One empire was a trade league with trading posts, private prospectors and free traders (egalitarian, xenophile, materialist). The other fanatic xenophile and peaceful with shadow council, astrometeorology and vaults of knowledge. Since our ethics matched perfectly meaking deals was stupid easy. Built a few trade outposts close by and then snowballed from there. At no point did i aim to go for economy lol. I went basically full unity.
Oatmeal Problem  [autor] 29 nov. 2024 la 9:15 
@[D]Mit. Can you share any details? How much of your energy was from trade? Roughly how much of your trade was from cross border trade? What sort of build were you playing (eg trade focused?)
[D]Mit. 28 nov. 2024 la 16:02 
Absolutely love the idea. Kinda goes hard on balance though! Maybe i did something right but over time i managed to get like 4k energy per month!
Oatmeal Problem  [autor] 21 nov. 2024 la 9:31 
@baygown yep
baygown 21 nov. 2024 la 3:23 
Works on existing saves?
mjolnirCSOcarrier 30 sept. 2024 la 21:42 
Nice, thank you!
Oatmeal Problem  [autor] 30 sept. 2024 la 11:38 
Yeah, this works. I just haven't gotten around to changing the version number so the launcher will warm you that it's outdated -- you can ignore that
mjolnirCSOcarrier 30 sept. 2024 la 10:40 
does this still work?
Ekinox 12 iul. 2024 la 13:47 
Hello, me and my friends have a translation team and we've translated your mod to spanish, your mod is linked in the description.

Heres the link to the mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281293498
Zeyon 6 iun. 2024 la 5:50 
I love these kinds of mods that integrate a neat feature without touching every single file in the game
Sirjames101 2 iun. 2024 la 6:48 
hey just wanna say amazing mod.
Cerodan 23 mai 2024 la 14:54 
Great, thank you.
Oatmeal Problem  [autor] 23 mai 2024 la 14:22 
The mod is updated with Cerodan's French translation <3
Cerodan 23 mai 2024 la 11:08 
@MichaelMakesGames
Hello,
File available in your Discord room.
Thank you for your interest.
Oatmeal Problem  [autor] 23 mai 2024 la 9:24 
@Cerodan merci beaucoup :) Yes, you can send it in Discord or post it to the discussions here
Cerodan 23 mai 2024 la 7:33 
Hello,
I made the French translation of this mod which I really like, I can send it to you on Discord if you wish.
Red Moff 8 mai 2024 la 2:19 
Thanks :steamthumbsup:
Oatmeal Problem  [autor] 7 mai 2024 la 20:35 
Updated for Stellaris 3.12
Maschinenmensch 2 dec. 2023 la 3:56 
Nice
Wei 22 nov. 2023 la 15:23 
Okay, thx for explaining.
Oatmeal Problem  [autor] 22 nov. 2023 la 10:16 
@Wei this mod adds trade value to the stars of systems bordering other empires (if you have a commercial pact). You then collect that trade value using the normal (domestic) trade route mechanics.
Wei 22 nov. 2023 la 3:16 
I don't see trade routes crossing borders, but maybe I'm misunderstanding what the mod does and it only does bonuses to trade value and not making trade routs to other empires?
Oatmeal Problem  [autor] 21 nov. 2023 la 22:00 
@Wei it should work fine, I only changed the version number. What issues are you seeing?
Wei 21 nov. 2023 la 9:15 
Does the 3.10 version work with 3.9.3? I had issues with it in my game
Oatmeal Problem  [autor] 16 nov. 2023 la 14:25 
Updated for Stellaris 3.10
Oatmeal Problem  [autor] 12 sept. 2023 la 10:01 
Updated for Stellaris 3.9. This is just a version bump. The mod will continue to work with earlier versions.
Oatmeal Problem  [autor] 2 iul. 2023 la 21:33 
Updated with German translation. Thanks Kucige!
Oatmeal Problem  [autor] 16 mai 2023 la 14:04 
@AltoidsMaximus Yeah, you can use Irony to patch that part back to vanilla. You might want to check if that mod does anything else related trade though (for example, does it change trade hubs on starbases?)