Team Fortress 2

Team Fortress 2

cp_city_district
19 Comments
Serge Ivanov 17 Feb @ 2:32pm 
First area feels kinda sporadic, and there's a MASSIVE sightline for sniper on Blu right outside of their spawn, feels almost like a trade map in that area.
Mr. Pexon 19 Feb, 2023 @ 2:28am 
so fucking cool, I was surprised when I saw Mann co, The robots, and of course that mysterious period blood on the floor and the walls.
oh it's that loser, redd 赤 8 Jul, 2022 @ 6:48am 
best cp map ive ever seen
ia_n 13 Jun, 2022 @ 7:29am 
nice map
Undertaker 12 Jun, 2022 @ 3:49am 
We need more Chinese city themed maps
Jazztache 30 May, 2022 @ 4:29am 
Hello! I have been doing some testing on this map. Can you please make a forward spawn for RED? It takes far too long for a medium-speed class such as Sniper to go from the Factory to point A. I can only imagine how hard it will be for Engineers to set up.

Use one of the blocked off side-alleys close to point B as the forward spawn for RED.

Other than that, concept is cool and I will love to put this on my server, Many Map Mayhem. Thankyou!
RobertimBalaFina 24 May, 2022 @ 2:22pm 
If this was a map i would play almost everytime keep up the good work man
Cewo 14 May, 2022 @ 2:30pm 
very gooood
Kelpto 29 Apr, 2022 @ 11:29am 
Very good map it can in be like in game man like a man vs machine man:stoneblock:
MikeyDiamond 16 Apr, 2022 @ 4:20am 
Looks amazing.
voosh 4 Apr, 2022 @ 9:42pm 
Looks great, would love to playtest it
JTSYoRHa 29 Mar, 2022 @ 10:22pm 
very pretty!
Ahilmas 26 Mar, 2022 @ 12:11am 
Very good map! Somebody should port it to SFM and Gmod.
Lumine Lucius 25 Mar, 2022 @ 10:15am 
Magnificent work. Gonna need this in SFM, because it's a very good map
Crangus <3 25 Mar, 2022 @ 6:59am 
Love this
AhmZeeGo 25 Mar, 2022 @ 4:08am 
that cool
Pyro Attack 24 Mar, 2022 @ 7:01am 
A and B are ok, but I really love C!
FyreInternal 20 Mar, 2022 @ 6:15pm 
Love urban themed maps
SunnieD_ 19 Mar, 2022 @ 8:36pm 
Heyo! We ran this server on The Hovel recently. People were very into the map, but there were some general complaints.

- Many felt the Red spawn was too large to navigate in. It made getting out a real slog. The battlements felt like the only viable area to leave from.

- I don't believe the layout is confusing, but there were some troubles on navigating to certain points. I.E: Some of Red didn't understand how to get to the A point. + Blu didn't understand where to go after capping B.

- The map is using a ton of edict space, (Almost 1700!), and basically makes it prone to crashing. More so for us since we're a 32 player server. Managed it on the first try. 1400 should be the sweet spot.

Hope this comment helps ya in some way.