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Just check what landed titles border the Daevites and *yoink* + grant independence to Daevite ruler in case they would otherwise become a vassal of anyone, and give a claim on that land to whoever they yoinked it from (if history is altered such that the Daevites won a war for it, obviously those they conquered it from would want it back), and lastly some filters on when they can / can't take land and who from to keep it from being annoying (ie: no yoinking a player's last bit of domain and game-overing them lol).
Also was meant to be a SCP-esque thing (I forgot the name of the group in SCP, Abrahamic alliance against anomalous silli) of same-faith and then abrahamic religions automatically joining eachother in wars against sarkics / daevites / etc.
And a church of broken god, renamed "Mekhanists" for text brevity, but I wasn't sure how to properly implement cyborg stuff.
I'm already making a mod aimed at improving religions in general so far I've imported the religions from Fallen Eagle (so you can be Celtic pagan in 876 for example) and improved them (roman religion didn't even have the correct deities listed, instead using the Greek ones).
I Definitely was planning on making a Daevite mod after, during my research I came across the Empire of Adytum which started from a Daevite slave revolt. https://scp-wiki.wikidot.com/scp-2573
So if you ever continue with this thought that might be worth considering.
Absolutely feel free to make it, *and* feel free to use anything you like from this when doing so.
Apologies for how long it took. I may have forgor because life insists on being dramatic.
(said link won't be placed here for a few hours cos I'm doing stuff and also may or may not have started using some files in the mod for things other than the mod, like one of my uni papers, which if not relocated on top of guaranteeing the mod won't work if you try to use it would also basically dox me lmao)
Bah, a worthless read. The maker of that mod is a total bozo too. Kinda person to release a mod onto the workshop that doesn't even do anything.
I don't know what you're on about. The mod "this mod does nothing" does nothing, will never do anything and has never done anything. All claims to the contrary are at best due to people lying and at worst due to people suffering from insanity.
I might add something similar but not 140 itself. 140 seems to have been created in the early 1900s as a deliberate way of bringing the Daevites closer to the present, either by an immortal Daeva hidden within society, a member of the Children of the Scarlet King since Daevas also worshipping Scarlet King = fun times, and lastly least likely someone seeking to gain knowledge as the Daevites seem to have experimented in a wide array of areas of thaumaturgy and so them lasting longer means more thaumaturgic knowledge ready-researched for you in the present. Or its effects could be accidental, in which case the motives are a mystery.
Maybe. If you look at the lines they're all made to look like scratches, and you can tell from which side the scratch was done and it seems to matter a lot to what the meaning of the letter is. This one is apparently from before they started interacting with outsiders so I think it's more a case of convergent lingual evolution. Just imagining some hyper-complex code of how you scratch wood being a means of long-term / long-distance communication is really interesting. Thing is that piecing together anything of how they actually spoke from that isn't really possible, can't even tell if the writing is phonetic or not.
They definitely had their own language, it's just that it was evolved / developed from what they learned from the Pattern Screamers. It's said their language was an independent one isolated from their neighbours, which makes it seem like similarities to existing languages are due to the Daevas influencing existing cultures rather than being influenced, or at least they influenced others more than others influenced them (at least after copying the Pattern Screamers). Or at least that's the only thing I've seen on the origins of their language.
It's more the contents of it where everyone's making up their own stuff. I've added a picture which is apparently from some Daevic writings, where they wrote top-down because they initially wrote most of their stuff on tree bark.
Trying to find anything on the lore about Daevic other than that it was originally somehow learned from the Pattern Screamers is quite difficult because it's almost never the focus of any story. Most writers kinda just make up words and names as they go, often inserting their own ideas that contradict other people's ideas making them only work together if you go by "Daevites were around thousands of years so their language changed over time" logic.
So I'm just gonna make up my own stuff for their language. For now I'm changing it to Mongolian under the logic that if you start where the Daevites originated Mongolians are gonna be among the first people you fight, and it makes sense for masters to be able to communicate with their slaves.
I also wanna see if I can mess with portrait modding to give the Daevites their own appearance. For now they a European look so that they stick out among the East Asians they're mostly set among.
this is a certified "makes up new names for ideas that have been around for centuries just to copyright them" Labour Trade-Point of Recreational Activity classical.
That is fan word though.
what happened to the warhammer mods? if it's copyright then that won't be an issue with scp cos creative commons license.
The lack of SCP mods is mind boggling to me tbh. There's so many amazing historical SCPs and GOIs.
I hope these don't get nuked like the Warhammer mods though...
Just some based gals on their sigma female girlbossing grindset.