Crusader Kings III

Crusader Kings III

(beta) The Daevites
47 Comments
Dr Jimothy  [author] 18 Mar @ 5:44pm 
Daevite Empire being able to just yoink random bits of land via retrocausal BS is absolutely hilarious and something you could 100% work in (or at least could've back when I was modding, and simply assume you still can today).
Just check what landed titles border the Daevites and *yoink* + grant independence to Daevite ruler in case they would otherwise become a vassal of anyone, and give a claim on that land to whoever they yoinked it from (if history is altered such that the Daevites won a war for it, obviously those they conquered it from would want it back), and lastly some filters on when they can / can't take land and who from to keep it from being annoying (ie: no yoinking a player's last bit of domain and game-overing them lol).
Dots321 18 Mar @ 3:39pm 
Dots321 18 Mar @ 3:25pm 
I know you stopped modding was just saying if you ever continue.
Dr Jimothy  [author] 17 Mar @ 5:27pm 
I stopped modding CK3 cos when you mod the game and test mods all the time, you end up with no time to actually play the game, and I didn't want to do either as I lost interest in CK3. I've recently made some quick-and-easy Rimworld mods, I'm still active on Steam.
Dr Jimothy  [author] 17 Mar @ 5:26pm 
Yeah Adytum was an intended thing, I made a sarkic religion, and system similar to the royal blood genetic modification stuff for sarkics being able to genetically perfect themselves. I don't think I ever released it, because I didn't finish really making stuff that made sarkicism unique.
Also was meant to be a SCP-esque thing (I forgot the name of the group in SCP, Abrahamic alliance against anomalous silli) of same-faith and then abrahamic religions automatically joining eachother in wars against sarkics / daevites / etc.
And a church of broken god, renamed "Mekhanists" for text brevity, but I wasn't sure how to properly implement cyborg stuff.
Dots321 17 Mar @ 11:04am 
Also that was a really fast reply
Dots321 17 Mar @ 11:04am 
@Dr Jimothy
I'm already making a mod aimed at improving religions in general so far I've imported the religions from Fallen Eagle (so you can be Celtic pagan in 876 for example) and improved them (roman religion didn't even have the correct deities listed, instead using the Greek ones).

I Definitely was planning on making a Daevite mod after, during my research I came across the Empire of Adytum which started from a Daevite slave revolt. https://scp-wiki.wikidot.com/scp-2573

So if you ever continue with this thought that might be worth considering.
Dr Jimothy  [author] 17 Mar @ 10:51am 
@Dots321
Absolutely feel free to make it, *and* feel free to use anything you like from this when doing so.
Dots321 17 Mar @ 10:50am 
I was eventually planning to make a mod about the Daevites, so I looked to see if there was any turns out yes (Sitll might make it though, just gotta get gud with modding to be on par in its quality to base game or R.I.C.E)
Dr Jimothy  [author] 1 Aug, 2024 @ 1:33am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944933580
Apologies for how long it took. I may have forgor because life insists on being dramatic.
truelove101992 25 Jul, 2024 @ 3:32am 
I hope somebody takes you up on that offer. This has some real potential for roleplaying purposes, even if the SCP aspect specifically were to drop off. The idea of a bloodline of magically inclined human subspecies (kind of like that medieval mutant mod that ended up never being updated, but without the map changes that made it impossible to combine with other mods, even when it was up to date).
Dr Jimothy  [author] 24 Jul, 2024 @ 10:11pm 
I stopped working on it since I don't really play CK3 anymore cos Rimworld got me whipped af, so it probs won't work but sure I could upload an unlisted version and put a link here. If it works then enjoy, if not then aw dangit, but never forget that everyone's got permission to do basically whatever with my mods, so if you know any active CK3 modders who are into SCP they might be happy to use this to cut their workload.
(said link won't be placed here for a few hours cos I'm doing stuff and also may or may not have started using some files in the mod for things other than the mod, like one of my uni papers, which if not relocated on top of guaranteeing the mod won't work if you try to use it would also basically dox me lmao)
Orgalith 24 Jul, 2024 @ 6:25pm 
Any word on uploading that personal use version? wanting to build a lite fantasy play-through and feel like the daevites would fit right in. If you wanna keep it private can you add me and link it to me perhaps if that's better? Would really appreciate it since there's not a lot of SCP content on here.
truelove101992 1 Jul, 2023 @ 11:34am 
Just to report a bug: I click on the decision to get the daevite artifact, but it doesn't actually ever give it to me
Dr Jimothy  [author] 24 May, 2023 @ 5:33pm 
I've been working on a personal use version, which has a lot of extra stuff rolled into it. I'll release a version of that personal use version but with the ability to use child courtiers as child soldiers/champions removed cos I'm pretty sure steam will get mad at me if I publish a mod that lets you do that. I'm unsure whether or not I'll have to remove the slavery mechanics, but slavery is kinda half the Daevites whole deal so...
Kagrenac 24 May, 2023 @ 1:29pm 
Update?
Izzy 8 Nov, 2022 @ 12:11am 
Great mod can't wait to try it out 👍
Dr Jimothy  [author] 10 Jul, 2022 @ 4:16pm 
@TurtleShroom
Bah, a worthless read. The maker of that mod is a total bozo too. Kinda person to release a mod onto the workshop that doesn't even do anything.
TurtleShroom 10 Jul, 2022 @ 4:09pm 
I know that. However, it's still a good idea to see just how empty this Mod, which does nothing, actually is: https://www.steamcommunity.com/sharedfiles/filedetails/?id=2821935156 .
Dr Jimothy  [author] 10 Jul, 2022 @ 3:50pm 
@TurtleShroom
I don't know what you're on about. The mod "this mod does nothing" does nothing, will never do anything and has never done anything. All claims to the contrary are at best due to people lying and at worst due to people suffering from insanity.
TurtleShroom 10 Jul, 2022 @ 2:52pm 
Reading through your work, though... this is infinitely better.
TurtleShroom 10 Jul, 2022 @ 2:52pm 
There's actually a Daevite Mod elsewhere, called "This Mod Does Nothing". Consider looking into it, because it has some good ideas too.
Dr Jimothy  [author] 10 Apr, 2022 @ 12:55pm 
Scrap that I'm way too tired to do the trait obtainment today but tomorrow they will be done.
Dr Jimothy  [author] 10 Apr, 2022 @ 12:45pm 
I'm about to update the mod again. Added decisions for forming the Black Horde, a Daevite army that was used to attack a lost-history style Scandinavian Empire in the early Bronze Age, and bringing Daevas from within your realm to your court. Later tonight I might have finished on stuff for gaining traits for dedication to the Scarlet King's daughters.
Dr Jimothy  [author] 10 Apr, 2022 @ 12:36pm 
@Julius Caesar
I might add something similar but not 140 itself. 140 seems to have been created in the early 1900s as a deliberate way of bringing the Daevites closer to the present, either by an immortal Daeva hidden within society, a member of the Children of the Scarlet King since Daevas also worshipping Scarlet King = fun times, and lastly least likely someone seeking to gain knowledge as the Daevites seem to have experimented in a wide array of areas of thaumaturgy and so them lasting longer means more thaumaturgic knowledge ready-researched for you in the present. Or its effects could be accidental, in which case the motives are a mystery.
John Helldiver 10 Apr, 2022 @ 11:49am 
I see. what about the book, will it be added to the mod? it could be added as a court artifact that just gives you a lot of prestige or something
Dr Jimothy  [author] 10 Apr, 2022 @ 1:27am 
@Julius Caesar
Maybe. If you look at the lines they're all made to look like scratches, and you can tell from which side the scratch was done and it seems to matter a lot to what the meaning of the letter is. This one is apparently from before they started interacting with outsiders so I think it's more a case of convergent lingual evolution. Just imagining some hyper-complex code of how you scratch wood being a means of long-term / long-distance communication is really interesting. Thing is that piecing together anything of how they actually spoke from that isn't really possible, can't even tell if the writing is phonetic or not.
John Helldiver 10 Apr, 2022 @ 12:57am 
ohhh, that kinda looks like chinese, most likely influenced by it later from the languages
Dr Jimothy  [author] 10 Apr, 2022 @ 12:39am 
@Julius Caesar
They definitely had their own language, it's just that it was evolved / developed from what they learned from the Pattern Screamers. It's said their language was an independent one isolated from their neighbours, which makes it seem like similarities to existing languages are due to the Daevas influencing existing cultures rather than being influenced, or at least they influenced others more than others influenced them (at least after copying the Pattern Screamers). Or at least that's the only thing I've seen on the origins of their language.
It's more the contents of it where everyone's making up their own stuff. I've added a picture which is apparently from some Daevic writings, where they wrote top-down because they initially wrote most of their stuff on tree bark.
