RimWorld

RimWorld

ESCP - Septims
36 Comments
SirMashedPotato  [author] 2 Nov, 2022 @ 12:00pm 
Fixed version has it's own issues, probably best to not use it.
SirMashedPotato  [author] 1 Nov, 2022 @ 12:57am 
I'll see about updating the assembly tomorrow. It'll have to be a new mod as Rick is away for a bit.
Zargachi 31 Oct, 2022 @ 10:59pm 
will have update? :3
I'M JUST STIMMING 24 Apr, 2022 @ 2:26pm 
It didn't really bother me at all during the gameplay, since it's just a really minor thing, but I thought I'd let ya know:

It seems that, while the building are using silver, the crafting recipes (at least those for the fabrication bench, didn't check the others) are still using Septims. :2017stickycrab:
Ranger Rick  [author] 20 Apr, 2022 @ 1:28pm 
<3
I'M JUST STIMMING 20 Apr, 2022 @ 1:25pm 
By the nine divines...!!!

IT WORKS! <3
I'M JUST STIMMING 20 Apr, 2022 @ 12:48pm 
Oh boy, I will get on it right away!
Ranger Rick  [author] 20 Apr, 2022 @ 11:40am 
Try it out Hiroyan!
Ranger Rick  [author] 20 Apr, 2022 @ 11:10am 
@hiroyan495 it should be fixed here soon. Mashed knows the way. Well for the silver I mean should be fixed, hopefully
I'M JUST STIMMING 20 Apr, 2022 @ 9:26am 
Oh now that's exciting. I'm already questioning whether to install all the Elder Scrolls related mods again or not, since I've finally reduced my bloat of mods lol

Tough decisions...
Ranger Rick  [author] 20 Apr, 2022 @ 9:05am 
That's true, but it's just as a simple here it is mod. Now with the ESCP tools there will be a mint etc to melt it down to gold not silver and all that. But it opens up a lot more doors with what we plan to do with it. It's the Simplist way to do it and not mess with all the hardcoded stuff and make it easily adaptable to be used for other currencies as well xD

Maybe someone will make a patch for the big mods I guess or maybe I will when I get time who knows.
I'M JUST STIMMING 20 Apr, 2022 @ 9:02am 
Indeed, I just noticed it so I ended up mentioning it.
In the end, if one doesn't mind "melting" the good ol' septims into those few buildings that used to need silver, it doesn't really change much.

Patching every single big mod to use ReplacedSilver instead of Silver would be hell and against the simplistic nature and intention of this quality of life / roleplay mod. :happycthulhu:
Ranger Rick  [author] 20 Apr, 2022 @ 8:51am 
It could, but the whole of silvers defs is being replaced to be replaced silver. So there should also be that anyway. At the very least it's a player choice
I'M JUST STIMMING 20 Apr, 2022 @ 8:41am 
Aye, just checked again, it still happens with anything made out of silver, as in, things that use it in fixed recipes rather than in the materials used for stuffable things.

Silver floors, research counters from Vanilla Furniture Expanded etc.

- - -

My deduction for why it could be happening:

From what I can see in the XML files:

Patch makes it so the label, description and texture of silver(vanilla) is replaced with the according septim-related things. It also makes it so mineable silver ore(vanilla) drops ReplacedSilver(non-vanilla).

Replaced silver has the same properties as the old silver, pretty much.

The original silver has almost the same properties as in vanilla but with <stuffProps> removed, so it won't be used in any stuffable recipes.

Wouldn't that still mean that <defName>Silver</defName> would be used for fixed recipes rather than <defName>ReplacedSilver</defName>?
I'M JUST STIMMING 20 Apr, 2022 @ 8:03am 
That's odd, maybe it's a mod interaction. I'll try it again, because it happened earlier with those 1x1 research bench shelves or whatever they're called, which are made out of silver.

If I can find the reason, I'll let you know.
Ranger Rick  [author] 20 Apr, 2022 @ 7:09am 
@Hiroyan495, it shouldn't. It should still pull the actual silver as of now as the septims are not stuff material.
I'M JUST STIMMING 20 Apr, 2022 @ 4:19am 
Only disadvantage I noticed with making a dummy (mineable, stuff) silver equivalent to replace the now "septimized" silver is, that all items and buildings using silver in their recipes now need septims.

I'm pretty sure actually replacing the currency (as in item / ThingDef) used in trade situations would involve C# though, if it's possible at all. :deadweight:
Ranger Rick  [author] 20 Apr, 2022 @ 12:34am 
It is some mighty fine simplicity xD
I'M JUST STIMMING 19 Apr, 2022 @ 8:17am 
I looked into the XML files for your currency mods... it's so simple yet so brilliant.
I'M JUST STIMMING 17 Apr, 2022 @ 7:52am 
I thought this was just a retexture mod again until I read the description (wow, a rarity in the workshop community).

Absolutely amazing stuff.
Ranger Rick  [author] 22 Mar, 2022 @ 6:10pm 
np!
eromanov87 22 Mar, 2022 @ 4:45pm 
thanks for the reply!
Ranger Rick  [author] 22 Mar, 2022 @ 1:30pm 
try to resub, I fixed that a few days ago
eromanov87 22 Mar, 2022 @ 1:23pm 
mod messes with expanded woodworking graphics. For some reason all vanilla resources except silver are, using skyrim modding lingo, ITM.
Voymir Griffitz 19 Mar, 2022 @ 5:11am 
hey Ranger team, also here I can give a idea for one thing, could you consider make maybe an mod working on the principle of stack by Deep Storage, a Pile of Septims (4x4 tiles size), Large Pile of Septims (9x9 tiles size), Treasure Chest of Septims? Treasure Pile (pile of wealth with septims and some maybe decorated swords, regalia and precious stones on maybe 4x4 one and second - for 9x9 tiles? To deepen your immersion and decorate your treasury ^^), personally I would be very grateful if you would consider this possibility :)
Ranger Rick  [author] 18 Mar, 2022 @ 11:58am 
It wont, should all be the same.
jckrg 18 Mar, 2022 @ 11:41am 
so outta curiosity how will this affect silver veins?
Brian 18 Mar, 2022 @ 1:58am 
ok cool
Ranger Rick  [author] 18 Mar, 2022 @ 1:53am 
it is 1:1 as nope cant craft. But all traders will have it as the main currency!
Brian 18 Mar, 2022 @ 12:57am 
is there are way to craft them and is it a 1:1 ratio to silver ?
Ranger Rick  [author] 17 Mar, 2022 @ 11:28pm 
Tis a tough choice
GreyKnight92 17 Mar, 2022 @ 11:26pm 
I'm trying to decide whether to use this or the bottle caps
PapaEnclave 17 Mar, 2022 @ 9:31pm 
omg i cant wait thank you sooooooooo much:lunar2019laughingpig::lunar2019crylaughingpig::steamthumbsup:
Ranger Rick  [author] 17 Mar, 2022 @ 9:28pm 
Indeed
PapaEnclave 17 Mar, 2022 @ 9:25pm 
awesome will you drop a imperial faction at some point:lunar2019coolpig::steamhappy: