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Use one of the blocked off side-alleys close to point B as the forward spawn for RED.
Other than that, concept is cool and I will love to put this on my server, Many Map Mayhem. Thankyou!
- Many felt the Red spawn was too large to navigate in. It made getting out a real slog. The battlements felt like the only viable area to leave from.
- I don't believe the layout is confusing, but there were some troubles on navigating to certain points. I.E: Some of Red didn't understand how to get to the A point. + Blu didn't understand where to go after capping B.
- The map is using a ton of edict space, (Almost 1700!), and basically makes it prone to crashing. More so for us since we're a 32 player server. Managed it on the first try. 1400 should be the sweet spot.
Hope this comment helps ya in some way.