John Helldiver 10 Apr, 2022 @ 12:25am 
I thought they had their own language cuz there was an object that used daeva to activate, I'm not sure if thats canon, but going from what you said about different writers then I understand the language thing. maybe the guys from the fallen eagle might be able to give you insights since they are very nice and they created their own religions, cultures and languages. Maybe they can help you make it balanced in case you want to make the Daevas very different from the base game or just wanna know more about modding cultures and religions in general. They can also help with making a emblem for the daevite religion since its the same as norse at the moment.
Dr Jimothy  [author] 9 Apr, 2022 @ 11:16pm 
I've learned a lot about modding while working on my other mod, the Eldians one, so I'm definitely gonna port a lot of the tricks from that to this. Decisions to do rituals worshipping some of the Daevite deities like Ana, A'zieb, Jeser, Yaldabaoth and the Scarlet King on their way too.
Dr Jimothy  [author] 9 Apr, 2022 @ 11:14pm 
@Julius Caesar
Trying to find anything on the lore about Daevic other than that it was originally somehow learned from the Pattern Screamers is quite difficult because it's almost never the focus of any story. Most writers kinda just make up words and names as they go, often inserting their own ideas that contradict other people's ideas making them only work together if you go by "Daevites were around thousands of years so their language changed over time" logic.
So I'm just gonna make up my own stuff for their language. For now I'm changing it to Mongolian under the logic that if you start where the Daevites originated Mongolians are gonna be among the first people you fight, and it makes sense for masters to be able to communicate with their slaves.
I also wanna see if I can mess with portrait modding to give the Daevites their own appearance. For now they a European look so that they stick out among the East Asians they're mostly set among.
John Helldiver 9 Apr, 2022 @ 10:09pm 
have you tried creating the daeva language? that way you dont have to use norse for the mod
Dr Jimothy  [author] 4 Apr, 2022 @ 10:49pm 
@spacebunny There are no accidents...
Humannumbersomethingtrillion 4 Apr, 2022 @ 10:22pm 
Interesting the daevas in Zoroastrianism are demon things. The Sanskrit word deva and the Latin word deus also come from the same Indo-European origin. The word means god but was flipped to demon in Zoroastrianism.
Nurgle's Chef 3 Apr, 2022 @ 9:48pm 
I'm just glad I was fast enough to download them before their destruction.
Dr Jimothy  [author] 3 Apr, 2022 @ 9:40pm 
@Nurgle's Chef
this is a certified "makes up new names for ideas that have been around for centuries just to copyright them" Labour Trade-Point of Recreational Activity classical.
Nurgle's Chef 3 Apr, 2022 @ 9:36pm 
A user made a Khornate and Nurgle religion mod with the hopes of making all of the Chaos gods, all were removed a month after release and word has it Games Workshop sent a Cease and Desist.
That is fan word though.
Dr Jimothy  [author] 3 Apr, 2022 @ 9:32pm 
@Nurgle's Chef
what happened to the warhammer mods? if it's copyright then that won't be an issue with scp cos creative commons license.
The lack of SCP mods is mind boggling to me tbh. There's so many amazing historical SCPs and GOIs.
Nurgle's Chef 3 Apr, 2022 @ 7:37pm 
Awesome to see SCP based mods!
I hope these don't get nuked like the Warhammer mods though...
John Helldiver 1 Apr, 2022 @ 3:06pm 
I look forward to this mods full release
Miko 24 Mar, 2022 @ 5:43pm 
yep thought it was an issue I was like no way he named it that
Dr Jimothy  [author] 24 Mar, 2022 @ 5:29pm 
@FlowFour *sigh* launcher problems mout friend, launcher problems. At least it's a suitable name since SCP 3399 is added by this mod... sort of.
Miko 24 Mar, 2022 @ 4:52pm 
SCP 3399 is the name I see on playlist's guess ill go with it 😂
Dr Jimothy  [author] 24 Mar, 2022 @ 10:14am 
@SONTOR
Just some based gals on their sigma female girlbossing grindset.
SONTOR  [author] 24 Mar, 2022 @ 8:55am 
I have no Idea what a Daevite is but I'm happy to help either way :)
Dr Jimothy  [author] 22 Mar, 2022 @ 7:30am 
@FlowFour pretty much. Still a beta tho so imbalance, bad localization and so on galore.